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VR 2001: Yokohama, Japan
- Virtual Reality 2001 Conference, VR'01, Yokohama, Japan, March 13-17, 2001, Proceedings. IEEE Computer Society 2001, ISBN 0-7695-0948-7

Keynote Address
- Larry F. Hodges:

Using the Virtual World to Improve Quality of Life in the Real World. 1-
Invited Speaker
- Naohiko Umewaka:

The Inner World of the Noh. 3-
Paper Session 1: Haptic Display
- Masamichi Sakaguchi, Junji Furusho, Naoyuki Takesue:

Passive Force Display Using ER Brakes and Its Control Experiments. 7-12 - Takaaki Nara, Masaya Takasaki, Taro Maeda, Toshiro Higuchi, Shigeru Ando, Susumu Tachi:

Surface Acoustic Wave (SAW) Tactile Display Based on Properties of Mechanoreceptors. 13-20 - Yasushi Ikei, Mariko Yamada, Shuichi Fukuda:

A New Design of Haptic Texture Display-Texture Display - and Its Preliminary Evaluation . 21-
Paper Session 2: Shared Virtual World
- Yutaka Kunita, Naoko Ogawa, Atsushi Sakuma, Masahiko Inami, Taro Maeda, Susumu Tachi:

Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I). 31-36 - Sumedha Kshirsagar, Chris Joslin, Won-Sook Lee, Nadia Magnenat-Thalmann:

Personalized Face and Speech Communication over the Internet. 37-44 - Tetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, Michitaka Hirose:

Immersive Telecommunication Using Stereo Video Avatar. 45-52 - Patrick Hartling, Christopher Just, Carolina Cruz-Neira:

Distributed Virtual Reality Using Octopus. 53-
Paper Session 3: Tracking and Motion Capture
- Milan Ikits, J. Dean Brederson, Charles D. Hansen, John M. Hollerbach:

An Improved Calibration Framework for Electromagnetic Tracking Devices. 63-70 - Suya You, Ulrich Neumann:

Fusion of Vision and Gyro Tracking for Robust Augmented Reality Registration. 71-78 - Yoichi Sato, Makiko Saito, Hideki Koike:

Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI. 79-
Paper Session 4: VR Software and Tools
- Allen Bierbaum, Christopher Just, Patrick Hartling, Kevin Meinert, Albert Baker, Carolina Cruz-Neira:

VR Juggler: A Virtual Platform for Virtual Reality Application Development. 89-96 - Christopher Just, Allen Bierbaum, Patrick Hartling, Kevin Meinert, Carolina Cruz-Neira, Albert Baker:

VjControl: An Advanced Configuration Management Tool for VR Juggler Applications. 97-104 - Chris Faisstnauer, Werner Purgathofer, Michael Gervautz, Jean-Dominique Gascuel:

Construction of an Open Geometry Server for Client-Server Virtual Environments. 105-
Paper Session 5: Haptics And Locomotion
- Anatole Lécuyer, Jean-Marie Burkhardt, Sabine Coquillart, Philippe Coiffet:

"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. 115-122 - Michitaka Hirose, Koichi Hirota, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi, Makoto Saito, Mutsuhiro Nakashige:

HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays. 123-130 - Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi:

Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain. 131-
Paper Session 6: Interface
- Robert W. Lindeman, John L. Sibert, James N. Templeman:

The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments. 141-148 - Doug A. Bowman, Chadwick A. Wingrave:

Design and Evaluation of Menu Systems for Immersive Virtual Environments. 149-156 - Jochen Ehnes, Christian Knöpfle, Matthias Unbescheiden:

The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual Table. 157-164 - Volker Leeb, Ludwig M. Auer, Arne Radetzky:

Interactive Texturing by Polyhedron Decomposition. 165-
Paper Session 7: 3D Displays
- Hong Hua, Chunyu Gao, Frank A. Biocca, Jannick P. Rolland:

An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. 175-182 - John R. Wright, Frank R. Hartman, Brian K. Cooper:

Immersive Environment Technologies for Planetary Exploration. 183-190 - Kazuaki Goshi, Katsuya Matsunaga, Hiroki Nagata, Kazunori Shidoji, Hayato Matsugashita:

Digital Stereoscopic Video System with Embedded High Resolution Images. 191-
Paper Session 8: Applications
- Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsson, Jason Leigh:

Exploring Multiple Representations in Elementary School Science Education. 201-208 - Peter J. Passmore, Casper F. Nielsen, W. J. Cosh, Ara Darzi:

Effects of Viewing and Orientation on Path Following in a Medical Teleoperation Environment. 209-216 - Frederick W. B. Li, Rynson W. H. Lau, Frederick F. C. Ng:

Collaborative Distributed Virtual Sculpting. 217-224 - Federico Barbagli, Diego Ferrazzin, Carlo Alberto Avizzano

, Massimo Bergamasco:
Washout Filter Design for a Motorcycle Simulator. 225-
Paper Session 9: Human Factors
- Henry Been-Lirn Duh, James Jeng-Weei Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness

:
Effects of Field of View on Balance in an Immersive Environment. 235-240 - Takuro Kayahara, Takao Sato:

Auditory Motion Induced by Visual Motion and Its Dependence on Stimulus Size. 241-246 - Robert S. Allison, Laurence R. Harris, Michael Jenkin, Urszula Jasiobedzka, James E. Zacher:

Tolerance of Temporal Delay in Virtual Environments. 247-
Paper Session 10: Haptic Simulation
- Andreas O. Frank, Ian Alexander Twombly, Timothy J. Barth, Jeffrey D. Smith:

Finite Element Methods for Real-Time Haptic Feedback of Soft-Tissue Models in Virtual Reality Simulators. 257-263 - C. A. Mendoza, Christian Laugier:

Realistic Haptic Rendering for Highly Deformable Virtual Objects. 264-270 - Yasuyoshi Yokokohji, Junji Kinoshita, Tsuneo Yoshikawa:

Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space. 271-
Poster Papers
- Andreas M. Kunz

, Christian P. Spagno:
Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments. 281-282 - Kenji Funahashi, Yuji Iwahori:

Virtual Liquid Manipulation Using General Shape Vessel. 283-284 - Gerhard Reitmayr, Dieter Schmalstieg:

OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML. 285-286 - Mashhuda Glencross

, Toby Howard, Steve Pettifer
:
Iota: An Approach to Physically-Based Modelling in Virtual Environments. 287-288 - Hiroyuki Kajimoto, Naoki Kawakami, Taro Maeda, Susumu Tachi:

Electrocutaneous Display as an Interface to a Virtual Tactile World. 289-290 - Stanislav L. Stoev, Ingmar Peter, Wolfgang Straßer:

Interaction, Navigation, and Visualization Props in Complex Virtual Environments Using Image Based Rendering Techniques. 291-292 - Steve Pettifer

, Jonathan Cook, John A. Mariani
, Jonathan Trevor:
Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACE. 293-294 - Martin Kurze:

How Much is Your Virtual Environment Worth? Considering Economical Requests in Online 3D-Worlds. 295-296 - Toshio Moriya, Haruo Takeda:

Image Generation for Immersive Multi-Screen Environment with a Motion Ride. 297-298 - A. Fleming Seay, David M. Krum, Larry F. Hodges, William Ribarsky:

Simulator Sickness and Presence in a High FOV Virtual Environment. 299-300 - Makoto Kano, Kunihiro Nishimura, Koichi Hirota, Michitaka Hirose, Hiroyuki Aburatani, Takao Hamakubo, Tatsuhiko Kodama:

Visualization for Genome Function Analysis. 301-302 - Tomohiro Tanikawa, Michitaka Hirose:

Building a Worldwide Photorealistic Virtual Environment by Switching between Subenvironments. 303-304
Tutorials
- Albert A. Rizzo:

Tutorial 1: Advances in the Application of Virtual Environments for Mental Healthcare. 307 - Robert Breaux, L. Nguyen, Dylan Schmorrow, Joseph Cohn:

Tutorial 2: Designing and Implementing an Effective Virtual Reality Trainer. 308 - Dinesh K. Pai:

Tutorial 3: Interactive Simulation for Multimodal Virtual Environments. 309 - Stephen R. Ellis, Katerina Mania, Alan Chalmers, Mark Billinghurst, Anthony Steed

:
Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. 310 - Carolina Cruz-Neira, William R. Swartout, Michael R. Macedonia:

Tutorial 5: Virtual Reality for Fun and Profit. 311
Workshops
- Haruo Takemura, Makoto Sato:

Workshop 1: Virtual Reality and its Application for Human Centered System. 315 - Wolfgang Broll, Leonie Schäfer, Tobias Höllerer, Doug A. Bowman:

Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent. 316 - Matthias Rauterberg, Wijnand A. IJsselsteijn, Huib de Ridder:

Workshop 3: Escaping Reality?! 317
Panels
- Scott S. Fisher, Atau Tanaka, Laurent Mignonneau:

Panel 1: Relating Real and Virtual Space in Art. 321 - Nobuo Koizumi, William L. Martens, Jens Herder:

Panel 2: Eartop Computing and Cyberspatial Audio Technology. 322-

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