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Computers in Human Behavior, Volume 48
Volume 48, July 2015
- Yungwei Hao, Kathryn S. Lee:

Teachers' concern about integrating Web 2.0 technologies and its relationship with teacher characteristics. 1-8 - Vicente Peñarroja

, Virginia Orengo
, Ana M. Zornoza
, Jesús Sánchez Gómez
, Pilar Ripoll:
How team feedback and team trust influence information processing and learning in virtual teams: A moderated mediation model. 9-16 - Albert H. Huang, Kuanchin Chen

, David C. Yen
, Trang P. Tran:
A study of factors that contribute to online review helpfulness. 17-27 - Drew P. Cingel, Marina Krcmar, Megan K. Olsen:

Exploring predictors and consequences of Personal Fable ideation on Facebook. 28-35 - Eyun-Jung Ki

, Sumin Shin:
Organization sustainability communication (OSC): Similarities and differences of OSC messages in the United States and South Korea. 36-43 - Nikolaos Korfiatis

, Roberto V. Zicari, Miltiadis D. Lytras
:
Gender effects and cooperation styles in the Facebook community: A quasi-experimental assessment. 44-50 - Noam Ben-Asher, Cleotilde Gonzalez:

Effects of cyber security knowledge on attack detection. 51-61 - Seung-Chul Yoo, Jorge F. Peña, Minette E. Drumwright:

Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers' age discrimination on purchasing and prosocial behaviors. 62-71 - Raffaella Nori, Laura Piccardi

, Matteo Migliori, Antonella Guidazzoli
, Francesca Frasca, Daniele De Luca
, Fiorella Giusberti:
The virtual reality Walking Corsi Test. 72-77 - Virginia Sánchez-Jiménez

, Noelia Muñoz-Fernández
, Rosario Ortega-Ruiz
:
"Cyberdating Q_A": An instrument to assess the quality of adolescent dating relationships in social networks. 78-86 - Corine S. Meppelink, Nadine Bol

:
Exploring the role of health literacy on attention to and recall of text-illustrated health information: An eye-tracking study. 87-93 - Christian Burgers

, Allison Eden, Mélisande D. van Engelenburg, Sander Buningh:
How feedback boosts motivation and play in a brain-training game. 94-103 - Luciano Gamberini, Luca Chittaro

, Anna Spagnolli, Claudio Carlesso:
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation. 104-113 - Selim Günüç, Abdullah Kuzu:

Confirmation of Campus-Class-Technology Model in student engagement: A path analysis. 114-125 - Elham Akbari

, Albert Pilot
, P. Robert-Jan Simons:
Autonomy, competence, and relatedness in foreign language learning through Facebook. 126-134 - Sabine S. Fesel, Eliane Segers

, Roy B. Clariana
, Ludo Verhoeven:
Quality of children's knowledge representations in digital text comprehension: Evidence from pathfinder networks. 135-146 - Shih-Chyueh Chuang, Feng-Ming Lin, Chin-Chung Tsai

:
An exploration of the relationship between Internet self-efficacy and sources of Internet self-efficacy among Taiwanese university students. 147-155 - Martina Mara

, Markus Appel
:
Science fiction reduces the eeriness of android robots: A field experiment. 156-162 - Gary N. Burns

, Jenna N. Fillipowski, Megan B. Morris
, Elizabeth A. Shoda:
Impact of electronic warnings on online personality scores and test-taker reactions in an applicant simulation. 163-172 - Julian K. Ayeh

:
Travellers' acceptance of consumer-generated media: An integrated model of technology acceptance and source credibility theories. 173-180 - Ecem Basak

, Fethi Calisir
:
An empirical study on factors affecting continuance intention of using Facebook. 181-189 - Lindsey W. Vilca, María Vallejos

:
Construction of the Risk of Addiction to Social Networks Scale (Cr.A.R.S.). 190-198 - Ruth Shillair

, Shelia R. Cotten, Hsin-Yi Sandy Tsai, Saleem Alhabash, Robert LaRose, Nora J. Rifon:
Online safety begins with you and me: Convincing Internet users to protect themselves. 199-207 - Marcel Martoncik:

e-Sports: Playing just for fun or playing to satisfy life goals? 208-211 - Mingnan Liu, Yichen Wang:

Data collection mode effect on feeling thermometer questions: A comparison of face-to-face and Web surveys. 212-218 - Nicholas L. Matthews

:
Too good to care: The effect of skill on hostility and aggression following violent video game play. 219-225 - Matthieu J. Guitton:

Swimming with mermaids: Communication and social density in the Second Life merfolk community. 226-235 - Stéphanie Laconi

, Nathalie Tricard, Henri Chabrol
:
Differences between specific and generalized problematic Internet uses according to gender, age, time spent online and psychopathological symptoms. 236-244 - Fairouz Tchier

, Latifa Ben Arfa Rabai
, Ali Mili:
Putting engineering into software engineering: Upholding software engineering principles in the classroom. 245-254 - Gayle Brewer

, J. Kerslake:
Cyberbullying, self-esteem, empathy and loneliness. 255-260 - Hongxiu Li

, Yong Liu
, Xiaoyu Xu, Jukka Heikkilä, Hans van der Heijden
:
Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games. 261-272 - Nicolaos Protogeros, Katerina Tzafilkou

:
Simple-talking database development: Let the end-user design a relational schema by using simple words. 273-289 - Nicole Behringer, Kai Sassenberg

:
Introducing social media for knowledge management: Determinants of employees' intentions to adopt new tools. 290-296 - Yvonne Kammerer, Dorena G. Amann, Peter Gerjets:

When adults without university education search the Internet for health information: The roles of Internet-specific epistemic beliefs and a source evaluation intervention. 297-309 - Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni

, Sabine Graf
, Kinshuk:
Generalized metrics for the analysis of E-learning personalization strategies. 310-322 - Tom Buchanan

:
Aggressive priming online: Facebook adverts can prime aggressive cognitions. 323-330 - Ji Won Kim

, Tamara Makana Chock
:
Body image 2.0: Associations between social grooming on Facebook and body image concerns. 331-339 - Tibert Verhagen

, Erik Swen, Frans Feldberg
, Jani Merikivi
:
Benefitting from virtual customer environments: An empirical study of customer engagement. 340-357 - Erika Borrajo

, Manuel Gámez-Guadix
, Noemí Pereda
, Esther Calvete
:
The development and validation of the cyber dating abuse questionnaire among young couples. 358-365
- Loïc Caroux

, Katherine Isbister, Ludovic Le Bigot
, Nicolas Vibert:
Player-video game interaction: A systematic review of current concepts. 366-381
- Louis Leung

:
Using tablet in solitude for stress reduction: An examination of desire for aloneness, leisure boredom, tablet activities, and location of use. 382-391 - Yang Yu

, Xiao Wang:
World Cup 2014 in the Twitter World: A big data analysis of sentiments in U.S. sports fans' tweets. 392-400 - Rodoula H. Tsiotsou

:
The role of social and parasocial relationships on social networking sites loyalty. 401-414 - Rowena Hill

, Lucy R. Betts
, Sarah E. Gardner
:
Older adults' experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusion. 415-423 - Huei-Tse Hou

:
Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration. 424-435 - Hamid Sadeghi

, Ahmad A. Kardan:
A novel justice-based linear model for optimal learner group formation in computer-supported collaborative learning environments. 436-447 - Azi Lev-On

, Sabina Lissitsa
:
Studying the coevolution of social distance, offline- and online contacts. 448-456 - Hüseyin Bicen

, Ahmet Arnavut
:
Determining the effects of technological tool use habits on social lives. 457-462 - Joon Soo Lim

, Sung Yoon Ri, Beth Donnelly Egan, Frank A. Biocca:
The cross-platform synergies of digital video advertising: Implications for cross-media campaigns in television, Internet and mobile TV. 463-472 - Nathaniel Barr, Gordon Pennycook

, Jennifer A. Stolz, Jonathan A. Fugelsang:
The brain in your pocket: Evidence that Smartphones are used to supplant thinking. 473-480 - John A. Velez

:
Extending the theory of Bounded Generalized Reciprocity: An explanation of the social benefits of cooperative video game play. 481-491 - Nuan Luo

, Mingli Zhang, Wenhua Liu:
The effects of value co-creation practices on building harmonious brand community and achieving brand loyalty on social media in China. 492-499 - Therése Skoog, Emma Sorbring, Margareta Bohlin:

Facebook as a means to make new peers among early maturing girls. 500-505 - Hichang Cho, Siyoung Chung, Anna Filippova:

Perceptions of social norms surrounding digital piracy: The effect of social projection and communication exposure on injunctive and descriptive social norms. 506-515 - Johannes Kuo-Huie Chiang, Hung-Yue Suen

:
Self-presentation and hiring recommendations in online communities: Lessons from LinkedIn. 516-524 - Albert D. Ritzhaupt

, William A. Kealy:
On the utility of pictorial feedback in computer-based learning environments. 525-534 - Sabina Misoch

:
Stranger on the internet: Online self-disclosure and the role of visual anonymity. 535-541 - Henrik M. Peperkorn, Julia Diemer, Andreas Mühlberger:

Temporal dynamics in the relation between presence and fear in virtual reality. 542-547 - Nazir S. Hawi, Agata Blachnio

, Aneta Przepiórka:
Polish validation of the Internet Addiction Test. 548-553 - M. K. Ward

, Samuel B. Pond III:
Using virtual presence and survey instructions to minimize careless responding on Internet-based surveys. 554-568 - Erica McIntyre

, Karl K. K. Wiener, Anthony J. Saliba
:
Compulsive Internet use and relations between social connectedness, and introversion. 569-574 - Ashley M. Shaw, Kiara R. Timpano

, Tanya B. Tran, Jutta Joormann:
Correlates of Facebook usage patterns: The relationship between passive Facebook use, social anxiety symptoms, and brooding. 575-580 - Jane-Marie Fatkin, Terry C. Lansdown

:
Prosocial media in action. 581-586 - Zehui Zhan

, Patrick S. W. Fong
, Hu Mei, Ting Liang:
Effects of gender grouping on students' group performance, individual achievements and attitudes in computer-supported collaborative learning. 587-596
- Korbinian Moeller, Ursula Fischer

, Hans-Christoph Nuerk, Ulrike Cress:
Computers in mathematics education - Training the mental number line. 597-607
- Michelle Drouin, Daniel A. Miller:

Why do people record and post illegal material? Excessive social media use, psychological disorder, or both? 608-614 - Jason M. Harley, François Bouchet

, M. Sazzad Hussain, Roger Azevedo, Rafael A. Calvo:
A multi-componential analysis of emotions during complex learning with an intelligent multi-agent system. 615-625 - Abdulkader Alfantookh, Saad Haj Bakry:

Investigation of the state of innovation in the Gulf Cooperation Council countries: Looking ahead. 626-636 - Sara Galehbakhtiari, Tahmours Hasangholi pouryasouri:

A hermeneutic phenomenological study of online community participation: Applications of Fuzzy Cognitive Maps. 637-643 - Rana Abbas, Gustavo S. Mesch

:
Cultural values and Facebook use among Palestinian youth in Israel. 644-653 - Nadin Beckmann

, Jens F. Beckmann
, Damian P. Birney
, Robert E. Wood
:
A problem shared is learning doubled: Deliberative processing in dyads improves learning in complex dynamic decision-making tasks. 654-662 - Jon-Chao Hong

, Ming-Yueh Hwang, Chin-Hao Hsu, Kai-Hsin Tai, Yen-Chun Kuo:
Belief in dangerous virtual communities as a predictor of continuance intention mediated by general and online social anxiety: The Facebook perspective. 663-670 - Fariborz Rahimnia

, Ahmad Reza Karimi Mazidi
:
Functions of control mechanisms in mitigating workplace loafing; evidence from an Islamic society. 671-681 - Cyril Brom

, David Levcík
, Michaela Buchtová
, Daniel Klement:
Playing educational micro-games at high schools: Individually or collectively? 682-694 - Keunyeong Kim, Michael G. Schmierbach

, Saraswathi Bellur, Mun-Young Chung, Julia Daisy Fraustino, Frank E. Dardis, Lee Ahern:
Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment. 695-705 - Gi Jung Hyun, Doug Hyun Han, Young-Sik Lee, Kyoung Doo Kang, Seo Koo Yoo, Un-Sun Chung, Perry F. Renshaw:

Risk factors associated with online game addiction: A hierarchical model. 706-713

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