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@incollection{DBLP:books/sp/10/CobzasUJ10, author = {Dana Cobzas and Cameron Upright and Martin J{\"{a}}gersand}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Wavelet-Based Inverse Light and Reflectance from Images of a Known Object}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {215--238}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_10}, doi = {10.1007/978-3-642-12392-4\_10}, timestamp = {Tue, 16 May 2017 14:03:13 +0200}, biburl = {https://dblp.org/rec/books/sp/10/CobzasUJ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/DevernayB10, author = {Fr{\'{e}}d{\'{e}}ric Devernay and Paul A. Beardsley}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Stereoscopic Cinema}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {11--51}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_2}, doi = {10.1007/978-3-642-12392-4\_2}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/DevernayB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/EisemannSM10, author = {Martin Eisemann and Timo Stich and Marcus A. Magnor}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {3-D Cinematography with Approximate or No Geometry}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {259--284}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_12}, doi = {10.1007/978-3-642-12392-4\_12}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/EisemannSM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/FurukawaP10, author = {Yasutaka Furukawa and Jean Ponce}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {151--169}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_7}, doi = {10.1007/978-3-642-12392-4\_7}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/FurukawaP10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/FurukawaP10a, author = {Yasutaka Furukawa and Jean Ponce}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Dense 3D Motion Capture from Synchronized Video Streams}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {193--211}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_9}, doi = {10.1007/978-3-642-12392-4\_9}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/FurukawaP10a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/HiltonGKGT10, author = {Adrian Hilton and Jean{-}Yves Guillemaut and Joe Kilner and Oliver Grau and Graham A. Thomas}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Free-Viewpoint Video for {TV} Sport Production}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {77--106}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_4}, doi = {10.1007/978-3-642-12392-4\_4}, timestamp = {Fri, 19 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/HiltonGKGT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/JagersandBC10, author = {Martin J{\"{a}}gersand and Neil Birkbeck and Dana Cobzas}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {View Dependent Texturing Using a Linear Basis}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {285--305}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_13}, doi = {10.1007/978-3-642-12392-4\_13}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/JagersandBC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/RonfardT10, author = {R{\'{e}}mi Ronfard and Gabriel Taubin}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Image and Geometry Processing for 3-D Cinematography: An Introduction}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {1--8}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_1}, doi = {10.1007/978-3-642-12392-4\_1}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/RonfardT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/TakaiIMM10, author = {Takeshi Takai and Susumu Iino and Atsuto Maki and Takashi Matsuyama}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {3-D Lighting Environment Estimation with Shading and Shadows}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {239--257}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_11}, doi = {10.1007/978-3-642-12392-4\_11}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/TakaiIMM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/Tanimoto10, author = {Masayuki Tanimoto}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Free-Viewpoint Television}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {53--76}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_3}, doi = {10.1007/978-3-642-12392-4\_3}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/Tanimoto10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/TheobaltASST10, author = {Christian Theobalt and Edilson de Aguiar and Carsten Stoll and Hans{-}Peter Seidel and Sebastian Thrun}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Performance Capture from Multi-View Video}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {127--149}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_6}, doi = {10.1007/978-3-642-12392-4\_6}, timestamp = {Wed, 14 Jun 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/TheobaltASST10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/Wilburn10, author = {Bennett Wilburn}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Challenges for Multi-View Video Capture}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {107--123}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_5}, doi = {10.1007/978-3-642-12392-4\_5}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/Wilburn10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/10/YamaguchiYM10, author = {Tatsuhisa Yamaguchi and Hiromasa Yoshimoto and Takashi Matsuyama}, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Cell-Based 3D Video Capture Method with Active Cameras}, booktitle = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, pages = {171--191}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4\_8}, doi = {10.1007/978-3-642-12392-4\_8}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/10/YamaguchiYM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@book{DBLP:books/sp/cinema2010, editor = {R{\'{e}}mi Ronfard and Gabriel Taubin}, title = {Image and Geometry Processing for 3-D Cinematography}, series = {Geometry and Computing}, volume = {5}, publisher = {Springer}, year = {2010}, url = {https://doi.org/10.1007/978-3-642-12392-4}, doi = {10.1007/978-3-642-12392-4}, isbn = {978-3-642-12391-7}, timestamp = {Tue, 16 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/cinema2010.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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