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4. GameDays 2014: Darmstadt, Germany
- Stefan Göbel, Josef Wiemeyer:
Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Lecture Notes in Computer Science 8395, Springer 2014, ISBN 978-3-319-05971-6
Keynotes
- Rainer Malaka:
How Computer Games Can Improve Your Health and Fitness. 1-7 - Mario Drobics, Stuart Smith:
Game-Based IT Solutions for Active and Healthy Aging. 8-11
Educational Games
- Heinrich Söbke, Eva Chan, Raban von Buttlar, Jessica Große-Wortmann, Jörg Londong:
Cat King's Metamorphosis - The Reuse of an Educational Game in a Further Technical Domain. 12-22 - Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Iván Martínez-Ortiz, Pablo Moreno-Ger, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Riccardo Berta:
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. 23-34 - Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Video Game Personalization via Social Media Participation. 35-46 - Fares Kayali, Günter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebecca Wölfle:
A Case Study of a Learning Game about the Internet. 47-58 - Philip Mildner, Christopher Campbell, Wolfgang Effelsberg:
Word Domination - Bringing Together Fun and Education in an Authoring-Based 3D Shooter Game. 59-70 - Pejman Sajjadi, Frederik Van Broeckhoven, Olga De Troyer:
Dynamically Adaptive Educational Games: A New Perspective. 71-76 - Markus Schmidt, Olga Radchuk, Camillo Meinhart:
A Serious Game for Public Engagement in Synthetic Biology. 77-85 - Diomar Rockenbach, João B. Mossmann, Eliseo Reategui, Marta R. Bez, Marsal Branco, Luciana Meyrer:
Story Maker. 86-91 - Carsten Fuß, Tim Steuer, Kevin Noll, André Miede:
Teaching the Achiever, Explorer, Socializer, and Killer - Gamification in University Education. 92-99
Health Games and Effects
- Martina Maier, Belén Rubio Ballester, Esther Duarte, Armin Duff, Paul F. M. J. Verschure:
Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System. 100-114 - Nadia Hocine, Abdelkader Gouaïch, Stefano A. Cerri:
Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation. 115-128 - Katrin Hoffmann, Josef Wiemeyer, Sandro Hardy, Stefan Göbel:
Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective - Towards an Algorithm for Individualized Training. 129-140 - Carina Gansohr, Katharina Emmerich, Maic Masuch, Oliver Basu, Lorenz Grigull:
Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer. 141-152 - Débora Nice Ferrari Barbosa, Patrícia B. Scherer Bassani, João B. Mossmann, Guilherme T. Schneider, Eliseo Reategui, Marsal Branco, Luciana Meyrer, Mateus Bisotto Nunes:
Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment. 153-164 - Jeltsje Cusveller, Charlotte Gerritsen, Jeroen de Man:
Evoking and Measuring Arousal in Game Settings. 165-174 - Martin Hess, Josef Wiemeyer, Kay Hamacher, Michael Goesele:
Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming. 175-185
Workshops
- Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. 186-189 - Marcus Birkenkrahe, Kai Erenli:
QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt. 190-194 - Laila Shoukry, Christian Reuter, Florian Mehm:
StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning Research. 195-198
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