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Publication search results
found 29 matches
- 2014
- Elena G. Bertozzi:
The Feeling of Being Hunted: Pleasures and Potentialities of Predation Play. Games Cult. 9(6): 429-441 (2014) - Nikki Kim Boots, Johannes Strobel:
Equipping the Designers of the Future: Best Practices of Epistemic Video Game Design. Games Cult. 9(3): 167-181 (2014) - Benjamin Burroughs:
Facebook and FarmVille: A Digital Ritual Analysis of Social Gaming. Games Cult. 9(3): 151-166 (2014) - Marcus Carter, Martin Gibbs, Mitchell Harrop:
Drafting an Army: The Playful Pastime of Warhammer 40, 000. Games Cult. 9(2): 122-147 (2014) - Shira Chess:
Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games. Games Cult. 9(6): 417-428 (2014) - M. J. Clarke:
Branded Worlds and Contracting Galaxies: The Case of Star Wars Galaxies. Games Cult. 9(3): 203-224 (2014) - Theresa Claire Devine, William Andrew Presnell, Samuel Miller:
Games as Art and Kant's Moral Dilemma: What Can Ethical Theory Reveal About the Role of the Game Designer as Artist? Games Cult. 9(4): 277-310 (2014) - Nico Dicecco, Julia Helen Lane:
Choose Your Own Disruption: Clown, Adaptation, and Play. Games Cult. 9(6): 503-516 (2014) - Young Yim Doh, Leo Sang-Min Whang:
From Separation to Integration: Identity Development of Korean Adult Players in Online Game World. Games Cult. 9(1): 30-57 (2014) - Maxwell Foxman, Michelle Forelle:
Electing to Play: MTV's Fantasy Election and Changes in Political Engagement Through Gameplay. Games Cult. 9(6): 454-467 (2014) - Mathias Fuchs:
Ludoarchaeology. Games Cult. 9(6): 528-538 (2014) - Robert M. Geraci, Nat Recine:
Enlightening the Galaxy: How Players Experience Political Philosophy in Star Wars: The Old Republic. Games Cult. 9(4): 255-276 (2014) - Michael Hitchens, Bronwin Patrickson, Sherman Young:
Reality and Terror, the First-Person Shooter in Current Day Settings. Games Cult. 9(1): 3-29 (2014) - Margaret de Larios, John T. Lang:
Pluralistic Ignorance in Virtually Assembled Peers: The Case of World of Warcraft. Games Cult. 9(2): 102-121 (2014) - Peter McDonald:
For Every to There Is a fro: Interpreting Time, Rhythm, and Gesture in Play. Games Cult. 9(6): 480-490 (2014) - Casey O'Donnell:
On Balinese Cockfights: Deeply Extending Play. Games Cult. 9(6): 406-416 (2014) - Joseph Packer:
What Makes an Orc? Racial Cosmos and Emergent Narrative in World of Warcraft. Games Cult. 9(2): 83-101 (2014) - Ri Pierce-Grove:
Pressing Play: Digital Game Techniques and Interactive Art. Games Cult. 9(6): 468-479 (2014) - Nathaniel D. Poor, Marko M. Skoric:
Death of a Guild, Birth of a Network: Online Community Ties Within and Beyond Code. Games Cult. 9(3): 182-202 (2014) - Marcus Schulzke:
The Critical Power of Virtual Dystopias. Games Cult. 9(5): 315-334 (2014) - Soonhwa Seok, Boaventura DaCosta:
Distinguishing Addiction From High Engagement: An Investigation Into the Social Lives of Adolescent and Young Adult Massively Multiplayer Online Game Players. Games Cult. 9(4): 227-254 (2014) - Lorenzo Servitje:
Digital Mortification of Literary Flesh: Computational Logistics and Violences of Remediation in Visceral Games' Dante's Inferno. Games Cult. 9(5): 368-388 (2014) - Kathryn Thompson:
"No One Cares, Apostolate": What Social Cheating Reveals. Games Cult. 9(6): 491-502 (2014) - Aaron Trammell, Anne Gilbert:
Extending Play to Critical Media Studies. Games Cult. 9(6): 391-405 (2014) - Rowan Tulloch:
The Construction of Play: Rules, Restrictions, and the Repressive Hypothesis. Games Cult. 9(5): 335-350 (2014) - Graig Uhlin:
Playing in the Gif(t) Economy. Games Cult. 9(6): 517-527 (2014) - Zoe Ann Wendler:
"Who Am I?": Rhetoric and Narrative Identity in the Portal Series. Games Cult. 9(5): 351-367 (2014) - Carlin Wing:
Hitting Walls (v. XXVIII): Captured Play. Games Cult. 9(6): 442-453 (2014) - Samuel Zakowski:
Time and Temporality in the Mass Effect Series: A Narratological Approach. Games Cult. 9(1): 58-79 (2014)
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retrieved on 2024-05-11 14:42 CEST from data curated by the dblp team
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