Stop the war!
Остановите войну!
for scientists:
default search action
9th VS-GAMES 2017: Athens, Greece
- 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017. IEEE Computer Society 2017, ISBN 978-1-5090-5812-9
- Fotis Liarokapis, Anastasios D. Doulamis, Nikolaos Doulamis:
Preface. - Oliver Philbin-Briscoe, Bart Simon, Sudhir P. Mudur, Charalambos Poullis, Selma Rizvic, Dusanka Boskovic, Fotis Liarokapis, Irene Katsouri, Stella Demesticha, Dimitrios Skarlatos:
A serious game for understanding ancient seafaring in the Mediterranean sea. 1-5 - Timo Koskela, Matti Pouke, Arto Heikkinen, Toni Alatalo, Paula Alavesa, Timo Ojala:
DRUMM: Dynamic viewing of large-scale 3D city models on the web. 8-14 - Per Backlund, Henrik Engström, Björn Berg Marklund, Marcus Toftedahl:
Developing games for non-leisure contexts: Identification of challenges and research gaps. 15-22 - Tim Blome, Alexander Diefenbach, Stefan Rudolph, Kristina Bucher, Sebastian von Mammen:
VReanimate - Non-verbal guidance and learning in virtual reality. 23-30 - Keith Bugeja, Sandro Spina, Francois Buhagiar:
Telemetry-based optimisation for user training in racing simulators. 31-38 - Damon Daylamani Zad, Letitia B. Graham, Ioannis Theoklitos Paraskevopoulos:
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games. 39-46 - David Panzoli, Sylvain Cussat-Blanc, Jonathan Pascalie, Jean Disset, Marvyn O'Rourke, Laetitia Brichese, Valérie Lobjois, Elsa Bonnafe, Florence Geret, Catherine Pons-Lelardeux, Bernard Ducommun, Yves Duthen:
Learning the cell cycle with a game: Virtual experiments in cell biology. 47-54 - Nicolas Muller, David Panzoli, Michel Galaup, Pierre Lagarrigue, Jean-Pierre Jessel:
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability. 55-62 - Rafael Prieto de Lope, Nuria Medina-Medina, Rosana Montes-Soldado, Antonio Mora García, Francisco Luis Gutiérrez Vela:
Designing educational games: Key elements and methodological approach. 63-70 - Paula Alavesa, Minna Pakanen, Alexander Voroshilov, Hannu Kukka, Alexander Samodelkin, Timo Ojala, Matti Pouke:
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay. 71-78 - Joachim Schneider, Steffen Schaal, Christoph Schlieder:
Geogames in education for sustainable development: Transferring a simulation game in outdoor settings. 79-86 - Nirvana Pistoljevic, Vedad Hulusic:
An interactive E-book with an educational game for children with developmental disorders: A pilot user study. 87-93 - Ioannis Rallis, Ioannis Georgoulas, Nikolaos Doulamis, Athanasios Voulodimos, Panagiotis Terzopoulos:
Extraction of key postures from 3D human motion data for choreography summarization. 94-101 - Mahmoud Badri, Minna Pakanen, Paula Alavesa, Hannu Kukka, Timo Ojala:
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city. 102-108 - Zuzana Ferkova, Marek Zuzi, Petra Urbanova, Petr Matula:
Single image reconstruction of human faces using database of depth images. 109-116 - Athanasios Vourvopoulos, Evangelos Niforatos, Michal Hlinka, Filip Skola, Fotis Liarokapis:
Investigating the effect of user profile during training for BCI-based games. 117-124 - Tanvir Irfan Chowdhury, Raphael Costa, John Quarles:
Information recall in a mobile VR disability simulation. 125-128 - Juliane Axt, Mareike Schmiedecke, Kristina Bucher, Andreas Knote, Sebastian von Mammen:
A virtual reality simulation for children: Build and create from the perspective of a toy figure. 133-136 - Laurence Hanes, Robert Stone:
A model of heritage content in serious and commercial games. 137-140 - Rita Marques, Gonçalo Costa, Miguel Mira da Silva, Pedro Gonçalves:
Gamifying software development scrum projects. 141-144 - Sarah-Christin Freytag, Carolin Wienrich:
Evaluation of a virtual gaming environment designed to access emotional reactions while playing. 145-148 - Vedad Hulusic, Nirvana Pistoljevic:
A curriculum for developing serious games for children with autism: A success story. 149-152 - Petar Jercic, Charlotte C. Sennersten, Craig Lindley:
The effect of cognitive load on physiological arousal in a decision-making serious game. 153-156 - Robin Palmberg, Christopher E. Peters, Adam Qureshi:
When facial expressions dominate emotion perception in groups of virtual characters. 157-160 - Evangelos Maltezos, Anastasios D. Doulamis, Charalabos Ioannidis:
Improving the visualisation of 3D textured models via shadow detection and removal. 161-164 - Gregory Kontadakis, Dimitrios Chasiouras, Despeina Proimaki, Katerina Mania:
Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors. 165-168 - Georgios Tsatiris, Kostas Karpouzis, Stefanos D. Kollias:
Variance-based shape descriptors for determining the level of expertise of tennis players. 169-172 - João Tiago Pinheiro Neto Jacob, Rui Nóbrega, António Coelho, Rui Rodrigues:
Adaptivity and safety in location-based games. 173-174 - Mirabelle D'Cruz, Harshada Patel, Madeline Hallewell, Davide Salanitri, Jeena Velzen, Lorenzo Picinali:
Novel 3D games for people with and without hearing loss. 175-176 - Paula Alavesa, Olli Korhonen, Jussi Sepponen, Mikael Martinviita, Mohammed Abdrado, Minna Pakanen, Timo Koskela, Matti Pouke:
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience. 179-180 - Patrick Abellard, Alexandre Abellard:
Serious games adapted to children with profound intellectual and multiple disabilities. 183-184 - Christina Oikonomou, Alain Lioret, Manthos Santorineos, Stavroula Zoi:
Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle. 185-186 - Apphia Jia Qi Tan, Cindy Ching Siang Lau, Sok Ying Liaw:
Paper title: Serious games in nursing education: An integrative review. 187-188 - Stefano Cobello, Pilar Perez Berganza, Elena Milli, Nikos Zygouritsas:
The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience. 189-192 - Dorothea Tsatsou, Nicholas Vretos, Petros Daras:
Modelling learning experiences in adaptive multi-agent learning environments. 193-200 - Konstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras:
Offline and online adaptation in prosocial games. 201-208 - Athina Grammatikopoulou, Sohaib Laraba, O. Sahbenderoglu, Kosmas Dimitropoulos, Nikolaos Grammalidis:
An adaptive framework for the creation of bodymotion-based games. 209-216 - Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher E. Peters:
Expressive virtual characters for social demonstration games. 217-224 - Fotios Spyridonis, Damon Daylamani Zad, Ioannis Theoklitos Paraskevopoulos:
The gamification of accessibility design: A proposed framework. 233-236 - Sofia B. Dias, Elias Konstantinidis, José A. Diniz, Panagiotis D. Bamidis, Vasileios S. Charisis, Stelios Hadjidimitriou, Michael Stadtschnitzer, Peter Fagerberg, Ioannis Ioakeimidis, Kosmas Dimitropoulos, Nikolaos Grammalidis, Leontios J. Hadjileontiadis:
Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework. 237-244 - T. J. Ellmers, W. R. Young, Ioannis Theoklitos Paraskevopoulos:
Integratingfall-risk assessments within a simple balance exergame. 245-248 - Evdokimos I. Konstantinidis, Antonis S. Billis, Ioannis Theoklitos Paraskevopoulos, Panagiotis D. Bamidis:
The interplay between IoT and serious games towards personalised healthcare. 249-252 - Selma Rizvic, Nermin Djapo, Fatmir Alispahic, Bojan Hadzihalilovic, Fahira Fejzic Cengic, Ahmed Imamovic, Vensada Okanovic, Dusanka Boskovic:
Guidelines for interactive digital storytelling presentations of cultural heritage. 253-259 - Margarita Skamantzari, Georgia Kontogianni, Andreas Georgopoulos, Sawas Kazanis:
Developing a virtual museum for the Stoa of Attalos. 260-263 - Maria Vayanou, Yannis E. Ioannidis:
Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions. 264-271 - Milan Dolezal, Jirí Chmelík, Fotis Liarokapis:
An immersive virtual environment for collaborative geovisualization. 272-275 - Andrew T. Duchowski:
Serious gaze. 276-283 - Olga De Troyer:
Towards effective serious games. 284-289
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.