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Publication search results
found 52 matches
- 1999
- Daniel G. Aliaga, Anselmo Lastra:
Automatic Image Placement to Provide a Guaranteed Frame Rate. SIGGRAPH 1999: 307-316 - Volker Blanz, Thomas Vetter:
A Morphable Model for the Synthesis of 3D Faces. SIGGRAPH 1999: 187-194 - Matthew Brand:
Voice Puppetry. SIGGRAPH 1999: 21-28 - Brian Cabral, Marc Olano, Philip Nemec:
Reflection Space Image Based Rendering. SIGGRAPH 1999: 165-170 - Chun-Fa Chang, Gary Bishop, Anselmo Lastra:
LDI Tree: A Hierarchical Representation for Image-Based Rendering. SIGGRAPH 1999: 291-298 - Daniel Cohen-Or, Yair Mann, Shachar Fleishman:
Deep Compression for Streaming Texture Intensive Animations. SIGGRAPH 1999: 261-268 - Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr:
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow. SIGGRAPH 1999: 317-324 - Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen:
Modeling and Rendering of Weathered Stone. SIGGRAPH 1999: 225-234 - John Funge, Xiaoyuan Tu, Demetri Terzopoulos:
Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters. SIGGRAPH 1999: 29-38 - Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom:
Real-Time Acoustic Modeling for Distributed Virtual Environments. SIGGRAPH 1999: 365-374 - Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor:
Creating a Live Broadcast from a Virtual Environment. SIGGRAPH 1999: 375-384 - Igor Guskov, Wim Sweldens, Peter Schröder:
Multiresolution Signal Processing for Meshes. SIGGRAPH 1999: 325-334 - David A. Hart, Philip Dutré, Donald P. Greenberg:
Direct Illumination with Lazy Visibility Evaluation. SIGGRAPH 1999: 147-154 - Wolfgang Heidrich, Hans-Peter Seidel:
Realistic, Hardware-Accelerated Shading and Lighting. SIGGRAPH 1999: 171-178 - Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver:
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. SIGGRAPH 1999: 277-286 - Hugues Hoppe:
Optimization of Mesh Locality for Transparent Vertex Caching. SIGGRAPH 1999: 269-276 - Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka:
Teddy: A Sketching Interface for 3D Freeform Design. SIGGRAPH 1999: 409-416 - Homan Igehy:
Tracing Ray Differentials. SIGGRAPH 1999: 179-186 - Doug L. James, Dinesh K. Pai:
ArtDefo: Accurate Real Time Deformable Objects. SIGGRAPH 1999: 65-72 - Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes:
Art-based Rendering of Fur, Grass, and Trees. SIGGRAPH 1999: 433-438 - Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Peter Schröder:
Multiresolution Mesh Morphing. SIGGRAPH 1999: 343-350 - Jehee Lee, Sung Yong Shin:
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures. SIGGRAPH 1999: 39-48 - Adi Levin:
Interpolating Nets of Curves by Smooth Subdivision Surfaces. SIGGRAPH 1999: 57-64 - Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes:
Skin: A Constructive Approach to Modeling Free-Form Shapes. SIGGRAPH 1999: 393-400 - Joel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi:
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping. SIGGRAPH 1999: 243-250 - William A. McNeely, Kevin D. Puterbaugh, James J. Troy:
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling. SIGGRAPH 1999: 401-408 - Fabrice Neyret, Marie-Paule Cani:
Pattern-Based Texturing Revisited. SIGGRAPH 1999: 235-242 - James F. O'Brien, Jessica K. Hodgins:
Graphical Modeling and Animation of Brittle Fracture. SIGGRAPH 1999: 137-146 - Victor Ostromoukhov:
Digital Facial Engraving. SIGGRAPH 1999: 417-424 - Victor Ostromoukhov, Roger D. Hersch:
Multi-color and Artistic Dithering. SIGGRAPH 1999: 425-432
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