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Sandbox@SIGGRAPH 2010: Los Angeles, California, USA
- Richard Wainess, Stephen N. Spencer:
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010. ACM 2010, ISBN 978-1-4503-0097-1 - Lars Doucet, Vinod Srinivasan:
Designing entertaining educational games using procedural rhetoric: a case study. 5-10 - Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel:
Can "Gaming 2.0" help design "Serious Games"?: a comparative study. 11-18 - Henry Been-Lirn Duh
, Sharon Lynn Chu Yew Yee
, Yuan Xun Gu, Vivian Hsueh-Hua Chen
:
A narrative-driven design approach for casual games with children. 19-24 - Erik Henry Vick, Rudy McDaniel
, Stephen Jacobs:
Using semiotic grammars for the rapid design of evolving video game mechanics. 25-30 - Chang Yun, Philip Trevino, William Holtkamp, Zhigang Deng
:
PADS: enhancing gaming experience using profile-based adaptive difficulty system. 31-36 - David Milam, Magy Seif El-Nasr:
Design patterns to guide player movement in 3D games. 37-42 - Luiz Ricardo Nakamura, Lucas L. M. Lago, Alexandre B. Carneiro, Anderson J. C. Cunha, Fábio J. M. Ortega, João Luiz Bernardes Jr., Romero Tori
:
3PI experiment: immersion in third-person view. 43-48 - Anders Drachen
, Lennart E. Nacke
, Georgios N. Yannakakis
, Anja Lee Pedersen:
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. 49-54 - Anthony D. Whitehead, Hannah Johnston, Nicole Nixon, Jo Welch
:
Exergame effectiveness: what the numbers can tell us. 55-62 - Florian 'Floyd' Mueller
, Frank Vetere
, Martin R. Gibbs, Stefan Agamanolis, Jennifer G. Sheridan:
Jogging over a distance: the influence of design in parallel exertion games. 63-68 - Taeko Fukamoto:
NeuroRehab + the "Fun" factor. 69-78 - Emiko Charbonneau, Charles E. Hughes
, Joseph J. LaViola Jr.:
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games. 79-84
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