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Niels Jørgen Christensen
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2010 – 2019
- 2016
- [j5]Tobias Grønbeck Andersen, Viggo Falster, Jeppe Revall Frisvad, Niels Jørgen Christensen:
Hybrid fur rendering: combining volumetric fur with explicit hair strands. Vis. Comput. 32(6-8): 739-749 (2016)
2000 – 2009
- 2007
- [j4]Jeppe Revall Frisvad, Niels Jørgen Christensen, Henrik Wann Jensen:
Computing the scattering properties of participating media using Lorenz-Mie theory. ACM Trans. Graph. 26(3): 60 (2007) - [c23]Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster:
The Aristotelian rainbow: from philosophy to computer graphics. GRAPHITE 2007: 119-128 - [c22]Peter Dahl Ejby Jensen, Nicholas Francis, Bent Dalgaard Larsen, Niels Jørgen Christensen:
Interactive shader development. Sandbox@SIGGRAPH 2007: 89-95 - [c21]Bjarke Jakobsen, J. Andreas Bærentzen, Niels Jørgen Christensen:
Variational Volumetric Surface Reconstruction from Unorganized Points. VG@Eurographics 2007: 65-72 - 2006
- [c20]Janus Egholm, Niels Jørgen Christensen:
Rendering compact discs and other diffractive surfaces illuminated by linear light sources. GRAPHITE 2006: 329-332 - [c19]J. Andreas Bærentzen, Steen Lund Nielsen, Mikkel Gjøl, Bent Dalgaard Larsen, Niels Jørgen Christensen:
Single-pass wireframe rendering. SIGGRAPH Sketches 2006: 149 - 2005
- [c18]Jeppe Revall Frisvad, Rasmus Revall Frisvad, Niels Jørgen Christensen, Peter Falster:
Scene independent real-time indirect illumination. Computer Graphics International 2005: 185-190 - [c17]Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster:
Efficient light scattering through thin semi-transparent objects. GRAPHITE 2005: 135-138 - 2004
- [c16]Bjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen:
Boundary Correct Real-Time Soft Shadows. Computer Graphics International 2004: 232-239 - [c15]Bent Dalgaard Larsen, Niels Jørgen Christensen:
Simulating Photon Mapping for Real-time Applications. Rendering Techniques 2004: 123-132 - 2003
- [c14]J. Andreas Bærentzen, Niels Jørgen Christensen:
From layered depth images to continuous LOD impostors. SIGGRAPH 2003 - [c13]J. Andreas Bærentzen, Niels Jørgen Christensen:
Hardware Accelerated Point Rendering of Isosurfaces. WSCG 2003 - [c12]Bent Dalgaard Larsen, Niels Jørgen Christensen:
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail. WSCG 2003 - [c11]Bent Dalgaard Larsen, Niels Jørgen Christensen:
Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates. WSCG 2003 - 2002
- [j3]J. Andreas Bærentzen, Niels Jørgen Christensen:
Interactive Modelling of Shapes Using the Level-Set Method. Int. J. Shape Model. 8(2): 79-97 (2002) - [c10]Bent Dalgaard Larsen, Jakob Andreas Bærentzen, Niels Jørgen Christensen:
Using cellular phones to interact with virtual environments. SIGGRAPH Abstracts and Applications 2002: 274 - [c9]J. Andreas Bærentzen, Niels Jørgen Christensen:
Volume Sculpting Using the Level-Set Method. Shape Modeling International 2002: 175-182 - [c8]J. Andreas Bærentzen, Niels Jørgen Christensen:
Volume Sculpting Using the Level-Set Method (figure 5). Shape Modeling International 2002: 275 - [c7]Kasper Høy Nielsen, Niels Jørgen Christensen:
Real-Time Recursive Specular Reflections on Planar and Curved Surfaces using Graphics Hardware. WSCG (Short Papers) 2002: 91-98 - [c6]Kasper Høy Nielsen, Niels Jørgen Christensen:
Real-Time Dynamic Radiosity Relighting of Virtual Environments. WSCG 2002: 325-332 - 2001
- [j2]Kasper Høy Nielsen, Niels Jørgen Christensen:
Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware. J. Graphics, GPU, & Game Tools 6(4): 1-12 (2001) - [c5]J. Andreas Bærentzen, Niels Jørgen Christensen:
A Technique for Volumetric CSG Based on Morphology (ST). VG 2001: 119-132 - 2000
- [c4]J. Andreas Bærentzen, Milos Srámek, Niels Jørgen Christensen:
A Morphological Approach to the Voxelization of Solids. WSCG 2000
1990 – 1999
- 1995
- [j1]Henrik Wann Jensen, Niels Jørgen Christensen:
Photon maps in bidirectional Monte Carlo ray tracing of complex objects. Comput. Graph. 19(2): 215-224 (1995) - 1993
- [c3]Henning Østergård Hansen, Niels Jørgen Christensen:
A model for n-dimensional boundary topology. Solid Modeling and Applications 1993: 65-73 - 1991
- [c2]Niels Vejrup Carlsen, Niels Jørgen Christensen:
A Symmetrical Input/Output Model. Eurographics 1991: 341-352
1980 – 1989
- 1989
- [c1]Niels Vejrup Carlsen, Niels Jørgen Christensen, Hugh A. Tucker:
An event language for building user interface frameworks. UIST 1989: 133-139
Coauthor Index
aka: J. Andreas Bærentzen
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