- Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik
, Arnulph Fuhrmann
:
Avatar realism and social interaction quality in virtual reality. VR 2016: 277-278 - Satoru Sakurai, Kazuma Aoyama, Nobuhisa Miyamoto, Makoto Mizukami, Masahiro Furukawa
, Taro Maeda, Hideyuki Ando
:
Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes. VR 2016: 279-280 - Ian Schillebeeckx, Robert Pless:
Using Chromo-coded light fields for augmented reality. VR 2016: 281-282 - Erik Sikström, Niels Christian Nilsson
, Amalia de Götzen
, Stefania Serafin:
Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon. VR 2016: 285-286 - Alexandre Carvalho Silva, Alexandre Cardoso, Camilo Barreto, Edgard Afonso Lamounier, Gerson Flavio Mendes de Lima, Leandro Resende Mattioli, Milton Miranda Neto, Paulo Roberto Moreira do Prado:
A methodology for reducing the time necessary to generate virtual electric substations. VR 2016: 163-164 - Jan-Philipp Stauffert
, Florian Niebling
, Marc Erich Latoschik:
Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems. VR 2016: 287-288 - Anthony Steed
:
Supporting multiple immersive configurations using a shape-changing display. VR 2016: 289-290 - Anthony Steed
, Ye Pan, Fiona Zisch, William Steptoe:
The impact of a self-avatar on cognitive load in immersive virtual reality. VR 2016: 67-76 - Ryohei Tanaka, Takuji Narumi
, Tomohiro Tanikawa, Michitaka Hirose:
Navigation interface for virtual environments constructed with spherical images. VR 2016: 291-292 - Markus Tatzgern
, Valeria Orso, Denis Kalkofen, Giulio Jacucci
, Luciano Gamberini, Dieter Schmalstieg:
Adaptive information density for augmented reality displays. VR 2016: 83-92 - Mauro Teófilo
, Josiane Nascimento, Jonathan Santos, Yves Albuquerque, Andre L. Souza, Daniel Nogueira:
Bringing basic accessibility features to virtual reality context. VR 2016: 293-294 - Philipp Tiefenbacher, Jan Gillich, Paul Schott, Gerhard Rigoll:
Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality. VR 2016: 297-298 - Philipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll:
RayOnPlane: A translation technique minimizing gesture size. VR 2016: 295-296 - Ross Tredinnick, Markus Broecker, Kevin Ponto:
Progressive feedback point cloud rendering for virtual reality display. VR 2016: 301-302 - Yuki Uranishi, Masataka Imura, Tomohiro Kuroda:
The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matching. VR 2016: 303-304 - Dimitar Valkov, John Martens, Klaus H. Hinrichs:
Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments. VR 2016: 305-306 - Xiaodong Wei, Dongdong Weng, Yue Liu, Yongtian Wang:
A tour guiding system of historical relics based on augmented reality. VR 2016: 307-308 - Nkenge Wheatland, Ahsan Abdullah, Michael Neff, Sophie Jörg, Victor B. Zordan:
Analysis in support of realistic timing in animated fingerspelling. VR 2016: 309-310 - Dennis Wiebusch, Martin Fischbach, Florian Niebling
, Marc Erich Latoschik:
Low-cost raycast-based coordinate system registration for consumer depth cameras. VR 2016: 311-312 - Brandon Wilson, Matthew Bounds, Alireza Tavakkoli:
Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments. VR 2016: 313-314 - Mingze Xi
, Shamus P. Smith
:
Supporting path switching for non-player characters in a virtual environment. VR 2016: 315-316 - Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen:
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis. VR 2016: 317-318 - David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum
, Regis Kopper
:
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. VR 2016: 319-320 - Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-0836-0 [contents]