Stop the war!
Остановите войну!
for scientists:
default search action
3rd GamiFIN 2019: Levi, Finland
- Jonna Koivisto, Juho Hamari:
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019. CEUR Workshop Proceedings 2359, CEUR-WS.org 2019
Session 1: Gamification and education
- Antti Knutas, Timo Hynninen, Annika Wolff, Jayden Khakurel:
Exploring the connection between gamification and student engagement in computer-supported collaboration. 1-12 - Nikoletta Zampeta Legaki, Kostas Karpouzis, Vassilios Assimakopoulos:
Using gamification to teach forecasting in a business school setting. 13-24 - Tanja Korhonen, Teija Ravelin, Raija Halonen:
Development of a serious game as a method to support youth work: A case study. 25-34 - Kristian Kiili, Antti Koskinen, Manuel Ninaus:
Intrinsic integration in rational number games - A systematic literature review. 35-46 - Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Yining Wang:
Investigating the effects of gamifying homework on students' perceived satisfaction, behavioral intention and intrinsic motivation. 47-57
Session 2: Conceptualizations, theory, methods and history
- Mattia Thibault:
Punk gamification. 58-69 - Vincenzo Idone Cassone:
Towards a trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems. 70-83 - Tero Kerttula:
The foundations of Let's Play - Live action representation of video games in television and online 1975-2018. 84-93 - Kay Berkling, Roger Gilabert Guerrero:
Designing a comprehensive evaluation method for learning games - a general approach with specific application to iRead. 94-105
Session 3: Health gamification
- Jonna Koivisto, Juho Hamari:
Gamification of physical activity: A systematic literature review of comparison studies. 106-117 - Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen:
Effects of interactive storytelling and quests in cognitive rehabilitation for adults. 118-129 - Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen:
Non-player character as a companion in cognitive rehabilitation for adults - Characteristics and representation. 130-141
Session 4: Gamification, economics, management and work
- Simon Trang, Welf H. Weiger:
Another dark side of gamification? How and when gamified service use triggers information disclosure. 142-153 - Lisa-Maria Putz, Florian Hofbauer, Marius Mates:
A vignette study among order pickers about the acceptance of gamification. 154-166 - Tracey Cassells, Daire O'Broin:
The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface. 167-178 - Agnessa Shpakova, Robert Mochrie, Kathryn Waite:
Transforming community engagement in credit unions: the potential for gamification to enable change. 179-192 - Joseph Macey, Juho Hamari:
The Games We Play: Relationships between game genre, business model and loot box opening. 193-204
Session 5: Players and mixed reality
- Pirita Ihamäki, Katriina Heljakka:
The internet of art as a site for learning and fun - Playful experiences through augmented geocaching. 205-216 - Xiaozhou Li, Chien Lu, Jaakko Peltonen, Zheying Zhang:
A statistical analysis of Steam user profiles towards personalized gamification. 217-228 - Paula Bräuer, Athanasios Mazarakis:
Badges or a leaderboard? How to gamify an augmented reality warehouse setting. 229-240 - David Oliva, Brita Somerkoski, Kimmo Tarkkanen, Anttoni Lehto, Mika Luimula:
Virtual reality as a communication tool for fire safety - Experiences from the VirPa project. 241-252
Session 6: Gamification of sustainability
- Dorina Rajanen, Mikko Rajanen:
Climate change gamification: A literature review. 253-264 - Mela Kocher, Anna Lisa Martin-Niedecken, Yu Li, Wolfgang Kinzelbach, Haijing Wang, René Bauer, Livio Lunin:
"Save the Water" - A China water management game project. 265-276 - Triando Damiri Burlian, Parsa Sharmila, Paula Alavesa, Leena Arhippainen:
Revitalizing Viena Karelian dialect and culture with gamification. 277-288
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.