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3DUI 2015: Arles, France
- Rob Lindeman, Frank Steinicke, Bruce H. Thomas:
2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015, Arles, France, March 23-24, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-6886-5
Papers & Technotes
Session: Locomotion
- Mahdi Nabiyouni, Ayshwarya Saktheeswaran, Doug A. Bowman, Ambika Karanth:
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality. 3-10 - Mahdi Nabiyouni, Siroberto Scerbo, Vincent DeVito, Stefan Smolen, Patrick Starrin, Doug A. Bowman:
Design and evaluation of a visual acclimation aid for a semi-natural locomotion device. 11-14 - Chengyuan Lai, Ryan P. McMahan, James Hall:
March-and-Reach: A realistic ladder climbing technique. 15-18
Session: Applications
- Kyungyoon Kim, Bret Jackson, Ioannis Karamouzas, Moses Adeagbo, Stephen J. Guy, Richard Graff, Daniel F. Keefe:
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece. 19-26 - Catherine Letondal, Cédric Zimmerman, Jean-Luc Vinot, Stéphane Conversy:
3D visualization to mitigate weather hazards in the flight deck: Findings from a user study. 27-30 - Charilaos Papadopoulos, H. Choi, J. Sinha, Kiwon Yun, Arie E. Kaufman, Dimitris Samaras, Bireswar Laha:
Practical chirocentric 3DUI platform for immersive environments. 31-34 - Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto:
Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations. 35-38 - Tales Nereu Bogoni, Roberta Scarparo, Márcio Sarroglia Pinho:
A virtual reality simulator for training endodontics procedures using manual files. 39-42
Session: Navigation
- Emilie Guy, Parinya Punpongsanon, Daisuke Iwai, Kosuke Sato, Tamy Boubekeur:
LazyNav: 3D ground navigation with non-critical body parts. 43-50 - Henrique Taunay, Vinicius Rodrigues, Rodrigo Braga, Pablo Elias, Luciano P. Reis, Alberto Barbosa Raposo:
A spatial partitioning heuristic for automatic adjustment of the 3D navigation speed in multiscale virtual environments. 51-58 - Jialei Li, Isaac Cho, Zachary Wartell:
Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment. 59-66
Session: Stereoscopic Vision & Calibration
- Henrique Galvan Debarba, Eray Molla, Bruno Herbelin, Ronan Boulic:
Characterizing embodied interaction in First and Third Person Perspective viewpoints. 67-72 - Jérémy Lacoche, Morgan Le Chénéchal, Sébastien Chalmé, Jérôme Royan, Thierry Duval, Valérie Gouranton, Eric Maisel, Bruno Arnaldi:
Dealing with frame cancellation for stereoscopic displays in 3D user interfaces. 73-80 - Andrea Albarelli, Augusto Celentano, Luca Cosmo:
Evaluating stereo vision and user tracking in mixed reality tasks! 81-88 - Stephan Beck, Bernd Fröhlich:
Volumetric calibration and registration of multiple RGBD-sensors into a joint coordinate system. 89-96
Session: Fingers & Touch
- Elham Ebrahimi, Bliss M. Altenhoff, Christopher C. Pagano, Sabarish V. Babu:
Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction. 97-104 - Adalberto Lafcadio Simeone, Hans Gellersen:
Comparing indirect and direct touch in a stereoscopic interaction task. 105-108 - Emmanuelle Chapoulie, Theophanis Tsandilas, Lora Oehlberg, Wendy E. Mackay, George Drettakis:
Finger-based manipulation in immersive spaces and the real world. 109-116 - Max Pfeiffer, Wolfgang Stuerzlinger:
3D virtual hand pointing with EMS and vibration feedback. 117-120
Session: Selection & Manipulation
- Frol Periverzov, Horea T. Ilies:
IDS: The intent driven selection method for natural user interfaces. 121-128 - Nicholas G. Lipari, Christoph W. Borst:
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller. 129-132 - Isaac Cho, Zachary Wartell:
Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environments. 133-136 - David Scherfgen, Rainer Herpers, Timur Saitov:
A robust inside-out approach for 3D interaction with large displays. 137-140
Posters
- Ragaad AlTarawneh, Shah Rukh Humayoun, Achim Ebert:
Utilization of variation in stereoscopic depth for encoding aspects of non-spatial data. 143-144 - Jose L. Dorado, Pablo A. Figueroa:
Methods to reduce cybersickness and enhance presence for in-place navigation techniques. 145-146 - Aida Erfanian, Yaoping Hu:
Conflict resolution models on usefulness within multi-user collaborative virtual environments. 147-148 - Mi Feng, Robert W. Lindeman, Hazem Abdel-Moati, Jacob C. Lindeman:
Haptic ChairIO: A system to study the effect of wind and floor vibration feedback on spatial orientation in VEs. 149-150 - Jérémie Garcia, Jean Bresson, Thibaut Carpentier:
Towards interactive authoring tools for composing spatialization. 151-152 - Mar González-Franco, Mark Hall, Devon David Hansen, Karl Jones, Paul Hannah, Pablo Bermell-Garcia:
Framework for remote collaborative interaction in virtual environments based on proximity. 153-154 - Diego González-Zúñiga, Jordi Carrabina:
Hacking HTML5 canvas to create a stereo 3D renderer. 155-156 - Tobias Günther, Ingmar S. Franke, Rainer Groh:
Aughanded Virtuality - the hands in the virtual environment. 157-158 - Renate Häuslschmid, Benjamin Menrad, Andreas Butz:
Freehand vs. micro gestures in the car: Driving performance and user experience. 159-160 - Thuong N. Hoang, Déborah Alexandra Foloppe, Paul Richard:
Tangible virtual kitchen for the rehabilitation of Alzheimer's patients. 161-162 - Simon Hoermann, Jonny M. Collins, Holger Regenbrecht:
Learning from rehabilitation: A bi-manual interface approach. 163-164 - Nicholas Katzakis, Robert J. Teather, Kiyoshi Kiyokawa, Haruo Takemura:
INSPECT: Extending plane-casting for 6-DOF control. 165-166 - Masahiro Koge, Taku Hachisu, Hiroyuki Kajimoto:
VisuaLift Studio: Study on motion platform using elevator. 167-168 - Praneeth Kumar, Pattie Maes:
Penetra3D: A penetrable, interactive, 360-degree viewable display. 169-170 - Michael R. Marner, Ross T. Smith, Bruce H. Thomas:
Mapping 2D input to 3D immersive spatial augmented reality. 171-172 - William Eric Marsh, Jean-Rémy Chardonnet, Frédéric Mérienne:
Distance perception during cooperative virtual locomotion. 173-174 - Andrea Martini, Lucio Colizzi, Francesco Chionna, Francesco Argese, Mauro Bellone, Piero Cirillo, Vito Palmieri:
A novel 3D user interface for the immersive design review. 175-176 - Lorenzo Peppoloni, Filippo Brizzi, Carlo Alberto Avizzano, Emanuele Ruffaldi:
Immersive ROS-integrated framework for robot teleoperation. 177-178 - Emanuele Ruffaldi, Alessandro Filippeschi, Filippo Brizzi, Juan Manuel Jacinto, Carlo Alberto Avizzano:
Encountered haptic Augmented Reality interface for remote examination. 179-180 - Pedro D. Salgueiro, Salvador Abreu, Jose Rolo, Stéphane Clain:
An interactive web-based tool for breast reduction surgery simulation. 181-182 - Qi Sun, Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Ji Hwan Park, Charilaos Papadopoulos, Bireswar Laha, Arie E. Kaufman:
Buyers satisfaction in a virtual fitting room scenario based on realism of avatar. 183-184 - Masahiro Suzuki, Hiroshi Unno, Kazutake Uehira:
Exact interactions executed with new technique estimating positions of virtual objects by using human body movements. 185-186 - Tomohiro Tanikawa, Hidenori Uzuka, Takuji Narumi, Michitaka Hirose:
Integrated view-input interaction method for mobile AR. 187-188 - Philipp Tiefenbacher, Tobias Gehrlich, Gerhard Rigoll:
Impact of annotation dimensionality under variable task complexity in remote guidance. 189-190 - Hideaki Uchiyama, Shinichiro Haruyama, Atsushi Shimada, Hajime Nagahara, Rin-Ichiro Taniguchi:
Spatially-multiplexed MIMO markers. 191-192 - Zhixin Yan, Robert W. Lindeman:
A multi-touch finger gesture based low-fatigue VR travel framework. 193-194
Contest
- Rongkai Guo, Michael R. Marner, Benjamin Weyers:
3DUIdol - 6th annual 3DUI contest. 197 - Marcio Cabral, Andre Montes, Gabriel Roque, Olavo Belloc, Mario Nagamura, Regis Faria, Fernando Teubl Ferreira, Celso Setsuo Kurashima, Roseli de Deus Lopes, Marcelo Knörich Zuffo:
Crosscale: A 3D virtual musical instrument interface. 199-200 - John Fillwalk:
ChromaChord: A virtual musical instrument. 201-202 - Wallace Santos Lages, Mahdi Nabiyouni, Javier Tibau, Doug A. Bowman:
Interval Player: Designing a virtual musical instrument using in-air gestures. 203-204 - Alec G. Moore, Michael J. Howell, Addison W. Stiles, Nicolas S. Herrera, Ryan P. McMahan:
Wedge: A musical interface for building and playing composition-appropriate immersive environments. 205-206 - Stefania Serafin, Amalia de Götzen, Smilen Dimitrov, Steven Gelineck, Cumhur Erkut, Niels Christian Nilsson, Francesco Grani, Rolf Nordahl, Stefano Trento:
The digital Intonarumori. 207-208 - Daniel Zielasko, Dominik Rausch, Yuen C. Law, Thomas C. Knott, Sebastian Pick, Sven Porsche, Joachim Herber, Johannes Hummel, Torsten W. Kuhlen:
Cirque des bouteilles: The art of blowing on bottles. 209-210
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