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Publication search results
found 62 matches
- 2015
- Augusto Baffa, Marcus Poggi, Bruno Feijó:
Adaptive Automated Storytelling Based on Audience Response. ICEC 2015: 45-58 - Sofya Baskin, Sharon Anavi-Goffer, Anna Zamansky:
Serious Games: Is Your User Playing or Hunting? ICEC 2015: 475-481 - Agnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi 'bgt' Suovuo, Jouni Smed:
Three Apps for Shooting Sports: The Design, Development, and Deployment. ICEC 2015: 329-342 - Anne Berit Kigen Bjering, Marikken Høiseth, Ole Andreas Alsos:
Gamification and Family Housework Applications. ICEC 2015: 209-223 - Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. ICEC 2015: 169-181 - Licia Calvi:
The Role of Embarrassment to Shape Public Interactions. ICEC 2015: 391-398 - Maira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg:
Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games. ICEC 2015: 578-580 - Vojtech Cerny, Filip Dechterenko:
Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach. ICEC 2015: 261-271 - Christopher Helf, Patrick Zwickl, Helmut Hlavacs, Peter Reichl:
Towards a Framework for Gamification-Based Intervention Mapping in mHealth. ICEC 2015: 508-513 - Giovanni A. Cignoni, Leonora Cappellini, Tommaso Mongelli:
Games, from Engaging to Understanding: A Perspective from a Museum of Computing Machinery. ICEC 2015: 439-444 - Claire Dormann:
A Battle of Wit: Applying Computational Humour to Game Design. ICEC 2015: 72-85 - Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin:
A Role-Switching Mechanic for Reflective Decision-Making Game. ICEC 2015: 417-423 - Rui Craveirinha, Licinio Roque:
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design. ICEC 2015: 383-390 - Christoph Eggert, Marc Herrlich, Jan D. Smeddinck, Rainer Malaka:
Classification of Player Roles in the Team-Based Multi-player Game Dota 2. ICEC 2015: 112-125 - Farjana Z. Eishita, Kevin G. Stanley:
The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games. ICEC 2015: 502-507 - Thomas Friedrichs, Carolin Zschippig, Marc Herrlich, Benjamin Walther-Franks, Rainer Malaka, Kerstin Schill:
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals. ICEC 2015: 375-382 - Achim Gerstenberg, Heikki Sjöman, Thov Reime, Pekka Abrahamsson, Martin Steinert:
A Simultaneous, Multidisciplinary Development and Design Journey - Reflections on Prototyping. ICEC 2015: 409-416 - Annika Geurtsen, Maarten H. Lamers, Marcel J. M. Schaaf:
Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics. ICEC 2015: 238-251 - Michail N. Giannakos, Monica Divitini, Ole Sejer Iversen, Pavlos Koulouris:
Making as a Pathway to Foster Joyful Engagement and Creativity in Learning. ICEC 2015: 566-570 - Michail N. Giannakos, Varvara Garneli, Konstantinos Chorianopoulos:
Exploring the Importance of "Making" in an Educational Game Design. ICEC 2015: 367-374 - Michail N. Giannakos, Finn Inderhaug Holme, Letizia Jaccheri, Irene Dominguez Marquez, Sofia Papavlasopoulou, Ilse Gerda Visser:
Can Interactive Art Installations Attract 15 Years Old Students to Coding? ICEC 2015: 529-532 - Barbara Göbl, Helmut Hlavacs, Jessica Hofer, Isabelle Müller, Hélen Müllner, Claudia Schubert, Halina Helene Spallek, Charlotte Rybka, Manuel Sprung:
MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children. ICEC 2015: 463-468 - Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, Maria Letizia Jaccheri:
Lessons from Practicing an Adapted Model Driven Approach in Game Development. ICEC 2015: 451-456 - Kristoffer Hagen, Stian Weie, Konstantinos Chorianopoulos, Alf Inge Wang, Letizia Jaccheri:
Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition. ICEC 2015: 539-544 - Jannicke Madeleine Baalsrud Hauge, Theodore Lim, Sandy Louchart, Ioana A. Stanescu, Minhua Ma, Tim Marsh:
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. ICEC 2015: 560-565 - Johan K. Helsing, Anne C. Elster:
Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders. ICEC 2015: 469-474 - Dongwann Kang, Kyunghyun Yoon:
Interactive Painterly Rendering for Mobile Devices. ICEC 2015: 445-450 - Anniken Karlsen, Robin T. Bye:
Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer Engineering. ICEC 2015: 533-538 - Marcel Köster, Michael Schmitz, Soenke Zehle, Burkhard Detzler:
Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater. ICEC 2015: 359-366 - Edirlei Soares de Lima, António L. Furtado, Bruno Feijó:
Storytelling Variants: The Case of Little Red Riding Hood. ICEC 2015: 286-300
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