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Publication search results
found 75 matches
- 2020
- Sameer M. Alnajdi, Malek Q. Alrashidi, Khalid S. Almohamadi:
The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM). Interact. Learn. Environ. 28(8): 964-990 (2020) - Su Cai, Enrui Liu, Yang Shen, Changhao Liu, Shuhui Li, Yihua Shen:
Probability learning in mathematics using augmented reality: impact on student's learning gains and attitudes. Interact. Learn. Environ. 28(5): 560-573 (2020) - Orly Calderon, Charu Sood:
Evaluating learning outcomes of an asynchronous online discussion assignment: a post-priori content analysis. Interact. Learn. Environ. 28(1): 3-17 (2020) - José Ramón Calvo-Ferrer:
Exploring digital nativeness as a predictor of digital game-based L2 vocabulary acquisition. Interact. Learn. Environ. 28(7): 902-914 (2020) - Erdem Çekmez:
Using dynamic mathematics software to model a real-world phenomenon in the classroom. Interact. Learn. Environ. 28(4): 526-538 (2020) - Pablo Pando Cerra, Javier Gracia Rodríguez, Humberto Fernández Álvarez, Bernardo Busto Parra:
Combining multimedia and self-assessment CAD tools in an interactive web environment to learn engineering drawing. Interact. Learn. Environ. 28(1): 81-94 (2020) - Hyun-Jin Cha, Mi-Lee Ahn:
Design and development of a smart-tool prototype to promote differentiated instruction: a user-centered design approach. Interact. Learn. Environ. 28(6): 762-778 (2020) - Shao-Chen Chang, Ting-Chia Hsu, Yen-Ni Chen, Morris Siu-yung Jong:
The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness. Interact. Learn. Environ. 28(7): 915-929 (2020) - I-Chiu Chang, Chih-Yu Lin, Chia-Hsien Wen, Huan-Kuei Lo, Tsung-Jung Ho:
Students' intention to use a 3D e-learning platform in traditional Chinese medicine education. Interact. Learn. Environ. 28(8): 991-1002 (2020) - Kuo-En Chang, Jia Zhang, Yang-Sheng Huang, Tzu-Chien Liu, Yao-Ting Sung:
Applying augmented reality in physical education on motor skills learning. Interact. Learn. Environ. 28(6): 685-697 (2020) - Hsueh Chu Chen, Qian Wen Han:
Designing and implementing a corpus-based online pronunciation learning platform for Cantonese learners of Mandarin. Interact. Learn. Environ. 28(1): 18-31 (2020) - Nian-Shing Chen, Chengjiu Yin, Pedro T. Isaías, Joseph Psotka:
Educational big data: extracting meaning from data for smart education. Interact. Learn. Environ. 28(2): 142-147 (2020) - Shu-Chen Cheng, Gwo-Jen Hwang, Chiu-Lin Lai:
Effects of the group leadership promotion approach on students' higher order thinking awareness and online interactive behavioral patterns in a blended learning environment. Interact. Learn. Environ. 28(2): 246-263 (2020) - Douglas B. Clark, Pratim Sengupta:
Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games. Interact. Learn. Environ. 28(3): 328-346 (2020) - Sebastian H. D. Fiedler, Terje Väljataga:
Modeling the personal adult learner: the concept of PLE re-interpreted. Interact. Learn. Environ. 28(6): 658-670 (2020) - Zeynep Gecu-Parmaksiz, Ömer Delialioglu:
The effect of augmented reality activities on improving preschool children's spatial skills. Interact. Learn. Environ. 28(7): 876-889 (2020) - Jaap Glerum, Sofie M. M. Loyens, Remy M. J. P. Rikers:
Is an online mindset intervention effective in vocational education? Interact. Learn. Environ. 28(7): 821-830 (2020) - Sue Greener:
Attendance and attention. Interact. Learn. Environ. 28(1): 1-2 (2020) - S. L. Greener:
COVID-19: a stimulus to 2020 vision. Interact. Learn. Environ. 28(6): 656-657 (2020) - Sue Greener:
Student wellbeing in the learning zone. Interact. Learn. Environ. 28(7): 806-807 (2020) - Christothea Herodotou, Dave K. Muirhead, Maria Aristeidou, Malcolm John Hole, Simon Kelley, Eileen Scanlon, Marcus Duffy:
Blended and online learning: a comparative study of virtual microscopy in Higher Education. Interact. Learn. Environ. 28(6): 713-728 (2020) - Khe Foon Hew, Chung Kwan Lo:
Comparing video styles and study strategies during video-recorded lectures: effects on secondary school mathematics students' preference and learning. Interact. Learn. Environ. 28(7): 847-864 (2020) - Anna Y. Q. Huang, Owen H. T. Lu, Jeff C. H. Huang, Chengjiu Yin, Stephen J. H. Yang:
Predicting students' academic performance by using educational big data and learning analytics: evaluation of classification methods and learning logs. Interact. Learn. Environ. 28(2): 206-230 (2020) - Maya Israel, Todd Lash:
From classroom lessons to exploratory learning progressions: mathematics + computational thinking. Interact. Learn. Environ. 28(3): 362-382 (2020) - Eija Kärnä, Katja Dindar, Xiaoyi Hu:
Educators' engagement with children with autism spectrum disorder in a learning environment with multiple technologies in Finland and China. Interact. Learn. Environ. 28(1): 50-64 (2020) - Horng-Ji Lai:
Investigating older adults' decisions to use mobile devices for learning, based on the unified theory of acceptance and use of technology. Interact. Learn. Environ. 28(7): 890-901 (2020) - Ting-Ling Lai, Fang Ting Lin, Hsiu-Ping Yueh:
The effectiveness of team-based flipped learning on a vocational high school economics classroom. Interact. Learn. Environ. 28(1): 130-141 (2020) - I-Jui Lee:
Using augmented reality to train students to visualize three-dimensional drawings of mortise-tenon joints in furniture carpentry. Interact. Learn. Environ. 28(7): 930-944 (2020) - Liang-Yi Li, Wen-Lung Huang, Chin-Chung Tsai:
Development and evaluation of a video playing interface with headings and table of contents. Interact. Learn. Environ. 28(8): 948-963 (2020) - Juan Li, Zhe Li, Shuo-Fang Liu, Meng Cheng:
Applying a fuzzy, multi-criteria decision-making method to the performance evaluation scores of industrial design courses. Interact. Learn. Environ. 28(2): 191-205 (2020)
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