![](https://dblp1.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp1.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp1.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp1.uni-trier.de/img/search.dark.16x16.png)
default search action
5. GRAPHITE 2007: Perth, Australia
- Andrew L. Rohl:
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, Perth, Western Australia, 1-4 December 2007. ACM 2007, ISBN 978-1-59593-912-8
Terrain
- Martin Falk
, Tobias Schafhitzel, Daniel Weiskopf, Thomas Ertl:
Panorama maps with non-linear ray tracing. 9-16 - K. Raiyan Kamal, Yusuf Sarwar Uddin
:
Parametrically controlled terrain generation. 17-23
Interfaces and faces
- Khoa Nguyen Tran, Zhiyong Huang:
Design and implementation of a built-in camera based user interface for mobile games. 25-31 - Ig-Jae Kim, Hyeong-Seok Ko:
Intuitive quasi-eigen faces. 33-38
Points and particles
- Rhushabh Goradia, Anil Kanakanti, Sharat Chandran, Amitava Datta:
Visibility map for global illumination in point clouds. 39-46 - Dirk J. Harbinson, Ronald J. Balsys, Kevin G. Suffern:
Point rendering of non-manifold surfaces with features. 47-53 - Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi:
Sliced data structure for particle-based simulations on GPUs. 55-62
Image analysis
- Anton van den Hengel
, Anthony R. Dick
, Thorsten Thormählen, Ben Ward, Philip H. S. Torr:
A shape hierarchy for 3D modelling from video. 63-70 - Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihiro Chihara:
GPU-based shape from silhouettes. 71-77 - Li Zhang, Ling Li
:
Monocular reconstruction of human translation in motion sequence by MTA. 79-86
Rendering
- Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Christophe Schlick:
Appearance preserving octree-textures. 87-93 - Amit Shesh, Baoquan Chen:
Crayon lighting: sketch-guided illumination of models. 95-102
Artistic rendering
- V. B. Mello, Cláudio Rosito Jung, Marcelo Walter
:
Virtual woodcuts from images. 103-109 - The Kiet Lu, Zhiyong Huang:
A GPU-based method for real-time simulation of Eastern painting. 111-118 - Jeppe Revall Frisvad
, Niels Jørgen Christensen
, Peter Falster:
The Aristotelian rainbow: from philosophy to computer graphics. 119-128
2D, 3D, interaction
- Philip Willis:
Generalised compositing. 129-134 - María José Abásolo, José Mariano Della:
Magallanes: 3D navigation for everybody. 135-142 - Jieun Kwon, Yuncheol Baek:
Your destiny: dynamic interactive installation for digital Gesamtkunstwerk: (total work of art). 143-145
Relighting
- Derek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis
, Karan Singh, Eugene Fiume:
Compact and efficient generation of radiance transfer for dynamically articulated characters. 147-154 - Biswarup Choudhury, Sharat Chandran:
Data-intensive image based relighting. 155-162 - Derek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis
, Eugene Fiume:
Eigentransport for efficient and accurate all-frequency relighting. 163-169
Modelling light
- Andrea Weidlich, Alexander Wilkie:
Arbitrarily layered micro-facet surfaces. 171-178 - Lars Schjøth, Jeppe Revall Frisvad
, Kenny Erleben
, Jon Sporring
:
Photon differentials. 179-186
Virtual and mixed reality
- Anders Henrysson, Joe Marshall
, Mark Billinghurst
:
Experiments in 3D interaction for mobile phone AR. 187-194 - Maria Andréia F. Rodrigues
, Ricardo Régis Cavalcante Chaves:
Performance and user based analysis of a collaborative virtual environment system. 195-202 - Julian Looser, Mark Billinghurst
, Raphaël Grasset, Andy Cockburn:
An evaluation of virtual lenses for object selection in augmented reality. 203-210
Meshes and models
- Przemyslaw Musialski
, Robert F. Tobler, Stefan Maierhofer, Charles Albert Wüthrich:
Multiresolution geometric details on subdivision surfaces. 211-218 - Wei Guan, Juyong Zhang, Jianfei Cai
, Jianmin Zheng:
Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity. 219-226 - Hamid Laga, Masayuki Nakajima:
A boosting approach to content-based 3D model retrieval. 227-234
Light and noise
- Ian G. Lisle, Tracy Shih-lung Huang:
Algorithms for spherical harmonic lighting. 235-238 - Konstantin Kolchin
:
Curvature-based shading of translucent materials, such as human skin. 239-242 - Jeppe Revall Frisvad
, Geoff Wyvill:
Fast high-quality noise. 243-248
Modelling nature: liquids and solids
- Makoto Fujisawa, Kenjiro T. Miura:
Animation of ice melting phenomenon based on thermodynamics with thermal radiation. 249-256 - Nguyen Hoang Anh, Alexei Sourin
, Parimal Aswani:
Physically based hydraulic erosion simulation on graphics processing unit. 257-264 - Hilko Cords
:
Mode-splitting for highly detailed, interactive liquid simulation. 265-272
Games technology
- Stefan Marks
, John A. Windsor
, Burkhard Wünsche
:
Evaluation of game engines for simulated surgical training. 273-280 - Adrian Boeing, Thomas Bräunl:
Evaluation of real-time physics simulation systems. 281-288 - Jeff Sinclair, Philip Hingston, Martin Masek
:
Considerations for the design of exergames. 289-295
Digital art gallery
- Paul Hertz:
Paul Hertz. 319 - Sung Dae Hong:
Sung Dae Hong. 320 - Viktor Koen:
Viktor Koen. 321 - John Antoine Labadie:
John Antoine Labadie. 322 - Jason Lee:
Jason Lee. 323 - Yangmi Lim:
Yangmi Lim. 324 - Marte Newcombe:
Marte Newcombe. 325 - Laura Rusnak:
Laura Rusnak. 326 - Anthony Rowe:
Squidsoup. 327 - Petra Stefankova:
Petra Stefankova. 328 - Anna Ursyn:
Anna Ursyn. 329 - Roman Verostko:
Roman Verostko. 330 - James Faure Walker:
James Faure Walker. 331 - Mike Wong:
Mike Wong. 332
![](https://dblp1.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.