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"Are They Learning or Playing? Moderator Conditions of Gamification's ..."
Luiz A. L. Rodrigues et al. (2022)
- Luiz A. L. Rodrigues
, Filipe D. Pereira, Armando M. Toda, Paula T. Palomino, Wilk Oliveira
, Marcela Pessoa, Leandro S. G. Carvalho, David B. F. Oliveira, Elaine Harada T. de Oliveira, Alexandra I. Cristea, Seiji Isotani:
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms. ACM Trans. Comput. Educ. 22(3): 30:1-30:27 (2022)

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