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Kai Kuikkaniemi
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Publications
- 2021
- [c20]Antti Salovaara, Matti Nelimarkka, Kai Kuikkaniemi, Giulio Jacucci:
Augmenting the Performer-Audience Live Participation in Professional Event Productions. MindTrek 2021: 186-196 - 2018
- [j5]Ilkka Kosunen, Jussi Palomäki, Michael Laakasuo, Kai Kuikkaniemi, Niklas Ravaja, Giulio Jacucci:
Heart-rate sonification biofeedback for poker. Int. J. Hum. Comput. Stud. 120: 14-21 (2018) - 2016
- [j4]Jouni Vepsäläinen, Petri Savolainen, Jouni Ojala, Antonella Di Rienzo, Matti Nelimarkka, Kai Kuikkaniemi, Sasu Tarkoma, Giulio Jacucci:
Web-Based Public-Screen Gaming: Insights from Deployments. IEEE Pervasive Comput. 15(3): 40-46 (2016) - [c19]Matti Nelimarkka, Kai Kuikkaniemi, Antti Salovaara, Giulio Jacucci:
Live Participation: Augmenting Events with Audience-Performer Interaction Systems. Conference on Designing Interactive Systems 2016: 509-520 - [c18]Mats Sjöberg, Hung-Han Chen, Patrik Floréen, Markus Koskela, Kai Kuikkaniemi, Tuukka Lehtiniemi, Jaakko Peltonen:
Digital Me: Controlling and Making Sense of My Digital Footprint. Symbiotic 2016: 155-167 - 2015
- [j3]Matti Nelimarkka, Vilma Lehtinen, Antti Ukkonen, Kai Kuikkaniemi, Giulio Jacucci:
Threading and conversation in co-located chats. Comput. Hum. Behav. 53: 324-331 (2015) - [c17]Jouni Vepsäläinen, Antonella Di Rienzo, Matti Nelimarkka, Jouni A. Ojala, Petri Savolainen, Kai Kuikkaniemi, Sasu Tarkoma, Giulio Jacucci:
Personal Device as a Controller for Interactive Surfaces: Usability and Utility of Different Connection Methods. ITS 2015: 201-204 - 2014
- [c16]Kai Kuikkaniemi, Andrés Lucero, Valeria Orso, Giulio Jacucci, Marko Turpeinen:
Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance. Advances in Computer Entertainment 2014: 1:1-1:10 - [c15]Kai Kuikkaniemi, Antti Poikola, Olli Pitkänen:
My Data fueling wellbeing applications. Advances in Computer Entertainment (Workshops) 2014: 18:1-18:2 - [c14]Matti Nelimarkka, Kai Kuikkaniemi, Giulio Jacucci:
A Field Trial of an Anonymous Backchannel Among Primary School Pupils. GROUP 2014: 238-242 - [c13]Kai Kuikkaniemi, Vilma Lehtinen, Matti Nelimarkka, Max Vilkki, Jouni Ojala, Giulio Jacucci:
Designing for presenters at public walk-up-and-use displays. TEI 2014: 225-232 - 2013
- [j2]Uta Hinrichs, Sheelagh Carpendale, Nina Valkanova, Kai Kuikkaniemi, Giulio Jacucci, Andrew Vande Moere:
Interactive Public Displays. IEEE Computer Graphics and Applications 33(2): 25-27 (2013) - [c12]Petri Savolainen, Sumi Helal, Jukka Reitmaa, Kai Kuikkaniemi, Giulio Jacucci, Mikko Rinne, Marko Turpeinen, Sasu Tarkoma:
Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces. MobiCom 2013: 211-214 - [c11]Joanna Bergstrom-Lehtovirta, Tommy Eklund, Antti Jylhä, Kai Kuikkaniemi, Chao An, Giulio Jacucci:
BubblesDial: exploring large display content graphs on small devices. MUM 2013: 1:1-1:10 - [c10]Kai Kuikkaniemi, Max Vilkki, Jouni Ojala, Matti Nelimarkka, Giulio Jacucci:
Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets. ITS 2013: 301-304 - 2011
- [j1]Kai Kuikkaniemi, Giulio Jacucci, Marko Turpeinen, Eve E. Hoggan, Jörg Müller:
From Space to Stage: How Interactive Screens Will Change Urban Life. Computer 44(6): 40-47 (2011) - [c8]Lassi A. Liikkanen, Kai Kuikkaniemi, Petri Lievonen, Pauli Ojala:
Next step in electronic brainstorming: collaborative creativity with the web. CHI Extended Abstracts 2011: 2029-2034 - [c7]Uta Hinrichs, Nina Valkanova, Kai Kuikkaniemi, Giulio Jacucci, Sheelagh Carpendale, Ernesto Arroyo:
Large displays in urban life - from exhibition halls to media facades. CHI Extended Abstracts 2011: 2433-2436 - [c6]Céline Coutrix, Kai Kuikkaniemi, Esko Kurvinen, Giulio Jacucci, Ivan Avdouevski, Riikka Mäkelä:
FizzyVis: designing for playful information browsing on a multitouch public display. DPPI 2011: 27:1-27:8 - 2010
- [c5]Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja:
The influence of implicit and explicit biofeedback in first-person shooter games. CHI 2010: 859-868 - 2009
- [c4]Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Playability and Player Experience Research [Panel Abstracts]. DiGRA Conference 2009 - [c2]Timo Saari, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, Niklas Ravaja:
Emotionally Adapted Games - An Example of a First Person Shooter. HCI (4) 2009: 406-415 - 2006
- [c1]Kai Kuikkaniemi, Marko Turpeinen, Antti Salovaara, Timo Saari, Janne Vuorenmaa:
Toolkit for user-created augmented reality games. MUM 2006: 6
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