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Sebastian von Mammen : Self-Organisation in Games, Games on Self-Organisation. VS-GAMES 2016 : 1-8 share record
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Yoichi Nagashima : Towards the Biofeedback Game - with Interoception and Rehabilitation. VS-GAMES 2016 : 1-7 export record
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conf/vsgames/NicolaouLL16 share record
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Pavlos Nicolaou , Michael Loizou , Fernando Loizides : Stroke Event Simulator Using Virtual Reality. VS-GAMES 2016 : 1-2 share record
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Ioannis Paliokas , Stella Sylaiou : The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. VS-GAMES 2016 : 1-8 export record
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conf/vsgames/Paraskevopoulos16 share record
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Ioannis Paraskevopoulos , Emmanuel Tsekleves , Alyson Warland , Cherry Kilbride : Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation. VS-GAMES 2016 : 1-8 share record
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Azeneth Patiño , Margarida Romero , Jean-Nicolas Proulx : Analysis of Game and Learning Mechanics According to the Learning Theories. VS-GAMES 2016 : 1-4 export record
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conf/vsgames/PetersHKROSML16 share record
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Erwin M. Peters , Bram Heijligers , Josse de Kievith , Xavier Razafindrakoto , Ruben van Oosterhout , Carlos Santos , Igor Mayer , Max M. Louwerse : Design for Collaboration in Mixed Reality: Technical Challenges and Solutions. VS-GAMES 2016 : 1-7 export record
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conf/vsgames/PhotiadisZ16 share record
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Thomas Photiadis , Panayiotis Zaphiris : The Subjective Well-Being via Virtual Worlds Experience. VS-GAMES 2016 : 1-4 export record
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conf/vsgames/Piedra-Fernandez16 share record
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Jose A. Piedra-Fernández , Juan J. Ojeda-Castelo , Cesar Bernal-Bravo , Luis Iribarne-Martinez : Sign Communication for People with Disabilities Using Kinect Technology at Home. VS-GAMES 2016 : 1-2 export record
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conf/vsgames/Piedra-Fernandez16a share record
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Jose A. Piedra-Fernández , Adolfo J. Cangas , Juan J. Ojeda-Castelo , Diego Cangas , Antonio Jesús Fernández-García : Stigma-Stop a Serious Game against the Stigma in Mental Disorders. VS-GAMES 2016 : 1-4 share record
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Jose A. Piedra , Juan J. Ojeda-Castelo , Florencio Quero-Valenzuela , Inmaculada Piedra-Fernandez : Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery. VS-GAMES 2016 : 1-4 share record
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Maja Pivec , Anika Kronberger : Virtual Museum: Playful Visitor Experience in the Real and Virtual World. VS-GAMES 2016 : 1-4 share record
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Carmen Ramos , Tania Patino : Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments. VS-GAMES 2016 : 1-2 export record
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conf/vsgames/ReateguiBM16 share record
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Eliseo Reategui , Marlom Zotti Bittencourt , João Batista Mossmann : Students' Attitudes in Relation to Exergame Practices in Physical Education. VS-GAMES 2016 : 1-4 share record
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Thomas J. Rose , Anastasios G. Bakaoukas : Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques. VS-GAMES 2016 : 1-2 share record
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Pejman Sajjadi , Joachim Vlieghe , Olga De Troyer : Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. VS-GAMES 2016 : 1-8 export record
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conf/vsgames/SarasuaMJG16 share record
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Álvaro Sarasúa , Mark S. Melenhorst , Carles Fernandes Julià , Emilia Gómez : Becoming the Maestro - A Game to Enhance Curiosity for Classical Music. VS-GAMES 2016 : 1-4 export record
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conf/vsgames/SlimaniEEB16 share record
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Abdelali Slimani , Lotfi Elaachak , Fatiha Elouaai , Mohammed Bouhorma : Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework. VS-GAMES 2016 : 1-3 share record
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Christopher Stifter , Sarah Edenhofer , Sebastian von Mammen : Come Fly with Me - Perceive the World through a Mosquito's Senses. VS-GAMES 2016 : 1-4 share record
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Yuki Tanaka , Hidetake Uwano , Tomohiro Ichinose , Shinya Takehara : Effects of Gamified Quiz to Student's Motivation and Score. VS-GAMES 2016 : 1-4 export record
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conf/vsgames/VosinakisKMS16 share record
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Spyros Vosinakis , Panayiotis Koutsabasis , Dimitris Makris , Ekati Sagia : A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application. VS-GAMES 2016 : 1-8 share record
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8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016. IEEE Computer Society 2016 , ISBN 978-1-5090-2722-4 [contents]