


default search action
Interacción 2019: Donostia, Gipuzkoa, Spain
- Proceedings of the XX International Conference on Human Computer Interaction, Interacción 2019, Donostia, Gipuzkoa, Spain, June 25-28, 2019. ACM 2019, ISBN 978-1-4503-7176-6

Gamification and Games
- Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González

, Joan Arnedo-Moreno, Lennart E. Nacke:
The quest for a better tailoring of gameful design: An analysis of player type preferences. 1:1-1:8 - Clara Bonillo, Teresa Romão

, Eva Cerezo
:
Persuasive games in Interactive Spaces: The Hidden Treasure Game. 2:1-2:8 - María Alexandra Espinosa C

, Román Eduardo Sarmiento P., Nitae A. Uribe O., Ariel O. Ortiz B., Pedro E. Casanova N.:
Teaching Principles of Programming without ICT: Sharing Experiences on the Design of A Board Game. 3:1-3:8 - Rosa M. Gil Iranzo

, Carina Soledad González
, Patricia Paderewski, Joan Arnedo-Moreno, Marga Domenech, María Lleras de Frutos:
Z Generation and Fortnite: New Ethical Paradigms in Video Games Design. 4:1-4:2
Virtual and Augmented Reality
- Paloma Díaz

, Telmo Zarraonandia
, Mónica Sánchez-Francisco, Ignacio Aedo
, Teresa Onorati:
Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices. 5:1-5:8 - Mónica Sánchez-Francisco, Paloma Díaz, Federico Fabiano, Ignacio Aedo:

Engaging Users with an AR Pervasive Game for Personal Urban Awareness. 6:1-6:7
Multimodal Interaction
- Katherine Fennedy

, Hyowon Lee:
Modus Operandi: The Implications from Redesigning Moded Experiments in Multitouch User Interfaces. 7:1-7:4 - Ana Rodrigues

, Rita Santos
, Jorge Ferraz de Abreu
, Pedro Beça
, Pedro Almeida
, Sílvia Fernandes:
Analyzing the performance of ASR systems: The effects of noise, distance to the device, age and gender. 8:1-8:8 - Miguel Angel Contreras-Castañeda, Juan Antonio Holgado Terriza

, W. Gonzalo Pomboza-Junez, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela
:
Smart Home: Multimodal Interaction for Control of Home Devices. 9:1-9:8 - Rita Santos

, Joana Beja, Mário Rodrigues
, Ciro Martins:
Designing Visual Interfaces to Support Voice Input: The case of a TV application to request help in daily life tasks. 10:1-10:8
HCI and Healthcare
- Nestor Garay-Vitoria

, Andoni Arruti
, José Ignacio Martín, Javier Muguerza
, Ainara Garzo
, Erik Hernández, Ainhoa Álvarez, Jon Arambarri
, Pedro M. Paz-Alonso, Manuel Carreiras
, Ander Ramos-Murguialday:
Neuromodulation system in closed loop for enhancing the sleep and the memory consolidation. 11:1-11:4 - Mahmuda Rawnak Jahan, Faisal Ibn Aziz, Marium Binte Ibrahim Ema, Anika Binte Islam, Muhammad Nazrul Islam

:
A Wearable System for Path Finding to Assist Elderly People in an Indoor Environment. 12:1-12:7
HCI and People with Disabilities
- Amaia Beitia

, Beatriz Alonso, Arantxa Gonzalez de Heredia
, Daniel Justel
, Javier Aranceta:
Analysis of Accessibility in Cooking Hobs Interfaces. 13:1-13:2 - Lourdes Moreno, Rodrigo Alarcón

, Isabel Segura-Bedmar
, Paloma Martínez:
Lexical simplification approach to support the accessibility guidelines. 14:1-14:4 - Aritz Sala, Myriam Arrue

, J. Eduardo Pérez
, Xabier Valencia
:
Accessibility-in-use of public e-services: An exploratory study including users with low vision. 15:1-15:4 - Josefa Molina López, Nuria Medina-Medina:

Design proto-patterns to improve the interaction in video games of people with color blindness. 16:1-16:2
Evaluation and User Experience
- Maitane Mazmela

, Ganix Lasa
, Aitor Agirre
:
Analysis of task execution in a data visualisation interface and its influence on individual performance. 17:1-17:2 - Juan Luis Berenguel Forte, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:

User experience problems in immersive virtual environments. 18:1-18:4 - Dino Babahmetovic, Cristina Manresa-Yee

:
Towards a Model for Implicit Evaluation in the Wild on a Large Scale. 19:1-19:4 - Pedro Gómez-López, Francisco Montero Simarro

, María Teresa López Bonal:
Analysing the UX scope through its definitions. 20:1-20:4 - Sergio Salomón

, Rafael Duque
, José Luis Montaña
, Luis Tenés:
A Method for Analyzing the Quality-in-Use in Collaborative Contexts. 21:1-21:8
Interaction and Communication
- Mikel Perez-Frutos, Asier Salazar-Ramirez

, Maria Luz Alvarez Gutierrez
, Raquel Martínez, José Ignacio Martín, Andoni Arruti
:
Influence of the Environmental Hostility Level in an HCI System. 22:1-22:4 - Daniel Guasch, Israel Martín-Escalona

, José A. Macías, Lourdes Moreno, Raquel Hervás
, Susana Bautista
:
Expert-based Assessment of an Augmentative and Alternative Communication Tool. 23:1-23:8 - Hugo Figueroa, Rosanna Costaguta

, María de los Ángeles Menini, Daniela Missio:
An Automatic Identification of Team Roles in Forums. 24:1-24:2
Information Visualization
- Diego Ferro, Julián Flores

, Juan A. Garzón:
Visualization of the Cosmic Rays Using 3D and Augmented Reality Techniques. 25:1-25:2 - Andrea Vázquez-Ingelmo

, Francisco José García-Peñalvo
, Roberto Therón
:
Tailored information dashboards: A systematic mapping of the literature. 26:1-26:8 - Juan Pablo Tessore

, Leonardo Martín Esnaola, Claudia Cecilia Russo, Sandra Baldassarri:
Comparative analysis of preprocessing tasks over social media texts in Spanish. 27:1-27:8 - Rubén Alcaraz Martínez

, Mireia Ribera Turró, Toni Granollers Saltiveri:
Accessible statistical charts for people with low vision and colour vision deficiency. 28:1-28:2
Natural User Interfaces
- Mainor Cruz Alvarado, Cecilia Veronica Sanz

, Sandra Baldassarri:
Analyzing Experiences with Active Objects in Interaction-Based Educational Activities. 29:1-29:2 - Juan Miguel López Gil

, Nestor Garay-Vitoria
:
Emotion recognition in video and audio through the use of Artificial Intelligence techniques. 30:1-30:2
HCI and Education
- Isaac Lozano-Osorio

, David Roldán-Álvarez, Adrián Bacelo, Estefanía Martín
:
BlueThinking, a programming tool for the development of executive functions at childhood. 31:1-31:4 - Federico Botella, Antonio Peñalver Benavent

, Manuel Quesada-Martínez, Fulgencio Bermejo, Fernando Borrás:
Teaching the sequential programming concept using a robotic arm in an interactive museum. 32:1-32:4 - Inmaculada Fajardo

, Ladislao Salmerón
, Vicenta Ávila, Pablo Delgado
, Nadina Gómez-Merino, Marcos Gómez-Puerta
:
Learning through video blogs: The case of students with intellectual disability. 33:1-33:4 - Leonardo Ramon Nunes de Sousa, Ismar Frango Silveira:

Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approach. 34:1-34:6 - Alejandra Martínez-Monés

, Sara Villagrá-Sobrino
, Yiannis Georgiou
, Andri Ioannou
, María Jiménez Ruiz:
The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts. 35:1-35:4 - Jose Maria Garcia-Garcia

, María del Mar Cabañero, Victor M. Ruiz Penichet
, María Dolores Lozano:
EmoTEA: Teaching Children with Autism Spectrum Disorder to Identify and Express Emotions. 36:1-36:8
Behaviour Recognition
- Heba Hamdy Ali, Aliaa A. A. Youssif

, Hossam M. Moftah:
Statistical HOG on Multi-temporal Depth Motion Maps Approach for Human Action Recognition. 37:1-37:8 - Juan Quintero Ovalle, Katarzyna Stawarz

, Asier Marzo
:
Exploring the Addition of Audio Input to Wearable Punch Recognition. 38:1-38:4 - Asier Marzo

:
Bouncy Buttons: Turning Standard Buttons into Pressure-Sensitive Inputs. 39:1-39:4
Development and Design Methods
- Carlos Alberto Peláez

, Toni Granollers, Andrés Solano
, Paola Andrea Castillo
:
Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplines. 40:1-40:7 - Iñigo Perona

, Ainhoa Yera
, Olatz Arbelaitz
, Javier Muguerza
, J. Eduardo Pérez
, Xabier Valencia
:
Towards automatic problem detection in web navigation based on client-side interaction data. 41:1-41:4 - Begoña Losada

, Juan Miguel López Gil
, Maite Urretavizcaya:
Improving Agile Software Development Methods by means of User Objectives: An End User Guided Acceptance Test-Driven Development Proposal. 42:1-42:4 - Víctor López-Jaquero, Pascual González, Francisco Montero, José Pascual Molina

:
UML2App: Towards the automatic generation of user interfaces for mobile devices. 43:1-43:2
Human-Robot Interaction
- Shoji Nagataki, Hideki Ohira, Tatsuya Kashiwabata, Takeshi Konno, Takashi Hashimoto

, Toshihiko Miura, Masayoshi Shibata, Shinichi Kubota:
Can Morality Be Ascribed to Robot? 44:1-44:4
Advances and Challenges in Human-Computer Interaction in Digitalized Industry
- Erik Aranburu, Ganix Lasa

, Jon Kepa Gerrikagoitia:
HEMEI: new user experience evaluation tool for Human-Machine Interfaces. 45:1-45:2
5th Workshop on EnGendering Technologies
- Maria Francesca Roig-Maimó

, Ramon Mas Sansó:
The Female Effect: The Case of Gender Parity on User Studies. 46:1-46:6 - Alicia García-Holgado

, Sonia Verdugo-Castro
, M. Cruz Sánchez-Gómez
, Francisco J. García-Peñalvo
:
Trends in studies developed in Europe focused on the gender gap in STEM. 47:1-47:8 - Sara Roman:

Strategies to help Computer Science students develop sensitivity towards the Gender Gap. 48:1-48:4 - Carina S. González-González

, Rosa M. Gil Iranzo
, Patricia Paderewsky:
Sex with robots: analyzing the gender and ethics approaches in design. 49:1-49:8 - Abid Jamil, Chaudhry Muhammad Nadeem Faisal

, Muhammad Asif Habib
, Sohail Jabbar
, Haseeb Ahmad:
The Experimental Investigation of the Influence of Gender in Enjoyment, Ease of use, Satisfaction, and Usefulness during Interaction in Gaming Environment. 50:1-50:4 - Mayela Coto, Sonia Mora:

Are there any gender differences in students' emotional reactions to programming learning activities? 51:1-51:8 - Rosanna Costaguta

, Daniela Missio, Pablo Santana Mansilla:
A Preliminary Analysis of Gender and Team Roles in Forum Interactions. 52:1-52:2
Posters
- Daniel Belanche

, Luis Vicente Casaló, Carlos Flavián
:
Customer's perceptions of human features in frontline robots, consequences for service value and loyalty: Frontline Robots in Services. 53:1-53:2 - Seonglim Lee, Naeun Park, Jaehye Suk:

The Effects of Consumers' Information Security Behavior and Information Privacy Concerns on Usage of IoT Technology. 54:1-54:2 - Hyewon Lim, Hyesun Hwang, Kee Ok Kim, Yeon Ji Yang:

How Should "AI Speakers" Touch Consumer Hearts?: Text Mining of Mass Media about AI Speakers. 55:1-55:2 - Yu Lim Lee, Minji Jung

, In-Hyoung Park, Ahyoung Kim, Jae-Eun Chung:
Korean consumers' cognitive, affective, and behavioral responses regarding smart watches based on Social Network Analysis. 56:1-56:2 - Xu Li

, Hyewon Lim, Hyesun Hwang:
Daily life with "Clova" Smart Speaker: Topic Modeling of "Clova" Review Data. 57:1-57:2
Demonstrations and Installations
- Asier Marzo

, Oscar Ardaiz
, Steven Kockaya, Julie R. Williamson, Euan Freeman
:
Tangible Interactions with Acoustically Levitated Voxels. 58:1-58:2 - Katherine Fennedy

, Hyowon Lee:
ModeRate: A Tablet Game to Measure the Performance of Moded Interaction Techniques. 60:1-60:2 - Antonio Arenas, Maria Francesca Roig-Maimó

, Iosune Salinas-Bueno, Javier Varona
, Katia San-Sebastián-Fernández, Cristina Manresa-Yee
:
Therapeutic Exercise Based on Videogames to Improve Neck Pain. 61:1-61:2 - Francisco José Perales López, Miguel Sanchez, Silvia Ramis

:
A mood modulation using virtual reality and binaural sounds. 62:1-62:2

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














