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15th ASSETS 2013: Bellevue, WA, USA
- The 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS '13, Bellevue, WA, USA, October 21-23, 2013. ACM 2013, ISBN 978-1-4503-2405-2
- Brendan Cassidy, Gilbert Cockton, Lynne M. Coventry:
A haptic ATM interface to assist visually impaired users. 1:1-1:8 - Jessica J. Tran, Rafael Rodriguez, Eve A. Riskin, Jacob O. Wobbrock:
A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates. 2:1-2:8 - John R. Porter, Julie A. Kientz:
An empirical study of issues and barriers to mainstream video game accessibility. 3:1-3:8 - Hannah Jean Miller, Heather Buhr, Chris Johnson, Jerry Hoepner:
AphasiaWeb: a social network for individuals with aphasia. 4:1-4:8 - Avinash Parnandi, Virendra Karappa, Youngpyo Son, Mostafa Ali Shahin, Jacqueline McKechnie, Kirrie J. Ballard, Beena Ahmed, Ricardo Gutierrez-Osuna:
Architecture of an automated therapy tool for childhood apraxia of speech. 5:1-5:8 - Linda Kozma-Spytek, Paula Tucker, Christian Vogler:
Audio-visual speech understanding in simulated telephony applications by individuals with hearing loss. 6:1-6:8 - Tao Yang, Prathik Gadde, Robert Kenneth Morse, Davide Bolchini:
Bypassing lists: accelerating screen-reader fact-finding with guided tours. 7:1-7:8 - Claire Barco, Koji Yatani, Yuanye Ma, Joyojeet Pal:
Communication and coordination for institutional dementia caregiving in China. 8 - Hernisa Kacorri, Allen Harper, Matt Huenerfauth:
Comparing native signers' perception of American Sign Language animations and videos via eye tracking. 9:1-9:8 - Md. Iftekhar Tanveer, A. S. M. Iftekhar Anam, Mohammed Yeasin, Majid Khan:
Do you see what I see?: designing a sensory substitution device to access non-verbal modes of communication. 10:1-10:8 - Shiri Azenkot, Nicole B. Lee:
Exploring the use of speech input by blind people on mobile devices. 11:1-11:8 - Kyle Rector, Cynthia L. Bennett, Julie A. Kientz:
Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise. 12:1-12:8 - Uran Oh, Shaun K. Kane, Leah Findlater:
Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures. 13:1-13:8 - Luz Rello, Ricardo Baeza-Yates:
Good fonts for dyslexia. 14:1-14:8 - Andrew Fowler, Brian Roark, Umut Orhan, Deniz Erdogmus, Melanie Fried-Oken:
Improved inference and autotyping in EEG-based BCI typing systems. 15:1-15:8 - Kotaro Hara, Shiri Azenkot, Megan Campbell, Cynthia L. Bennett, Vicki Le, Sean Pannella, Robert Moore, Kelly Minckler, Rochelle H. Ng, Jon Froehlich:
Improving public transit accessibility for blind riders by crowdsourcing bus stop landmark locations with Google street view. 16:1-16:8 - Jorge Gonçalves, Vassilis Kostakos, Simo Hosio, Evangelos Karapanos, Olga Lyra:
IncluCity: using contextual cues to raise awareness on environmental accessibility. 17:1-17:8 - Walter S. Lasecki, Phyo Thiha, Yu Zhong, Erin L. Brady, Jeffrey P. Bigham:
Answering visual questions with conversational crowd assistants. 18:1-18:8 - Shari Trewin, Calvin Swart, Donna Pettick:
Physical accessibility of touchscreen smartphones. 19:1-19:8 - Yu Zhong, Pierre J. Garrigues, Jeffrey P. Bigham:
Real time object scanning using a mobile phone and cloud-based visual search engine. 20:1-20:8 - Kristine Holbø, Silje Bøthun, Yngve Dahl:
Safe walking technology for people with dementia: what do they want? 21:1-21:8 - Shaun K. Kane, Meredith Ringel Morris, Jacob O. Wobbrock:
Touchplates: low-cost tactile overlays for visually impaired touch screen users. 22:1-22:8 - Hugo Nicolau, João Guerreiro, Tiago João Vieira Guerreiro, Luís Carriço:
UbiBraille: designing and evaluating a vibrotactile Braille-reading device. 23:1-23:8 - Nikola Banovic, Rachel L. Franz, Khai N. Truong, Jennifer Mankoff, Anind K. Dey:
Uncovering information needs for independent spatial learning for users who are visually impaired. 24:1-24:8 - Jan D. Smeddinck, Kathrin Maria Gerling, Saranat Tiemkeo:
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. 25:1-25:8 - Jennifer L. Davidson, Carlos Jensen:
What health topics older adults want to track: a participatory design study. 26:1-26:8 - Kathrin Maria Gerling, Regan L. Mandryk, Michael Kalyn:
Wheelchair-based game design for older adults. 27:1-27:8 - Michele A. Williams, Amy Hurst, Shaun K. Kane:
"Pray before you step out": describing personal and situational blind navigation behaviors. 28:1-28:8
Experience reports
- Torsten Felzer, Stephan Rinderknecht:
How someone with a neuromuscular disease experiences operating a PC (and how to successfully counteract that). 29:1-29:6 - Christian Vogler, Paula Tucker, Norman Williams:
Mixed local and remote participation in teleconferences from a deaf and hard of hearing perspective. 30:1-30:5
Posters and demos
- Keith Vertanen:
A collection of conversational AAC-like communications. 31:1-31:2 - Katherine Deibel:
A convenient heuristic model for understanding assistive technology adoption. 32:1-32:2 - Dhruv Jain, Akhil Jain, Rohan Paul, Akhila Komarika, M. Balakrishnan:
A path-guided audio based indoor navigation system for persons with visual impairment. 33:1-33:2 - Noboru Ohnishi, Tetsuya Matsumoto, Hiroaki Kudo, Yoshinori Takeuchi:
A system helping blind people to get character information in their surrounding environment. 34:1-34:2 - A. S. M. Iftekhar Anam, Mohammed Yeasin:
Accessibility in smartphone applications: what do we learn from reviews? 35:1-35:2 - Ryotaro Okada, Ikuko Yairi:
An indoor human behavior gathering system toward future support for visually impaired people. 36:1-36:2 - Luz Rello, Ricardo Baeza-Yates, Horacio Saggion, Clara Bayarri, Simone Diniz Junqueira Barbosa:
An iOS reader for people with dyslexia. 37:1-37:2 - Jared M. Batterman, Jonathan Schuett, Bruce N. Walker:
Auditory displays for accessible fantasy sports. 38:1-38:2 - Tyler J. Ferro, Dianne T. V. Pawluk:
Automatic image conversion to tactile graphic. 39:1-39:2 - Lourdes Morales Villaverde, Sean-Ryan Smith, Sri Kurniawan:
Brain-training software for stroke survivors. 40:1-40:2 - Huiying Shen, Owen Edwards, Joshua A. Miele, James M. Coughlan:
CamIO: a 3D computer vision system enabling audio/haptic interaction with physical objects by blind users. 41:1-41:2 - Shotaro Omori, Ikuko Eguchi Yairi:
Collaborative music application for visually impaired people with tangible objects on table. 42:1-42:2 - Kosuke Araki, Tetsuya Watanabe:
Comparison of reading accuracy between tactile pie charts and tactile band charts. 43:1-43:2 - Diana Molero Martin, Robert Laird, Faustina Hwang, Christos Salis:
Computerized short-term memory treatment for older adults with aphasia: feedback from clinicians. 44:1-44:2 - Rebecca Perkins Harrington, Gregg C. Vanderheiden:
Crowd caption correction (CCC). 45:1-45:2 - Michele A. Williams, Kathryn Ringland, Amy Hurst:
Designing an accessible clothing tag system for people with vision impairments. 46:1-46:2 - Huimin Qian, Ravi Kuber, Andrew Sears:
Developing tactile icons to support mobile users with situationally-induced impairments and disabilities. 47:1-47:2 - Amine Awada, Youssef Bou Issa, Joe Tekli, Richard Chbeir:
Evaluation of touch screen vibration accessibility for blind users. 48:1-48:2 - Sekou L. Remy:
Extending access to personalized verbal feedback about robots for programming students with visual impairments. 49:1-49:2 - Kirk Norman, Yevgeniy Arber, Ravi Kuber:
How accessible is the process of web interface design? 51:1-51:2 - Patrick Carrington, Amy Hurst, Shaun K. Kane:
How power wheelchair users choose computing devices. 52:1-52:2 - Blaithin Gallagher, Helen Petrie:
Initial results from a critical review of research on technology for older and disabled people. 53:1-53:2 - Dustin W. Adams, Tory Gallagher, Alexander Ambard, Sri Kurniawan:
Interviewing blind photographers: design insights for a smartphone application. 54:1-54:2 - Rachel Menzies, Daniel Herron, Lesley Scott, Ruth Freeman, Annalu Waller:
Involving clinical staff in the design of a support tool improve dental communication for patients with intellectual disabilities. 55:1-55:2 - Walter S. Lasecki, Christopher D. Miller, Raja S. Kushalnagar, Jeffrey P. Bigham:
Real-time captioning by non-experts with legion scribe. 56:1-56:2 - Robert G. Smith, Brian Nolan:
Manual evaluation of synthesised sign language avatars. 57:1-57:2 - Cynthia Putnam, Jinghui Cheng:
Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care. 58:1-58:2 - Silvia Rodríguez Vázquez, Anton Bolfing:
Multilingual website assessment for accessibility: a survey on current practices. 59:1-59:2 - Xiao (Cosmo) Zhang, Kan Fang, Gregory Francis:
Optimization of switch keyboards. 60:1-60:2 - Eric Velleman, Thea van der Geest:
Page sample size in web accessibility testing: how many pages is enough? 61:1-61:2 - Márcio Oyamada, Jorge Bidarra, Clodis Boscarioli:
PlatMult: a multisensory platform with web accessibility features for low vision users. 62:1-62:2 - Jackson Feijó Filho, Thiago Valle, Wilson Prata:
PuffText: a voiceless and touchless text entry solution for mobile phones. 63:1-63:2 - Xiao Xiong, Jon A. Sanford:
SlideType: universal design text-entry interface for touchscreen devices. 64:1-64:2 - Takahiro Miura, Ken-ichiro Yabu, Masatsugu Sakajiri, Mari Ueda, Junya Suzuki, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube:
Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment. 65:1-65:2 - Mark Rejhon, Christian Vogler, Norman Williams, Gunnar Hellström:
Standardization of real-time text in instant messaging. 66:1-66:2 - Matt Wheeler, Flynn Wolf, Ravi Kuber:
Supporting augmented and alternative communication using a low-cost gestural device. 67:1-67:2 - YooJin Kim, Nita Sutreja, Jon Froehlich, Leah Findlater:
Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis. 68:1-68:2 - Keith Vertanen, Haythem Memmi, Per Ola Kristensson:
The feasibility of eyes-free touchscreen keyboard typing. 69:1-69:2 - Gregg C. Vanderheiden, Jutta Treviranus, Amrish O. Chourasia:
The global public inclusive infrastructure (GPII). 70:1-70:3 - João Guerreiro, Daniel Gonçalves, Diogo Marques, Tiago João Guerreiro, Hugo Nicolau, Kyle Montague:
The today and tomorrow of Braille learning. 71:1-71:2 - Adam J. Sporka, Ben L. Carson, Paul Nauert, Sri Hastuti Kurniawan:
Toward accessible technology for music composers and producers with motor disabilities. 72:1-72:2 - Abeer S. Bayousuf, Hend S. Al-Khalifa, AbdulMalik S. Al-Salman:
Towards the development of haptic-based interface for teaching visually impaired arabic handwriting. 73:1-73:2 - Amaia Aizpurua, Myriam Arrue, Markel Vigo:
Uncovering the role of expectations on perceived web accessibility. 74:1-74:2 - Lauren R. Milne, Cynthia L. Bennett, Richard E. Ladner:
VBGhost: a braille-based educational smartphone game for children. 75:1-75:2 - Xiujuan Chai, Guang Li, Xilin Chen, Ming Zhou, Guobin Wu, Hanjing Li:
VisualComm: a tool to support communication between deaf and hearing persons with the Kinect. 76:1-76:2 - Helen Petrie, Sorachai Kamollimsakul, Christopher Power:
Web accessibility for older adults: effects of line spacing and text justification on reading web pages. 77:1-77:2 - Yee Chieh "Denise" Chew, Bruce N. Walker:
What did you say?: visually impaired students using bonephones in math class. 78:1-78:2
Student competition posters
- Louis Li:
Adaptive click-and-cross: an interaction technique for users with impaired dexterity. 79:1-79:2 - Eunjeong Ko:
Blind guidance system using situation information and activity-based instruction. 80:1-80:2
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