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Publication search results
found 25 matches
- 2019
- Kay Berkling, Roger Gilabert Guerrero:
Designing a comprehensive evaluation method for learning games - a general approach with specific application to iRead. GamiFIN 2019: 94-105 - Paula Bräuer, Athanasios Mazarakis:
Badges or a leaderboard? How to gamify an augmented reality warehouse setting. GamiFIN 2019: 229-240 - Triando Damiri Burlian, Parsa Sharmila, Paula Alavesa, Leena Arhippainen:
Revitalizing Viena Karelian dialect and culture with gamification. GamiFIN 2019: 277-288 - Tracey Cassells, Daire O'Broin:
The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface. GamiFIN 2019: 167-178 - Vincenzo Idone Cassone:
Towards a trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems. GamiFIN 2019: 70-83 - Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen:
Effects of interactive storytelling and quests in cognitive rehabilitation for adults. GamiFIN 2019: 118-129 - Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen:
Non-player character as a companion in cognitive rehabilitation for adults - Characteristics and representation. GamiFIN 2019: 130-141 - Pirita Ihamäki, Katriina Heljakka:
The internet of art as a site for learning and fun - Playful experiences through augmented geocaching. GamiFIN 2019: 205-216 - Tero Kerttula:
The foundations of Let's Play - Live action representation of video games in television and online 1975-2018. GamiFIN 2019: 84-93 - Kristian Kiili, Antti Koskinen, Manuel Ninaus:
Intrinsic integration in rational number games - A systematic literature review. GamiFIN 2019: 35-46 - Antti Knutas, Timo Hynninen, Annika Wolff, Jayden Khakurel:
Exploring the connection between gamification and student engagement in computer-supported collaboration. GamiFIN 2019: 1-12 - Mela Kocher, Anna Lisa Martin-Niedecken, Yu Li, Wolfgang Kinzelbach, Haijing Wang, René Bauer, Livio Lunin:
"Save the Water" - A China water management game project. GamiFIN 2019: 265-276 - Jonna Koivisto, Juho Hamari:
Gamification of physical activity: A systematic literature review of comparison studies. GamiFIN 2019: 106-117 - Tanja Korhonen, Teija Ravelin, Raija Halonen:
Development of a serious game as a method to support youth work: A case study. GamiFIN 2019: 25-34 - Nikoletta Zampeta Legaki, Kostas Karpouzis, Vassilios Assimakopoulos:
Using gamification to teach forecasting in a business school setting. GamiFIN 2019: 13-24 - Xiaozhou Li, Chien Lu, Jaakko Peltonen, Zheying Zhang:
A statistical analysis of Steam user profiles towards personalized gamification. GamiFIN 2019: 217-228 - Joseph Macey, Juho Hamari:
The Games We Play: Relationships between game genre, business model and loot box opening. GamiFIN 2019: 193-204 - Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Yining Wang:
Investigating the effects of gamifying homework on students' perceived satisfaction, behavioral intention and intrinsic motivation. GamiFIN 2019: 47-57 - David Oliva, Brita Somerkoski, Kimmo Tarkkanen, Anttoni Lehto, Mika Luimula:
Virtual reality as a communication tool for fire safety - Experiences from the VirPa project. GamiFIN 2019: 241-252 - Lisa-Maria Putz, Florian Hofbauer, Marius Mates:
A vignette study among order pickers about the acceptance of gamification. GamiFIN 2019: 154-166 - Dorina Rajanen, Mikko Rajanen:
Climate change gamification: A literature review. GamiFIN 2019: 253-264 - Agnessa Shpakova, Robert Mochrie, Kathryn Waite:
Transforming community engagement in credit unions: the potential for gamification to enable change. GamiFIN 2019: 179-192 - Mattia Thibault:
Punk gamification. GamiFIN 2019: 58-69 - Simon Trang, Welf H. Weiger:
Another dark side of gamification? How and when gamified service use triggers information disclosure. GamiFIN 2019: 142-153 - Jonna Koivisto, Juho Hamari:
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019. CEUR Workshop Proceedings 2359, CEUR-WS.org 2019 [contents]
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