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GRAPP 2017: Porto, Portugal
- Ana Paula Cláudio, Dominique Bechmann, José Braz:

Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27 - March 1, 2017. SciTePress 2017, ISBN 978-989-758-224-0
Invited Speakers
Keynote Speakers
- Jack van Wijk:

Challenges for Visual Analytics. VISIGRAPP 2017: 5 - Holly E. Rushmeier:

Perceptually-Based Rendering. VISIGRAPP 2017: 7-8 - Jean-Daniel Fekete:

Understanding Complex Networks. VISIGRAPP 2017: 9 - Nadia Magnenat-Thalmann:

The Future of Social Robots - A Case Study with Nadine Humanoid Robot. VISIGRAPP 2017: 11
Papers
Full Papers
- Aditya Prakash, Parag Chaudhuri:

Narrow Band Pressure Computation for Eulerian Fluid Simulation. 17-26 - Anne Juhler Hansen, Jákup Klein, Martin Kraus:

Light Field Rendering for Head Mounted Displays using Pixel Reprojection. 27-36 - Hongliang Yuan, Changwen Zheng, Quan Zheng

, Yu Liu:
Adaptive Rendering based on Adaptive Order Selection. 37-45 - Sonia Cárdenas-Delgado, Magdalena Méndez-López

, Maria del Carmen Juan Lizandra, Elena Pérez-Hernández
, Javier Lluch
, Roberto Vivó:
Using a Virtual Maze Task to Assess Spatial Short-term Memory in Adults. 46-57 - Xupeng Wang, Ferdous Ahmed Sohel, Mohammed Bennamoun

, Yulan Guo, Hang Lei:
Persistence-based Interest Point Detection for 3D Deformable Surface. 58-69 - Ke Wang, Jiaojiao Zhao, Jie Feng, Bingfeng Zhou:

A Three-dimensional Error-diffusion Algorithm for Importance Sampling with Blue-noise Property. 70-81 - Gaetan Deglorie, Rian Goossens, Sofie Van Hoecke, Peter Lambert:

Extensible Multi-domain Generation of Virtual Worlds using Blackboards. 82-92 - Steffen Goebbels, Regina Pohle-Fröhlich

:
Quality Enhancement Techniques for Building Models Derived from Sparse Point Clouds. 93-104 - Ozan Cetinaslan

, John Lewis, Verónica Orvalho
:
Transposition Based Blendshape Direct Manipulation. 105-115 - Daniel Bischoff, Tobias Schwandt, Wolfgang Broll:

A Real-time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes. 116-126 - Makram Soui, Mabrouka Chouchane, Ines Gasmi, Mohamed Wiem Mkaouer

:
PLAIN: PLugin for predicting the usAbility of Mobile User INterface. 127-136 - Rufino R. Ansara, Chris Joslin:

Adding Cartoon-like Motion to Realistic Animations. 137-147 - Sebastian Merzbach, Michael Weinmann, Martin Rump, Reinhard Klein:

Fast Capture of Spectral Image Series. 148-159 - Sukhraj Singh, Subodh Kumar:

A Pipeline and Metric for Validation of Personalized Human Body Models. 160-171
Short Papers
- Michael Galetzka, Patrick O. Glauner:

A Simple and Correct Even-Odd Algorithm for the Point-in-Polygon Problem for Complex Polygons. 175-178 - Sule Serubugo, Denisa Skantárová, Lasse Kjærsgård Nielsen, Martin Kraus:

Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide. 179-186 - Aaron Scherzinger, Tobias J. Brix, Klaus H. Hinrichs:

An Efficient Geometric Algorithm for Clipping and Capping Solid Triangle Meshes. 187-194 - Nuno T. Reis, Vasco S. Costa

, João M. Pereira
:
Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting. 195-202 - Rodrigo Leira, Eduardo Fernández, Gonzalo Besuievsky

:
Calculation of Optimal Luminaires for Architectural Design. 203-211 - Jonas El Sayeh Khalil, Adrian Munteanu, Peter Lambert:

Rate-Distortion Optimized Wavelet-based Irregular Mesh Coding. 212-219 - Fatma Ben Salah, Hakim Belhaouari, Agnès Arnould, Philippe Meseure:

A General Physical-topological Framework using Rule-based Language for Physical Simulation. 220-227 - Teodor Cioaca, Bogdan Dumitrescu, Mihai-Sorin Stupariu

:
Riemannian Filters for Multi-variate Mesh Signals. 228-235 - Maxime Maria, Sébastien Horna, Lilian Aveneau

:
Efficient Ray Traversal of Constrained Delaunay Tetrahedralization. 236-243 - Cathrine J. Thomsen, Thomas B. Moeslund

, Troels H. P. Jensen:
Low Cost Video Animation of People using a RGBD Sensor. 244-249 - Brian Wilke, Sudhanshu K. Semwal:

Generative Animation in a Physics Engine using Motion Captures. 250-257 - Seyedmorteza Mostajabodaveh, Andreas Dietrich, Thomas Gierlinger, Frank Michel, André Stork:

CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives. 258-265 - Stefan Krumpen, Michael Weinmann, Reinhard Klein:

Interactive Appearance Manipulation of Fiber-based Materials. 266-273 - Enrico Marino, Federico Spini, Alberto Paoluzzi, Danilo Salvati, Christian Vadalà, Antonio Bottaro, Michele Vicentino:

Modeling Semantics for Building Deconstruction. 274-281 - Xiaoliang Xiong, Jie Feng, Bingfeng Zhou:

Automatic View Finding for Drone Photography based on Image Aesthetic Evaluation. 282-289 - Behnam Maneshgar, Leila Sujir, Sudhir P. Mudur, Charalambos Poullis:

A Long-range Vision System for Projection Mapping of Stereoscopic Content in Outdoor Areas. 290-297 - Félix Paulano-Godino, Juan José Jiménez-Delgado

:
Initial Results of a Method for the Generation of Triangle Meshes Representing Bone Fragments using a Spatial Decomposition. 298-305 - Christoph Schinko

, Thomas Vosgien, Thorsten Prante, Tobias Schreck
, Torsten Ullrich:
Search & Retrieval in CAD Databases - A User-centric State-of-the-Art Overview. 306-313 - Maciej Kot, Hiroshi Nagahashi:

Verlet with Collisions for Mass Spring Model Simulations. 314-320 - Martin Kibsgaard, Martin Kraus:

Measuring the Latency of an Augmented Reality System for Robot-assisted Minimally Invasive Surgery. 321-326 - Mohammad Fadly Syahputra, Muhammad Kurniawan Widhianto, Romi Fadillah Rahmat:

Historical Game of Majapahit Kingdom based on Tactical Role-playing Game. 327-332

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