


default search action
GRAPP 2014: Lisbon, Portugal
- Sabine Coquillart, Julien Pettré, José Braz:

GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications, Lisbon, Portugal, 5-8 January, 2014. SciTePress 2014, ISBN 978-989-758-002-4
Geometry and Modeling
Full Papers
- Márton József Tóth, Balázs Csébfalvi:

Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon Transforms. 5-12 - Nir Hershko, Gershon Elber:

3D Graph Reconstruction from 2D Graphs Projections and Univariate Positional Traces in 3-Space - With Application to 3D Reconstruction of Road's Interchanges. 13-21 - Eric Turner, Avideh Zakhor:

Floor Plan Generation and Room Labeling of Indoor Environments from Laser Range Data. 22-33 - Daniel López Monterde, Jonàs Martínez, Marc Vigo Anglada, Núria Pla Garcia:

A Practical and Robust Method to Compute the Boundary of Three-dimensional Axis-aligned Boxes. 34-42 - Van-Toan Cao, Van-Tung Nguyen, Trung-Thien Tran, Sarah Ali, Denis Laurendeau:

Non-rigid Registration for Deformable Objects. 43-52 - María Dolores Robles-Ortega, Juan-Roberto Jiménez, Lidia M. Ortega:

A Novel Ray-shooting Method to Render Night Urban Scenes - A Method based on Polar Diagrams. 53-63 - Hendrik Annuth, Christian-A. Bohn:

Geodesic Mesh Processing with Edge-Front based Data Structures. 64-75
Short Papers
- Alena Bulyha, Wolfgang Herzner, Markus Murschitz, Oliver Zendel:

Low-Discrepancy Distribution of Points on Arbitrary Polygonal 3D-surfaces. 79-87 - Pablo A. Figueroa, Carlos Francisco Rodríguez, José Tiberio Hernández, Juan Camilo Blanco, Raul Oses, Luis Ballesteros:

A Shooting Simulator from Boats. 88-95 - Yulan Guo, Jianwei Wan, Jun Zhang, Ke Xu, Min Lu:

Efficient Registration of Multiple Range Images for Fully Automatic 3D Modeling. 96-103 - Petr Martínek, Ivana Kolingerová

:
Deformation Method for 3D Identikit Creation. 104-111 - Trung-Thien Tran, Van-Toan Cao, Van-Tung Nguyen, Sarah Ali, Denis Laurendeau:

Automatic Method for Sharp Feature Extraction from 3D Data of Man-made Objects. 112-119 - Sebastian Ochmann, Richard Vock, Raoul Wessel, Martin Tamke, Reinhard Klein:

Automatic Generation of Structural Building Descriptions from 3D Point Cloud Scans. 120-127 - Owen Patrick, Manjeet Rege, Reynold Bailey:

Extending Space Colonization Tree Modeling for Artistic Control and Environmental Interactions. 128-135 - André Lages Miguel, Ana Catarina Nogueira, Nuno Gonçalves:

Real-Time 3D Visualization of Accurate Specular Reflections in Curved Mirrors - A GPU Implementation. 136-143 - Zahra Toony, Denis Laurendeau, Philippe Giguère

, Christian Gagné
:
3D-NCuts: Adapting Normalized Cuts to 3D Triangulated Surface Segmentation. 144-152 - Shuiying Wang, Raúl Rojas:

Shader-based Automatic Camera Layout Optimization for Mobile Robots using Genetic Algorithm. 153-160 - Erik A. Nelson, Ian T. Dunn, Jeffrey Forrester, Timothy Gambin, Christopher M. Clark, Zoë J. Wood:

Surface Reconstruction of Ancient Water Storage Systems - An Approach for Sparse 3D Sonar Scans and Fused Stereo Images. 161-168 - Sylvia Glaßer, Kai Lawonn, Bernhard Preim:

Visualization of 3D Cluster Results for Medical Tomographic Image Data. 169-176
Rendering
Full Papers
- Alun Evans

, Javi Agenjo, Josep Blat:
Variable Penumbra Soft Shadows for Mobile Devices. 181-188 - Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler:

CoSMo: Intent-based Composition of Shader Modules. 189-199 - Jeffrey Smith, Thomas Booth, Reynold J. Bailey:

Refresh Rate Modulation for Perceptually Optimized Computer Graphics. 200-208 - Thomas Schiffer, Dieter W. Fellner

:
Efficient Multi-kernel Ray Tracing for GPUs. 209-217 - Jeroen Put, Nick Michiels, Philippe Bekaert:

Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering. 218-224 - Maxime Maria, Sébastien Horna, Lilian Aveneau

:
Topological Space Partition for Fast Ray Tracing in Architectural Models. 225-235
Short Papers
- Juan José Jiménez-Delgado

, Carlos J. Ogáyar
, José M. Noguera, Félix Paulano:
Performance Analysis for GPU-based Ray-triangle Algorithms. 239-246 - Ankit Sharma, Subodh Kumar:

User-guided Modulation of Rendering Techniques for Detail Inspection. 247-254 - Raquel Concheiro, Margarita Amor, Montserrat Bóo, Emilio J. Padrón:

Free Adaptive Tessellation Strategy of Bézier Surfaces. 255-263 - Bidur Bohara, Bijaya B. Karki:

Clutter Reduction in Rendering of Particle (Atom) Trajectories with Adaptive Position Merging. 264-271
Animation and Simulation
Full Papers
- Andreas Aristidou, Yiorgos Chrysanthou:

Feature Extraction for Human Motion Indexing of Acted Dance Performances. 277-287 - Annie Luciani, Ali Allaoui, Nicolas Castagné, Emmanuelle Darles

, Xavier Skapin, Philippe Meseure:
MORPHO-Map - A New Way to Model Animation of Topological Transformations. 288-300 - Tomás Janák, Josef Kohout:

Deformable Muscle Models for Motion Simulation. 301-311 - Jorge Iván Rivalcoba Rivas, Oriam de Gyves, Isaac Rudomín, Nuria Pelechano:

Coupling Camera-tracked Humans with a Simulated Virtual Crowd. 312-321
Short Papers
- Jan Baumann, Raoul Wessel, Björn Krüger, Andreas Weber:

Action Graph - A Versatile Data Structure for Action Recognition. 325-334 - Patrick Knöbelreiter, René Berndt

, Torsten Ullrich, Dieter W. Fellner:
Automatic Fly-through Camera Animations for 3D Architectural Repositories. 335-341 - Martin Kibsgaard, Kasper Kronborg Thomsen, Martin Kraus:

Simulation of Surgical Cutting in Deformable Bodies using a Game Engine. 342-347 - Ana Paula Cláudio

, Augusta Gaspar, Eder Lopes, Maria Beatriz Carmo:
Virtual Characters with Affective Facial Behavior. 348-355 - Björn Krüger, Hashim Yasin, Rebeka Zsoldos, Andreas Weber:

Retrieval, Recognition and Reconstruction of Quadruped Motions. 356-363 - Pablo A. Figueroa, Julian Arcos, Diego Rodriguez, Juan Manuel Moreno, Faramarz Samavati:

A Pen and Paper Interface for Animation Creation. 364-371
Interactive Environments
Full Papers
- Mathias Borg, Martin M. Paprocki, Claus B. Madsen

:
Perceptual Evaluation of Photo-realism in Real-time 3D Augmented Reality. 377-386 - Maria Beatriz Carmo, Ana Paula Afonso, António Ferreira, Ana Paula Cláudio

, Edgar Montez:
Symbol Adaptation Assessment in Outdoor Augmented Reality. 387-396 - João Ramalho, Teresa Chambel:

Sensing Immersive 360º Mobile Interactive Video. 397-406
Short Papers
- Iván Rodríguez

, Celso Campos, Enrique Barreiro
, Jorge Vázquez, Rocío Veiga:
Towards a Natural Interaction for Rapid Prototyping of Parametric Closets. 409-416 - Christian Siegl, Jochen Süßmuth, Frank Bauer, Marc Stamminger:

Evaluating the Usability of Recent Consumer-grade 3D Input Devices. 417-423 - Morin Ostkamp, Sven Luzar, Gernot Bauer:

QR Codes on Curved Media Facades - Two Approaches for Inverse Distortion based on Raytracing and Image Warping. 424-429 - Vinícius da Silva

, Claudio Esperança, Ricardo Guerra Marroquim
:
Lazy Work Stealing for Continuous Hierarchy Traversal on Deformable Bodies. 430-437 - Cláudia Sofia Ribeiro

, Joana Tiago, Micaela Monteiro, João Madeiras Pereira:
SeGTE: A Serious Game to Train and Evaluate Basic Life Support. 438-444 - Konstantinos Moustakas:

Haptic Rendering using Support Plane Mappings. 445-452 - Robin Burgess, Teresa Chambel, Ana Paula Cláudio

, Maria Beatriz Carmo, Carlos Albuquerque
, José Vitor Correia, Luís Romão, Susana Rosado Ganhão
, Manuel Couceiro da Costa, Ana Santos Guerreiro, Sara García:
Interactive Visualizer for the Extended Perspective System as Support for Architectural Design. 453-463 - Benjamín Hernández, Alejandro Flores:

A Bare-Hand Gesture Interaction System for Virtual Environments. 464-471 - Jorge M. A. Gomes, Teresa Chambel, Thibault Langlois:

A Video Browsing Interface for Collecting Sound Labels using Human Computation in SoundsLike. 472-481
Social Agents in Computer Graphics
Short Paper
- Marco Romeo, Alun Evans

, Daniel Pacheco
, Josep Blat:
Domain Specific Sign Language Animation for Virtual Characters. 487-494
Special Session om Active Robot Vision
Short Papers
- Mauro Antonello, Alberto Pretto, Emanuele Menegatti:

Fast Incremental Objects Identification and Localization using Cross-correlation on a 6 DoF Voting Scheme. 499-504 - Manuela Chessa, Saverio Murgia, Luca Nardelli, Silvio P. Sabatini, Fabio Solari:

Bio-inspired Active Vision for Obstacle Avoidance. 505-512 - Malgorzata Goldhoorn, Ronny Hartanto:

Semantic Labelling of 3D Point Clouds using Spatial Object Constraints. 513-518

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














