


default search action
17th IDC 2018: Trondheim, Norway
- Michail N. Giannakos, Letizia Jaccheri, Monica Divitini:

Proceedings of the 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, June 19-22, 2018. ACM 2018
Keynote addresses
- Pierre Dillenbourg:

Germane robots. 1-2 - Kori Inkpen:

Capturing the everyday magic of play. 3-4 - Alf Inge Wang:

Teaching children through innovation: experiences from EduApp4Syria and kahoot! 5-6
Mixed reality and playful environments
- Laura Malinverni, Cristina Valero, Marie-Monique Schaper

, Narcís Parés
:
A conceptual framework to compare two paradigms of augmented and mixed reality experiences. 7-18 - Anna Lisa Martin-Niedecken

:
Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet". 19-30 - Panagiotis Apostolellis, Marjee Chmiel, Doug A. Bowman:

"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games. 31-42 - Yudan Ma

, Tilde Bekker, Xipei Ren, Jun Hu
, Steven Vos:
Effects of playful audio augmentation on teenagers' motivations in cooperative physical play. 43-54
Designing together
- Daniel Fitton, Janet C. Read, Gavin Sim, Brendan Cassidy

:
Co-designing voice user interfaces with teenagers in the context of smart homes. 55-66 - Priya Kumar

, Jessica Vitak
, Marshini Chetty, Tamara L. Clegg, Jonathan Yang, Brenna McNally, Elizabeth Bonsignore
:
Co-designing online privacy-related games and stories with children. 67-79 - Netta Iivari, Marianne Kinnula

, Tonja Molin-Juustila:
You have to start somewhere: initial meanings making in a design and making project. 80-92 - Nitin "Nick" Sawhney

, Cleve Graver, Emily Breitkopf:
Audio journaling for self-reflection and assessment among teens in participatory media programs. 93-105
Designing for different abilities
- Cara Wilson, Margot Brereton

, Bernd Ploderer
, Laurianne Sitbon
:
MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionary. 106-118 - Adam Hair

, Penelope Monroe, Beena Ahmed
, Kirrie J. Ballard
, Ricardo Gutierrez-Osuna:
Apraxia world: a speech therapy game for children with speech sound disorders. 119-131 - Shaun K. Kane, Varsha Koushik

, Annika Muehlbradt
:
Bonk: accessible programming for accessible audio games. 132-142
Tangible interaction and toys
- Stéphanie Fleck, Charlotte Baraudon, Jérémy Frey

, Thibault Lainé, Martin Hachet:
"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren. 143-156 - Ofir Sadka, Hadas Erel

, Andrey Grishko, Oren Zuckerman:
Tangible interaction in parent-child collaboration: encouraging awareness and reflection. 157-169 - Bieke Zaman, Maarten Van Mechelen

, Lizzy Bleumers:
When toys come to life: considering the internet of toys from an animistic design perspective. 170-180 - Amanda K. Yung, Zhiyuan Li, Daniel Ashbrook

:
Printy3D: in-situ tangible three-dimensional design for augmented fabrication. 181-194
Child-robot interaction
- Elmira Yadollahi

, Wafa Johal
, Ana Paiva
, Pierre Dillenbourg:
When deictic gestures in a robot can harm child-robot collaboration. 195-206 - Jacqueline M. Kory Westlund, Hae Won Park, Randi Williams, Cynthia Breazeal:

Measuring young children's long-term relationships with social robots. 207-218 - Thibault Asselborn, Arzu Guneysu Ozgur

, Khalil Mrini, Elmira Yadollahi
, Ayberk Ozgur, Wafa Johal
, Pierre Dillenbourg:
Bringing letters to life: handwriting with haptic-enabled tangible robots. 219-230 - Stefania Druga

, Randi Williams, Hae Won Park, Cynthia Breazeal:
How smart are the smart toys?: children and parents' agent interaction and intelligence attribution. 231-240
Learning and literacy
- Sana Maqsood, Christine Mekhail, Sonia Chiasson:

A day in the life of jos: a web-based game to increase children's digital literacy. 241-252 - Priyashri Kamlesh Sridhar, Samantha W. T. Chan

, Suranga Nanayakkara:
Going beyond performance scores: understanding cognitive-affective states in kindergarteners. 253-265 - Kelly Mills, Elizabeth Bonsignore

, Tamara L. Clegg, June Ahn
, Jason C. Yip, Daniel Pauw, Lautaro Cabrera, Kenna Hernly, Caroline Pitt
:
Designing to illuminate children's scientific funds of knowledge through social media sharing. 266-277 - Anthony Trory

, Kate Howland, Judith Good
:
Designing for concreteness fading in primary computing. 278-288 - Junnan Yu

, Ricarose Roque:
A survey of computational kits for young children. 289-299
Communication, emotion and engagement
- Svetlana Yarosh

, Stryker Thompson, Kathleen Watson, Alice Chase, Ashwin Senthilkumar, Ye Yuan
, A. J. Bernheim Brush:
Children asking questions: speech interface reformulations and personification preferences. 300-312 - Pauline Gourlet:

Children's conversation with experience: making emotional imprints. 313-324 - Sumita Sharma

, Pekka Kallioniemi, Tomi Heimonen, Jaakko Hakulinen
, Markku Turunen
, Tuuli Keskinen
:
Overcoming socio-technical challenges for cross-cultural collaborative applications. 325-336 - Yi Cheng, Kate Yen, Yeqi Chen, Sijin Chen, Alexis Hiniker

:
Why doesn't it work?: voice-driven interfaces and young children's communication repair strategies. 337-348
Notes (short papers)
- Yasemin Dönmez, Naz A. G. Z. Börekçi, Mathieu Gielen

:
"Wow he is talking!": a study on intrinsic motivations for child-robotic toy interactions. 349-356 - Sarah M. Diesburg

, C. Adam Feldhaus, Coved Oswald, Cole Boudreau, Beau Brown:
Evaluating elementary student interaction with ubiquitous touch projection technology. 357-364 - Anneli Hershman, Juliana Nazare, Jie Qi, Martin Saveski, Deb Roy, Mitchel Resnick:

Light it up: using paper circuitry to enhance low-fidelity paper prototypes for children. 365-372 - Ying-Yu Chen, Kelda Baljon, Bonnie Tran, Daniela K. Rosner, Alexis Hiniker

:
The stamp plate and the kicking chair: playful productivity for mealtime in preschools. 373-380 - Helvi Itenge-Wheeler

, Heike Winschiers-Theophilus
, Alessandro Soro, Margot Brereton
:
Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library. 381-388 - Hyunjoo Oh, Sherry Hsi

, Michael Eisenberg, Mark D. Gross:
Paper mechatronics: present and future. 389-395 - Selina Schepers, Katrien Dreessen

, Bieke Zaman:
Fun as a user gain in participatory design processes involving children: a case study. 396-404 - Michelle Ichinco, Caitlin Kelleher:

Semi-automatic suggestion generation for young novice programmers in an open-ended context. 405-412 - Amani Indunil Soysa, Abdullah Al Mahmud

, Blair Kuys
:
Co-designing tablet computer applications with Sri Lankan practitioners to support children with ASD. 413-419 - Javier Gómez

, Letizia Jaccheri
, Juan Carlos Torrado
, Germán Montoro
:
Leo con lula, introducing global reading methods to children with ASD. 420-426 - Suleman Shahid:

Computer mediated playful interactions: investigating how variations in the level of gaze affect children's gameplay. 427-433 - Greg Walsh

:
Towards equity and equality in American co-design: a case study. 434-440 - Janet C. Read, Matthew Horton, Suzanne Clarke, Rhia Jones, Dan Fitton, Gavin Sim:

Designing for the 'at home' experience of parents and children with tablet games. 441-448 - Shruti Dhariwal:

Scratch memories: a visualization tool for children to celebrate and reflect on their creative trajectories. 449-455 - Netta Iivari, Kari Kuutti:

Critical design in interaction design and children: impossible, inappropriate or critical imperative? 456-464
Art installations and demonstrations
- Irina Bjerkvold, Sabina Niewiadomska, Giovanni Pignoni, Yijie Zhou:

Interaction design project encouraging contact between elderly and children. 465-470 - Martin Palmer, Bella da Silva Buxbom, Jørgen J. Wassvik:

Deceptive cadence an interactive artwork for cooperative play. 471-474 - Connie Xiao, Jasmine Doan:

Tree it: a tangible user interface for constructing the sample space. 475-479 - Daniela Vainer, Andrew Utter:

Tingets: a system for young students to communicate and reflect. 480-483 - Laura Boffi

:
The storytellers project. 485-488 - José Cerqueira, Bárbara Cleto

, João Martinho Moura
, Cristina Sylla
:
Visualizing platonic solids with augmented reality. 489-492 - Kritphong Mongkhonvanit

, Claire Jia Yi Zau, Chris Proctor
, Paulo Blikstein
:
Testudinata: a tangible interface for exploring functional programming. 493-496 - Allison Merz, Annie Hu, Tracey Lin:

ClipWorks: a tangible interface for collaborative video editing. 497-500 - Kelly L. Boles

, Livia Macedo, Chris Proctor
, Paulo Blikstein
:
Manipul8: an interactive experience to inspire pattern-based algebraic thinking and representational fluency. 501-504 - Paulo Blikstein

, Jenny Han, Kylie Jue, Aashna Shroff:
domino: mobile phones as accessible microcontrollers. 505-508 - Sindre B. Skaraas, Javier Gómez

, Letizia Jaccheri
:
Tappetina's empathy game: a playground of storytelling and emotional understanding. 509-512 - Anna Jordan-Douglass, Vishesh Kumar, Peter J. Woods

:
Exploring computational thinking through collaborative problem solving and audio puzzles. 513-516 - Javier Gómez

, Juan Carlos Torrado
, Germán Montoro
:
AssisT-task: a smartphone application to support people with cognitive disabilities in their daily life activities. 517-520 - Sharon De La Cruz, Aatish Bhatia:

Paper piano: making circuits with everyday things. 521-524 - Dana Kralicek, Swati Shelar

, Lisa von Rabenau, Paulo Blikstein
:
Inside out: teaching empathy and social-emotional skills. 525-528 - Amanda Boone, Eileen Rivera, Jacob Wolf:

Patchwork: an expressive e-textile construction kit. 529-532
Work in progress/late breaking
- Nikoleta Yiannoutsou

, Rose Johnson, Sara Price
:
Exploring how children interact with 3D shapes using haptic technologies. 533-538 - Sumbal Maqsood, Robert Biddle, Sana Maqsood, Sonia Chiasson:

An exploratory study of children's online password behaviours. 539-544 - Marie Boden

, Bianca Pretorius, Ben Matthews
, Stephen Viller
:
DBugs: large-scale artefacts for collaborative computer programming. 545-550 - Yoav Bergner

, Ofer Chen:
Deep making: curricular modules for transferable content-knowledge and scientific literacy in makerspaces and FabLabs. 551-556 - Clare Cullen, Oussama Metatla

:
Multisensory storytelling: a co-design study with children with mixed visual abilities. 557-562 - Tom Hitron, Iddo Wald

, Hadas Erel
, Oren Zuckerman:
Introducing children to machine learning concepts through hands-on experience. 563-568 - Pedro R. Ribeiro

, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla
, Wolfgang Müller:
Empowering children to author digital media effects for reader's theatre. 569-574 - Denise Powell, Peter Gyory, Ricarose Roque, Annie Bruns:

The telling board: an interactive storyboarding tool for children. 575-580 - Oghenemaro Anuyah, Jerry Alan Fails, Maria Soledad Pera

:
Investigating query formulation assistance for children. 581-586 - Ioli Campos

, André Sardo:
Teaching news literacy to children with digital games. 587-592 - Ji Youn Shin, Jacob Kedroske, Rebecca Vue, Roshun Sankaran, Dima Chaar, Tracey Churay, Sung Won Choi:

Design considerations for family-centered health management: preliminary findings with pediatric BMT patients. 593-598 - Netta Ofer, Hadas Erel

, Idan David, Tom Hitron, Oren Zuckerman:
A little bit of coding goes a long way: effects of coding on outdoor play. 599-604 - Fabio Campos

, Leiny Garcia:
Fostering civic engagement through native maps: a preliminary study. 605-610 - Qiao Jin

, Danli Wang, Xiaozhou Deng, Nan Zheng, Steve C. Chiu:
AR-maze: a tangible programming tool for children based on AR technology. 611-616 - Michael Soenthorn Speek, Maarten Van Mechelen

:
Storytelling shapes: a toolkit to enable children to express their needs and wishes. 619-624 - Randi Williams, Christian Vázquez-Machado, Stefania Druga

, Cynthia Breazeal, Pattie Maes:
"My doll says it's ok": a study of children's conformity to a talking doll. 625-631 - Saad Jamal, Meher Fatima Zaidi, Suleman Shahid, Mehr-un-Nisa Arif Kitchlew:

Eliciting social biases in children using tangible games. 632-637 - Tiffanie R. Smith, Juan E. Gilbert

:
Dancing to design: a gesture elicitation study. 638-643 - Alpay Sabuncuoglu

, Merve Erkaya, Oguz Turan Buruk
, Tilbe Göksun
:
Code notes: designing a low-cost tangible coding tool for/with children. 644-649 - Asnat R. Zohar, Sharona T. Levy:

"Should I answer what the atom feels?": learning about forces in chemical bonding using ELI-chem simulation. 650-656 - Duri Long

, Hannah Guthrie, Brian Magerko:
Don't steal my balloons: designing for musical adult-child ludic engagement. 657-662 - Eva Eriksson

, Olof Torgersson
, Annika Melin:
Plan&do: a technology probe supporting children with intellectual disabilities in leisure activities. 663-668 - Maarten Van Mechelen

, Alice Schut
, Mathieu Gielen, Remke Klapwijk
:
Developing children's empathy in co-design activities: a pilot case study. 669-674 - Gabriela T. Richard, Sagun Giri, Zachary A. McKinley, Robert William Ashley:

Blended making: multi-interface designs and e-crafting with elementary and middle school youth. 675-680 - Alexander Berman, Elizabeth Deuermeyer, Beth Nam, Sharon Lynn Chu, Francis K. H. Quek:

Exploring the 3D printing process for young children in curriculum-aligned making in the classroom. 681-686 - Marianthi Grizioti

, Chronis Kynigos:
Game modding for computational thinking: an integrated design approach. 687-692 - Grace Ataguba:

Maintaining long-distance relationships with children: exploring autobiographical designs and life logging. 693-698
Workshops and courses
- Wolmet Barendregt

, Tilde Bekker
, Peter Börjesson, Eva Eriksson
, Asimina Vasalou
, Olof Torgersson
:
Intermediate-level knowledge in child-computer interaction. 699-704 - Jerry Alan Fails, Maria Soledad Pera

, Natalia Kucirkova
, Franca Garzotto
:
International and interdisciplinary perspectives on children & recommender systems (KidRec). 705-712 - Eva-Sophie Katterfeldt, Nadine Dittert, Heidi Schelhowe, Yasmin B. Kafai, Letizia Jaccheri

, Javier Gomez Escribano
:
Sustaining girls' participation in STEM, gaming and making. 713-719 - Vicky Charisi, Alyssa M. Alcorn

, James Kennedy, Wafa Johal
, Paul Baxter, Chronis Kynigos:
The near future of children's robotics. 720-727 - Ken Kahn, Calkin Suero Montero

, Christian Voigt
:
STEAM learning in formal and informal settings via craft and maker projects. 728-733 - Alejandro Catalá

, Cristina Sylla
, Mariët Theune
, Eva Brooks
, Janet C. Read:
Rethinking children's co-creation processes beyond the design of TUIs. 733-740 - Nikolaos M. Avouris, Christos Sintoris

, Nikoleta Yiannoutsou
:
Design guidelines for location-based mobile games for learning. 741-744 - Janet C. Read:

Doing research with children: a child computer interaction perspective. 745-747
Panel
- Christopher Frauenberger

, Alissa Nicole Antle, Monica Landoni
, Janet C. Read, Jerry Alan Fails:
Ethics in interaction design and children: a panel and community dialogue. 748-752
Research and design competition
- Betsy Garwood, Nick Labate, Imana Onipe, Brian Tran:

Create: a platform for pre-adolescent creativity and collaborative play. 753-756 - Ashley Griffith, Fredric Vigne, Jack McCormick, Shannon Kovach:

Culture box: education app on the world through history and time. 757-760 - Ellie Bates, Kristy Evers, Lee Leewis, Jenny Zhou, Asimina Vasalou

, Vali Lalioti
, Kandase Augustin:
The bits & atoms of play: critical engagements with intercultural meaning making. 761-764

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














