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SI3D 2001: Chapel Hill, NC, USA
- John F. Hughes, Carlo H. Séquin:
Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001. ACM 2001, ISBN 1-58113-292-1 - Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik:
Hands-free multi-scale navigation in virtual environments. 9-15 - Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan, William Buxton:
Interaction techniques for 3D modeling on large displays. 17-23 - Osama Tolba, Julie Dorsey, Leonard McMillan
:
A projective drawing system. 25-34 - Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang:
Decomposing polygon meshes for interactive applications. 35-42 - Gong Li, Benjamin Watson:
Semiautomatic simplification. 43-48 - Michael Garland, Andrew J. Willmott, Paul S. Heckbert:
Hierarchical face clustering on polygonal surfaces. 49-58 - Jatin Chhugani, Subodh Kumar:
View-dependent adaptive tessellation of spline surfaces. 59-62 - Szymon Rusinkiewicz, Marc Levoy:
Streaming QSplat: a viewer for networked visualization of large, dense models. 63-68 - Benjamin Lok
:
Online model reconstruction for interactive virtual environments. 69-72 - Voicu Popescu, Anselmo Lastra:
The vacuum buffer. 73-76 - Alexei Sourin:
Functionally based virtual computer art. 77-84 - Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.:
CavePainting: a fully immersive 3D artistic medium and interactive experience. 85-93 - Jane Yen, Carlo H. Séquin:
Escher sphere construction kit. 95-98 - Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya:
User-guided composition effects for art-based rendering. 99-102 - Frank Perbet, Marie-Paule Cani:
Animating prairies in real-time. 103-110 - Carl Erikson, Dinesh Manocha, William V. Baxter III:
HLODs for faster display of large static and dynamic environments. 111-120 - Laura Downs, Tomas Möller, Carlo H. Séquin:
Occlusion horizons for driving through urban scenery. 121-124 - Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera:
Computational construction kits for geometric modeling and design (Panel Abstract). 125-128 - David E. Johnson, Elaine Cohen:
Spatialized normal come hierarchies. 129-134 - Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen:
Shape by example. 135-143 - Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha:
Fast and simple 2D geometric proximity queries using graphics hardware. 145-148 - Xuejun Hao, Amitabh Varshney
:
Variable-precision rendering. 149-158 - Alex Vlachos, Jörg Peters, Chas Boyd, Jason L. Mitchell:
Curved PN triangles. 159-166 - Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler:
Discontinuity edge overdraw. 167-174 - Alex Mohr, Michael Gleicher:
Non-invasive, interactive, stylized rendering. 175-178 - Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk:
Virtual clay: a real-time sculpting system with haptic toolkits. 179-190 - John E. Stone
, Justin Gullingsrud, Klaus Schulten:
A system for interactive molecular dynamics simulation. 191-194 - Michael Gleicher:
Motion path editing. 195-202 - Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel:
Parameterized environment maps. 203-208 - Takeo Igarashi, Dennis Cosgrove:
Adaptive unwrapping for interactive texture painting. 209-216 - Michael Ashikhmin:
Synthesizing natural textures. 217-226 - Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe:
Real-time fur over arbitrary surfaces. 227-232
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