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@incollection{DBLP:books/sp/10/CobzasUJ10,
  author       = {Dana Cobzas and
                  Cameron Upright and
                  Martin J{\"{a}}gersand},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Wavelet-Based Inverse Light and Reflectance from Images of a Known
                  Object},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {215--238},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_10},
  doi          = {10.1007/978-3-642-12392-4\_10},
  timestamp    = {Tue, 16 May 2017 14:03:13 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/CobzasUJ10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/DevernayB10,
  author       = {Fr{\'{e}}d{\'{e}}ric Devernay and
                  Paul A. Beardsley},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Stereoscopic Cinema},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {11--51},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_2},
  doi          = {10.1007/978-3-642-12392-4\_2},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/DevernayB10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/EisemannSM10,
  author       = {Martin Eisemann and
                  Timo Stich and
                  Marcus A. Magnor},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {3-D Cinematography with Approximate or No Geometry},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {259--284},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_12},
  doi          = {10.1007/978-3-642-12392-4\_12},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/EisemannSM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/FurukawaP10,
  author       = {Yasutaka Furukawa and
                  Jean Ponce},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera
                  Calibration},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {151--169},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_7},
  doi          = {10.1007/978-3-642-12392-4\_7},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/FurukawaP10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/FurukawaP10a,
  author       = {Yasutaka Furukawa and
                  Jean Ponce},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Dense 3D Motion Capture from Synchronized Video Streams},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {193--211},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_9},
  doi          = {10.1007/978-3-642-12392-4\_9},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/FurukawaP10a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/HiltonGKGT10,
  author       = {Adrian Hilton and
                  Jean{-}Yves Guillemaut and
                  Joe Kilner and
                  Oliver Grau and
                  Graham A. Thomas},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Free-Viewpoint Video for {TV} Sport Production},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {77--106},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_4},
  doi          = {10.1007/978-3-642-12392-4\_4},
  timestamp    = {Fri, 19 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/HiltonGKGT10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/JagersandBC10,
  author       = {Martin J{\"{a}}gersand and
                  Neil Birkbeck and
                  Dana Cobzas},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {View Dependent Texturing Using a Linear Basis},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {285--305},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_13},
  doi          = {10.1007/978-3-642-12392-4\_13},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/JagersandBC10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/RonfardT10,
  author       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Image and Geometry Processing for 3-D Cinematography: An Introduction},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {1--8},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_1},
  doi          = {10.1007/978-3-642-12392-4\_1},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/RonfardT10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/TakaiIMM10,
  author       = {Takeshi Takai and
                  Susumu Iino and
                  Atsuto Maki and
                  Takashi Matsuyama},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {3-D Lighting Environment Estimation with Shading and Shadows},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {239--257},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_11},
  doi          = {10.1007/978-3-642-12392-4\_11},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/TakaiIMM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/Tanimoto10,
  author       = {Masayuki Tanimoto},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Free-Viewpoint Television},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {53--76},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_3},
  doi          = {10.1007/978-3-642-12392-4\_3},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/Tanimoto10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/TheobaltASST10,
  author       = {Christian Theobalt and
                  Edilson de Aguiar and
                  Carsten Stoll and
                  Hans{-}Peter Seidel and
                  Sebastian Thrun},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Performance Capture from Multi-View Video},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {127--149},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_6},
  doi          = {10.1007/978-3-642-12392-4\_6},
  timestamp    = {Wed, 14 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/TheobaltASST10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/Wilburn10,
  author       = {Bennett Wilburn},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Challenges for Multi-View Video Capture},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {107--123},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_5},
  doi          = {10.1007/978-3-642-12392-4\_5},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/Wilburn10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/10/YamaguchiYM10,
  author       = {Tatsuhisa Yamaguchi and
                  Hiromasa Yoshimoto and
                  Takashi Matsuyama},
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Cell-Based 3D Video Capture Method with Active Cameras},
  booktitle    = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  pages        = {171--191},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4\_8},
  doi          = {10.1007/978-3-642-12392-4\_8},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/10/YamaguchiYM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@book{DBLP:books/sp/cinema2010,
  editor       = {R{\'{e}}mi Ronfard and
                  Gabriel Taubin},
  title        = {Image and Geometry Processing for 3-D Cinematography},
  series       = {Geometry and Computing},
  volume       = {5},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12392-4},
  doi          = {10.1007/978-3-642-12392-4},
  isbn         = {978-3-642-12391-7},
  timestamp    = {Tue, 16 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/cinema2010.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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