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Philip Mildner
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Books and Theses
- 2016
- [b1]Philip Mildner:
Generation of Effective Serious Games with Static and Dynamic Content. University of Mannheim, Germany, 2016
Journal Articles
- 2020
- [j2]Sabine Vollstädt-Klein, Philip Mildner, Jan Malte Bumb, Damian Karl, Christoph Ueberle, Yury Shevchenko, Falk Kiefer, Wolfgang Effelsberg:
The training game SALIENCE for the therapy of alcohol use disorder. Health Informatics J. 26(1) (2020) - 2017
- [j1]Philip Mildner, Tonio Triebel, Stephan Kopf, Wolfgang Effelsberg:
Scaling Online Games with NetConnectors: A Peer-to-Peer Overlay for Fast-Paced Massively Multiplayer Online Games. Comput. Entertain. 15(3): 3:1-3:21 (2017)
Conference and Workshop Papers
- 2021
- [c8]Barbara Hemsen, André Wittenborn, Steffen Holsteg, André Karger, Sebastian Freitag, Philip Mildner, Jens Piesk, Dunja Storch, Jarek Krajewski, Sonja-Dana Roelen:
DeepVR: Konzeptuelle Grundlagen und Umsetzung eines Virtual Reality basierten Unterstützungssystems in der psychotherapeutischen Depressions-Behandlung. MuC 2021: 418-425 - 2015
- [c7]Philip Mildner, Nicolas Oliver Stamer, Wolfgang Effelsberg:
From Game Characteristics to Effective Learning Games - Evaluation of a Component-Based Quiz Game. JCSG 2015: 51-62 - 2014
- [c6]Daniel Schön, Philip Mildner, Stephan Kopf, Wolfgang Effelsberg:
SMASH: Ein generisches System für interaktive Szenarien in der Vorlesung. DeLFI 2014: 294-296 - [c5]Philip Mildner, Christopher Campbell, Wolfgang Effelsberg:
Word Domination - Bringing Together Fun and Education in an Authoring-Based 3D Shooter Game. GameDays 2014: 59-70 - [c4]Philip Mildner, Benjamin John, Alexander Moch, Wolfgang Effelsberg:
Creation of custom-made serious games with user-generated learning content. NETGAMES 2014: 1-6 - 2013
- [c3]Philip Mildner, Frederik Claus, Stephan Kopf, Wolfgang Effelsberg:
Navigating videos by location. MoVid@MMSys 2013: 43-48 - 2012
- [c2]Philip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka, Wolfgang Effelsberg:
A Serious Game for Architectural Knowledge in the Classroom. Edutainment 2012: 72-77 - 2011
- [c1]Philip Mildner, Tonio Triebel, Stephan Kopf, Wolfgang Effelsberg:
A scalable peer-to-peer-overlay for real-time massively multiplayer online games. SimuTools 2011: 304-311
Parts in Books or Collections
- 2016
- [p1]Philip Mildner, Florian 'Floyd' Mueller:
Design of Serious Games. Serious Games 2016: 57-82
Coauthor Index
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