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Publication search results
found 32 matches
- 2008
- Nuno Afonso, Rui Prada:
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ICEC 2008: 34-45 - Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu:
Game Bot Detection Based on Avatar Trajectory. ICEC 2008: 94-105 - Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn:
Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling. ICEC 2008: 173-178 - Allen Christiansen, Damian Johnson, Lawrence B. Holder:
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment. ICEC 2008: 221-224 - Steven Dow, Blair MacIntyre:
Experiences Employing Novice Wizard Operators in a Gallery Setting. ICEC 2008: 190-196 - Jérôme Dupire, Viviane Gal, Alexandre Topol:
Physiological Player Sensing: New Interaction Devices for Video Games. ICEC 2008: 203-208 - Hussein Karam Hussein Abd El-Sattar:
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production. ICEC 2008: 134-148 - Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto:
Musical B-boying: A Wearable Musical Instrument by Dancing. ICEC 2008: 155-160 - Kerry Handron, Jeffrey Jacobson:
Dome Displays for Educational Games and Activities in the Museum and on the Road. ICEC 2008: 217-220 - Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson:
A Surround Display Warp-Mesh Utility to Enhance Player Engagement. ICEC 2008: 46-56 - Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu:
Analysis of Japanese Folktales for the Purpose of Story Generation. ICEC 2008: 67-76 - Jorge Alves Lino, Ben Salem:
In-Depth Observation of Video Gamers. ICEC 2008: 229-231 - André Melzer, Brad Bushman, Ulrich G. Hofmann:
When Items Become Victims: Brand Memory in Violent and Nonviolent Games. ICEC 2008: 11-22 - Kathryn E. Merrick:
Designing Toys That Come Alive: Curious Robots for Creative Play. ICEC 2008: 149-154 - Hiroyuki Nakagawa, Ryohei Nakatsu:
Achievement of Carrying Objects by Small-Sized Humanoid Robot. ICEC 2008: 106-115 - Anton Nijholt:
BCI for Games: A 'State of the Art' Survey. ICEC 2008: 225-228 - HunKi Park, JungHyun Han:
Fast Rendering of Large Crowds Using GPU. ICEC 2008: 197-202 - Dan Pinchbeck:
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3. ICEC 2008: 185-189 - Faisal Qureshi:
Immersion, the Greatest Hook. ICEC 2008: 23-26 - Ben Salem, Adrian David Cheok, Adria Bassaganyes:
BioMedia for Entertainment. ICEC 2008: 232-242 - Robert Schaap, Rafael Bidarra:
Towards Emotional Characters in Computer Games. ICEC 2008: 167-172 - Tomonori Shuda, Ruck Thawonmas:
Frame Selection for Automatic Comic Generation from Game Log. ICEC 2008: 179-184 - Miguel Sicart:
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. ICEC 2008: 1-10 - Miguel Sicart:
Newsgames: Theory and Design. ICEC 2008: 27-33 - Ashish C. Singh, Lawrence B. Holder:
Strategic Path Planning on the Basis of Risk vs. Time. ICEC 2008: 77-87 - Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn:
Creating an Emotionally Adaptive Game. ICEC 2008: 122-133 - Naoko Tosa, Hideto Obara, Michihiko Minoh:
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. ICEC 2008: 209-216 - Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu:
Development and Evaluation of a Centaur Robot. ICEC 2008: 57-66 - Jurgen Westerhoff:
Fear Inducer: A Mixed Reality Audio Experience. ICEC 2008: 88-93 - Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino:
Interactive Multimedia Contents in the IllusionHole. ICEC 2008: 116-121
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