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Ryan P. McMahan
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- affiliation: University of Central Florida, Orlando, FL, USA
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Journal Articles
- 2024
- [j24]Martin Dinkov, Sumanta Pattanaik, Ryan P. McMahan:
Perceptions of Hybrid Lighting for Virtual Reality. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 5:1-5:20 (2024) - [j23]Tiffany D. Do, Camille Isabella Protko, Ryan P. McMahan:
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 30(5): 2434-2443 (2024) - [j22]Tiffany D. Do, Juanita Benjamin, Camille Isabella Protko, Ryan P. McMahan:
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment. IEEE Trans. Vis. Comput. Graph. 30(11): 7408-7418 (2024) - 2023
- [j21]Tiffany D. Do, Steve Zelenty, Mar González-Franco, Ryan P. McMahan:
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity. Frontiers Virtual Real. 4 (2023) - [j20]Shanthi Vellingiri, Ryan P. McMahan, Vinu Johnson, Balakrishnan Prabhakaran:
An augmented virtuality system facilitating learning through nature walk. Multim. Tools Appl. 82(1): 1553-1564 (2023) - 2022
- [j19]Ferran Argelaguet, Ryan P. McMahan, Maki Sugimoto:
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020). Comput. Graph. 103: 5- (2022) - 2021
- [j18]Alec G. Moore, Ryan P. McMahan, Nicholas Ruozzi:
Exploration of Feature Representations for Predicting Learning and Retention Outcomes in a VR Training Scenario. Big Data Cogn. Comput. 5(3): 29 (2021) - [j17]Jessie Colette Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan:
A Preliminary Embodiment Short Questionnaire. Frontiers Virtual Real. 2: 647896 (2021) - [j16]Lap-Fai Yu, Christos Mousas, David Lindlbauer, George Alex Koulieris, Liwei Chan, Ryan P. McMahan, Tomohiro Amemiya:
Editorial: Professional Training in Extended Reality: Challenges and Solutions. Frontiers Virtual Real. 2: 761899 (2021) - [j15]Chengyuan Lai, Xinyu Hu, Afham Ahmed Aiyaz, Ann Segismundo, Ananya Phadke, Ryan P. McMahan:
The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques. IEEE Trans. Vis. Comput. Graph. 27(11): 4289-4299 (2021) - 2020
- [j14]Shanthi Vellingiri, Ryan P. McMahan, Balakrishnan Prabhakaran:
SCeVE: A Component-based Framework to Author Mixed Reality Tours. ACM Trans. Multim. Comput. Commun. Appl. 16(2): 40:1-40:23 (2020) - 2019
- [j13]Fei Tang, Ryan P. McMahan:
The Syncopated Energy Algorithm for Rendering Real-Time Tactile Interactions. Frontiers ICT 6: 19 (2019) - 2018
- [j12]Alec G. Moore, John G. Hatch, Stephen Kuehl, Ryan P. McMahan:
VOTE: A ray-casting study of vote-oriented technique enhancements. Int. J. Hum. Comput. Stud. 120: 36-48 (2018) - [j11]Kanchan Bahirat, Chengyuan Lai, Ryan P. McMahan, Balakrishnan Prabhakaran:
Designing and Evaluating a Mesh Simplification Algorithm for Virtual Reality. ACM Trans. Multim. Comput. Commun. Appl. 14(3s): 63:1-63:26 (2018) - 2017
- [j10]Gary M. Hardee, Ryan P. McMahan:
FIJI: A Framework for the Immersion-Journalism Intersection. Frontiers ICT 4: 21 (2017) - 2016
- [j9]Ryan P. McMahan, Nicolas S. Herrera:
AFFECT: Altered-Fidelity Framework for Enhancing Cognition and Training. Frontiers ICT 3: 29 (2016) - [j8]Michael J. Howell, Nicolas S. Herrera, Alec G. Moore, Ryan P. McMahan:
A reproducible olfactory display for exploring olfaction in immersive media experiences. Multim. Tools Appl. 75(20): 12311-12330 (2016) - 2015
- [j7]Eric D. Ragan, Doug A. Bowman, Regis Kopper, Cheryl Stinson, Siroberto Scerbo, Ryan P. McMahan:
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task. IEEE Trans. Vis. Comput. Graph. 21(7): 794-807 (2015) - 2012
- [j6]Doug A. Bowman, Ryan P. McMahan, Eric D. Ragan:
Questioning naturalism in 3D user interfaces. Commun. ACM 55(9): 78-88 (2012) - [j5]Ryan P. McMahan, Doug A. Bowman, David J. Zielinski, Rachael B. Brady:
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. IEEE Trans. Vis. Comput. Graph. 18(4): 626-633 (2012) - 2011
- [j4]Ryan P. McMahan, Eric D. Ragan, Anamary Leal, Robert J. Beaton, Doug A. Bowman:
Considerations for the use of commercial video games in controlled experiments. Entertain. Comput. 2(1): 3-9 (2011) - [j3]Tao Ni, Doug A. Bowman, Chris North, Ryan P. McMahan:
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures. Int. J. Hum. Comput. Stud. 69(9): 551-562 (2011) - 2010
- [j2]Regis Kopper, Doug A. Bowman, Mara G. Silva, Ryan P. McMahan:
A human motor behavior model for distal pointing tasks. Int. J. Hum. Comput. Stud. 68(10): 603-615 (2010) - 2008
- [j1]Doug A. Bowman, Ryan P. McMahan:
Virtual Reality: How Much Immersion Is Enough? Computer 40(7): 36-43 (2008)
Conference and Workshop Papers
- 2024
- [c60]Ryan Khushan Ghamandi, Ravi Kiran Kattoju, Yahya Hmaiti, Mykola Maslych, Eugene Matthew Taranta, Ryan P. McMahan, Joseph J. LaViola:
Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration. CHI 2024: 602:1-602:16 - [c59]Tiffany D. Do, Camille Isabella Protko, Ryan P. McMahan:
The Influence of Mixed-Gender Avatar Facial Features on Racial Perception: Insights from the VALID Avatar Library. VR Workshops 2024: 450-453 - [c58]Esteban Segarra Martinez, Ayesha A. Malik, Ryan P. McMahan:
CLOVR: Collecting and Logging OpenVR Data from SteamVR Applications. VR Workshops 2024: 485-492 - [c57]Camille Isabella Protko, Ryan P. McMahan, Tiffany D. Do:
Lessons Learned in Designing Racially Diverse Androgynous Avatars. VR Workshops 2024: 763-764 - [c56]Qidi J. Wang, Ryan P. McMahan:
Gender Identification of VR Users by Machine Learning Tracking Data. VR Workshops 2024: 827-828 - [c55]Nayan N. Chawla, Joseph J. LaViola, Ryan P. McMahan:
A Methodology for Predicting User Curvature Perception of 3D Objects. VR Workshops 2024: 829-830 - [c54]Ahmed Rageeb Ahsan, Andrew W. Tompkins, Eric D. Ragan, Jaime Ruiz, Ryan P. McMahan:
Precueing Compound Tasks in Virtual and Augmented Reality. VR Workshops 2024: 1070-1071 - 2023
- [c53]Lori C. Walters, Robert A. Michlowitz, Esteban Segarra Martinez, Ryan P. McMahan, Joseph T. Kider Jr.:
MemoryScan Environments: Creating Large-Scale Memory-Evocative Digital Twins. DTPI 2023: 1-6 - [c52]Alec G. Moore, Tiffany D. Do, Nicholas Ruozzi, Ryan P. McMahan:
Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly. ISMAR 2023: 396-404 - 2022
- [c51]Tiffany D. Do, Ryan P. McMahan, Pamela J. Wisniewski:
A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker. CHI 2022: 424:1-424:11 - [c50]Esteban Segarra Martinez, Stephen V. Maldonado, Annie S. Wu, Ryan P. McMahan, Xinliang Liu, Blake Oakley:
Effects of imputation strategy on genetic algorithms and neural networks on a binary classification problem. GECCO 2022: 1272-1280 - [c49]Tiffany D. Do, Mamtaj Akter, Zubin Datta Choudhary, Roger Azevedo, Ryan P. McMahan:
The Effects of an Embodied Pedagogical Agent's Synthetic Speech Accent on Learning Outcomes. ICMI 2022: 198-206 - [c48]Ravi Prakash, Mylène C. Q. Farias, Marcelo M. Carvalho, Ryan P. McMahan:
PIES-ME '22: 1st Workshop on Photorealistic Image and Environment Synthesis for Multimedia Experiments. ACM Multimedia 2022: 7420-7422 - [c47]Esteban Segarra Martinez, Annie S. Wu, Ryan P. McMahan:
Research Trends in Virtual Reality Locomotion Techniques. VR 2022: 270-280 - [c46]Jacob Belga, Tiffany D. Do, Ryan Ghamandi, Ryan P. McMahan, Joseph J. LaViola:
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. VRST 2022: 1:1-1:10 - 2021
- [c45]Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan:
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends. FDG 2021: 47:1-47:5 - [c44]Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi:
Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions. ISMAR 2021: 221-228 - [c43]Nafisa Mostofa, Indira Avendano, Ryan P. McMahan, Norma E. Conner, Mindi Anderson, Gregory F. Welch:
Tactile Telepresence for Isolated Patients. ISMAR Adjunct 2021: 346-351 - [c42]Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi:
Personal Identifiability of User Tracking Data During VR Training. VR Workshops 2021: 556-557 - 2020
- [c41]Nafisa Mostofa, Indira Avendano, Ryan P. McMahan, Gregory F. Welch:
Tactile Telepresence for Isolated Patients. ICAT-EGVE (Posters and Demos) 2020: 7-8 - [c40]Tiffany D. Do, Dylan S. Yu, Alyssa Katz, Ryan P. McMahan:
Virtual Reality Training for Proper Recycling Behaviors. ICAT-EGVE (Posters and Demos) 2020: 31-32 - [c39]Jessie Colette Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan:
The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants. ISMAR 2020: 54-63 - [c38]Tiffany D. Do, Joseph J. LaViola, Ryan P. McMahan:
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. ISMAR 2020: 64-72 - [c37]Chengyuan Lai, Afham Ahmed Aiyaz, Ryan P. McMahan:
Locomotive and Cognitive Trade-Offs for Target-based Travel. ISMAR Adjunct 2020: 74-75 - [c36]Chengyuan Lai, Xinyu Hu, Ann Segismundo, Ananya Phadke, Ryan P. McMahan:
The Comfort Benefits of Gaze-Directed Steering. ISMAR Adjunct 2020: 102-103 - [c35]Chengyuan Lai, Ryan P. McMahan:
The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality. ISMAR 2020: 627-638 - [c34]Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi:
Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application. ISMAR 2020: 694-703 - [c33]Xinyu Hu, Alec G. Moore, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan:
Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training. SUI 2020: 5:1-5:9 - [c32]Xinyu Hu, Alec G. Moore, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan:
The Effects of Delayed Interaction Cues in Virtual Reality Training. VR Workshops 2020: 63-69 - [c31]Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan:
A Formative Evaluation Methodology for VR Training Simulations. VR Workshops 2020: 125-132 - [c30]Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan:
CARAI: A Formative Evaluation Methodology for VR Simulations. VR Workshops 2020: 621-622 - 2019
- [c29]Alec G. Moore, Marwan Kodeih, Anoushka Singhania, Angelina Wu, Tassneen Bashir, Ryan P. McMahan:
The Importance of Intersection Disambiguation for Virtual Hand Techniques. ISMAR 2019: 310-317 - [c28]Afshin Taghavi Nasrabadi, Aliehsan Samiei, Anahita Mahzari, Ryan P. McMahan, Ravi Prakash, Mylène C. Q. Farias, Marcelo M. Carvalho:
A taxonomy and dataset for 360° videos. MMSys 2019: 273-278 - 2018
- [c27]Rongkai Guo, Ryan P. McMahan, Benjamin Weyers:
3DUI-League: 9th Annual 3DUI Contest. VR 2018: 845 - 2017
- [c26]Rongkai Guo, Ryan P. McMahan, Benjamin Weyers:
Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest. 3DUI 2017: 253 - [c25]Fei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen:
Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures. HCI (10) 2017: 185-200 - [c24]Kanchan Bahirat, Chengyuan Lai, Ryan P. McMahan, Balakrishnan Prabhakaran:
A Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality. MMSys 2017: 50-61 - [c23]Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin:
Emotional qualities of VR space. VR 2017: 3-11 - 2016
- [c22]Swaroop K. Pal, Marriam Khan, Ryan P. McMahan:
The benefits of rotational head tracking. 3DUI 2016: 31-38 - [c21]Jian Ma, Prathamesh Potnis, Alec G. Moore, Ryan P. McMahan:
VUME: The voluntary-use methodology for evaluations. 3DUI 2016: 129-132 - [c20]Ryan P. McMahan, Chengyuan Lai, Swaroop K. Pal:
Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions. HCI (10) 2016: 59-70 - [c19]Jessie Colette Eubanks, Veena Somareddy, Ryan P. McMahan, Alfonso A. Lopez:
Full-Body Portable Virtual Reality for Personal Protective Equipment Training. HCI (10) 2016: 490-501 - [c18]Chengyuan Lai, Ryan P. McMahan, Midori Kitagawa, Iolani Connolly:
Geometry Explorer: Facilitating Geometry Education with Virtual Reality. HCI (10) 2016: 702-713 - 2015
- [c17]Chengyuan Lai, Ryan P. McMahan, James Hall:
March-and-Reach: A realistic ladder climbing technique. 3DUI 2015: 15-18 - [c16]Alec G. Moore, Michael J. Howell, Addison W. Stiles, Nicolas S. Herrera, Ryan P. McMahan:
Wedge: A musical interface for building and playing composition-appropriate immersive environments. 3DUI 2015: 205-206 - [c15]Jessie Colette Eubanks, Chengyuan Lai, Ryan P. McMahan:
Portable virtual reality: Inertial measurements and biomechanics. WEVR@VR 2015: 1-4 - [c14]Alec G. Moore, Nicolas S. Herrera, Tyler C. Hurst, Ryan P. McMahan, Sandra Poeschl:
The effects of olfaction on training transfer for an assembly task. VR 2015: 237-238 - [c13]Fei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen:
A modified tactile brush algorithm for complex touch gestures. VR 2015: 295-296 - 2014
- [c12]Fei Tang, Ryan P. McMahan, Tandra T. Allen:
Development of a low-cost tactile sleeve for autism intervention. HAVE 2014: 35-40 - [c11]Nicolas S. Herrera, Ryan P. McMahan:
Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences. ImmersiveMe@MM 2014: 1-6 - [c10]David J. Zielinski, Ryan P. McMahan, Solaiman Shokur, Edgard Morya, Regis Kopper:
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques. SEARIS 2014: 59-64 - 2013
- [c9]Benjamin Izatt, Kate Scholberq, Ryan P. McMahan:
Super-KAVE: An immersive visualization tool for neutrino physics. VR 2013: 75-76 - [c8]David J. Zielinski, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari:
ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity. VR 2013: 83-84 - [c7]David J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari:
Intercept tags: enhancing intercept-based systems. VRST 2013: 263-266 - 2012
- [c6]Eric D. Ragan, Andrew Wood, Ryan P. McMahan, Doug A. Bowman:
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments. ICAT/EGVE/EuroVR 2012: 81-84 - 2011
- [c5]David J. Zielinski, Ryan P. McMahan, Rachael B. Brady:
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection. VR 2011: 167-170 - 2010
- [c4]Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman:
Evaluating natural interaction techniques in video games. 3DUI 2010: 11-14 - 2008
- [c3]Tao Ni, Ryan P. McMahan, Doug A. Bowman:
Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input. 3DUI 2008: 55-58 - 2007
- [c2]Ryan P. McMahan, Doug A. Bowman:
An Empirical Comparison of Task Sequences for Immersive Virtual Environments. 3DUI 2007: 14 - 2006
- [c1]Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman:
Separating the effects of level of immersion and 3D interaction techniques. VRST 2006: 108-111
Editorship
- 2020
- [e4]Ferran Argelaguet, Ryan P. McMahan, Maki Sugimoto:
30th International Conference on Artificial Reality and Telexistence, 25th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2020, Virtual Event, USA, December 2-4, 2020. Eurographics Association 2020, ISBN 978-3-03868-111-3 [contents] - 2018
- [e3]Prabhakaran Balakrishnan, Ryan P. McMahan:
Proceedings of the 3rd International Workshop on Interactive and Spatial Computing, IWISC 2018, Richardson, TX, USA, April 12-13, 2018. ACM 2018 [contents] - 2014
- [e2]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ryan P. McMahan, Jason Jerald, Hui Zhang, Steven Mark Drucker, Chandra Kambhamettu, Maha El Choubassi, Zhigang Deng, Mark Carlson:
Advances in Visual Computing - 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part I. Lecture Notes in Computer Science 8887, Springer 2014, ISBN 978-3-319-14248-7 [contents] - [e1]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ryan P. McMahan, Jason Jerald, Hui Zhang, Steven Mark Drucker, Chandra Kambhamettu, Maha El Choubassi, Zhigang Deng, Mark Carlson:
Advances in Visual Computing - 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part II. Lecture Notes in Computer Science 8888, Springer 2014, ISBN 978-3-319-14363-7 [contents]
Reference Works
- 2019
- [r2]Ryan P. McMahan:
Virtual Reality System Fidelity. Encyclopedia of Computer Graphics and Games 2019 - 2014
- [r1]Ryan P. McMahan, Regis Kopper, Doug A. Bowman:
Principles for Designing Effective 3D Interaction Techniques. Handbook of Virtual Environments, 2nd ed. 2014: 285-311
Informal and Other Publications
- 2024
- [i10]Tiffany D. Do, Camille Isabella Protko, Ryan P. McMahan:
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality. CoRR abs/2402.03279 (2024) - [i9]Michael Bonfert, Thomas Muender, Ryan P. McMahan, Frank Steinicke, Doug A. Bowman, Rainer Malaka, Tanja Döring:
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality. CoRR abs/2402.16665 (2024) - [i8]Alec G. Moore, Tiffany D. Do, Nayan N. Chawla, Antonia Jimenez Iriarte, Ryan P. McMahan:
The Full-scale Assembly Simulation Testbed (FAST) Dataset. CoRR abs/2403.08969 (2024) - [i7]Tiffany D. Do, Juanita Benjamin, Camille Isabella Protko, Ryan P. McMahan:
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment. CoRR abs/2407.10412 (2024) - 2023
- [i6]Tiffany D. Do, Steve Zelenty, Mar González-Franco, Ryan P. McMahan:
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity. CoRR abs/2309.10902 (2023) - [i5]Esteban Segarra Martinez, Ryan P. McMahan:
RecolorCloud: A Point Cloud Tool for Recoloring, Segmentation, and Conversion. CoRR abs/2310.12470 (2023) - 2021
- [i4]Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan:
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends. CoRR abs/2108.02799 (2021) - 2020
- [i3]Tiffany D. Do, Joseph J. LaViola Jr., Ryan P. McMahan:
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. CoRR abs/2008.05505 (2020) - 2019
- [i2]Afshin Taghavi Nasrabadi, Aliehsan Samiei, Anahita Mahzari, Mylène C. Q. Farias, Marcelo M. Carvalho, Ryan P. McMahan, Ravi Prakash:
A Taxonomy and Dataset for 360° Videos. CoRR abs/1905.03823 (2019) - 2017
- [i1]Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin:
Emotional Qualities of VR Space. CoRR abs/1701.06412 (2017)
Coauthor Index
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