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Sampsa Rauti
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Publications
- 2024
- [c70]Samuli Laato, Sampsa Rauti, Anni Maria Laato, Samaan Al-Msallam, Sangwon Jung, Erkki Sutinen, Juho Hamari:
Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites. IMX 2024: 256-267 - 2023
- [c68]Samuli Laato, Sampsa Rauti, Juho Hamari:
Resemblance of religion and pervasive games: A study among church employees and gamers. CHI 2023: 292:1-292:15 - [c65]Sampsa Rauti, Samuli Laato:
Understanding Software Obfuscation and Diversification as Defensive Measures for the Cybersecurity of Internet of Things. HICSS 2023: 6645-6654 - [c62]Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Söbke, Juho Hamari, Oguz 'Oz' Buruk:
Composing Music Through Tile-based Games. ISM 2023: 309-314 - [c60]Robin Carlsson, Sampsa Rauti, Samuli Laato, Timi Heino, Ville Leppänen:
Privacy in Popular Children's Mobile Applications: A Network Traffic Analysis. MIPRO 2023: 1213-1218 - 2022
- [c54]Samuli Laato, Sampsa Rauti:
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games. HICSS 2022: 1-10 - 2021
- [j7]Samuli Laato, Sampsa Rauti, A. K. M. Najmul Islam, Erkki Sutinen:
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience. Comput. Hum. Behav. 121: 106816 (2021) - [j6]Samuli Laato, Sampsa Rauti, Antti Laato, Teemu Henrikki Laine, Erkki Sutinen, Erno Lehtinen:
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers. Sensors 21(1): 129 (2021) - [c52]Samuli Laato, Sampsa Rauti, Lauri Koivunen, Jouni Smed:
Technical cheating prevention in location-based games. CompSysTech 2021: 40-48 - [c51]Samuli Laato, Sampsa Rauti:
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds. GamiFIN 2021: 140-149 - [c50]Samuli Laato, Sampsa Rauti:
Central Themes of the Pokémon Franchise and why they Appeal to Humans. HICSS 2021: 1-10 - [c49]Samuli Laato, Sampsa Rauti:
When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal. ICSOB 2021: 194-201 - [c48]Sampsa Rauti, Samuli Laato:
Filters that Fight Back Revisited: Conceptualization and Future Agenda. WorldCIST (1) 2021: 365-374 - 2020
- [j5]Samuli Laato, Sonja Hyrynsalmi, Sampsa Rauti, A. K. M. Najmul Islam, Teemu Henrikki Laine:
Location-based Games as Exergames - From Pokémon To The Wizarding World. Int. J. Serious Games 7(1): 79-95 (2020) - [c47]Sampsa Rauti, Samuli Laato, Tarja Pietarinen:
Learning Social Skills and Acquiring Social Capital through Pervasive Gaming. DELbA@EC-TEL 2020 - [c46]Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu D. Laajala, Mauri Paloheimo, Nobufumi Inaba, Sami Hyrynsalmi:
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. GamiFIN 2020: 115-125 - [c45]Samuli Laato, Sonja Hyrynsalmi, Sampsa Rauti, Erkki Sutinen:
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review. HICSS 2020: 1-10 - [c44]Samuli Laato, Sampsa Rauti, Erkki Sutinen:
The Role of Music in 21st Century Education-Comparing Programming and Music Composing. ICALT 2020: 269-273 - [c43]Lauri Koivunen, Samuli Laato, Sampsa Rauti, Juhani Naskali, Petri Nissilä, Pauliina Ojansivu, Tuomas Mäkilä, Mari Norrdal:
Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line. ICE/ITMC 2020: 1-9 - [c42]Sampsa Rauti, Samuli Laato, Tinja Pitkämäki:
Man-in-the-Browser Attacks Against IoT Devices: A Study of Smart Homes. SoCPaR 2020: 727-737 - [c41]Samuli Laato, Sampsa Rauti:
Scambaiting as a Form of Online Video Entertainment: An Exploratory Study. SoCPaR 2020: 738-748 - [c39]Sampsa Rauti, Samuli Laato:
Location-Based Games as Interfaces for Collecting User Data. WorldCIST (2) 2020: 631-642 - 2019
- [c37]Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Teemu Henrikki Laine:
Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. CompSysTech 2019: 153-160 - [c36]Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Erkki Sutinen:
Potential Benefits of Playing Location-Based Games: An Analysis of Game Mechanics. CSEDU (Selected Papers) 2019: 557-581 - [c35]Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Mauri Paloheimo, Nobufumi Inaba, Erkki Sutinen:
A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training? CSEDU (1) 2019: 616-627
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