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Image and Geometry Processing for 3-D Cinematography 2010
- Rémi Ronfard, Gabriel Taubin:
Image and Geometry Processing for 3-D Cinematography. Geometry and Computing 5, Springer 2010, ISBN 978-3-642-12391-7 - Rémi Ronfard, Gabriel Taubin:
Image and Geometry Processing for 3-D Cinematography: An Introduction. 1-8 - Frédéric Devernay
, Paul A. Beardsley:
Stereoscopic Cinema. 11-51 - Masayuki Tanimoto:
Free-Viewpoint Television. 53-76 - Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham A. Thomas:
Free-Viewpoint Video for TV Sport Production. 77-106 - Bennett Wilburn:
Challenges for Multi-View Video Capture. 107-123 - Christian Theobalt
, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, Sebastian Thrun:
Performance Capture from Multi-View Video. 127-149 - Yasutaka Furukawa, Jean Ponce:
Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration. 151-169 - Tatsuhisa Yamaguchi, Hiromasa Yoshimoto
, Takashi Matsuyama:
Cell-Based 3D Video Capture Method with Active Cameras. 171-191 - Yasutaka Furukawa, Jean Ponce:
Dense 3D Motion Capture from Synchronized Video Streams. 193-211 - Dana Cobzas, Cameron Upright, Martin Jägersand:
Wavelet-Based Inverse Light and Reflectance from Images of a Known Object. 215-238 - Takeshi Takai, Susumu Iino, Atsuto Maki, Takashi Matsuyama:
3-D Lighting Environment Estimation with Shading and Shadows. 239-257 - Martin Eisemann, Timo Stich, Marcus A. Magnor:
3-D Cinematography with Approximate or No Geometry. 259-284 - Martin Jägersand, Neil Birkbeck, Dana Cobzas:
View Dependent Texturing Using a Linear Basis. 285-305
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