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Publication search results
found 50 matches
- 2001
- Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow, Zhiyong Huang:
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers. Computer Graphics International 2001: 175-182 - George Baciu, Jinyuan Jia, Gibson Lam:
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective. Computer Graphics International 2001: 215-222 - Gonzalo Besuievsky, Xavier Pueyo:
A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences. Computer Graphics International 2001: 201-208 - Bruce Blumberg, Bill Tomlinson, Marc Downie:
Multiple Conceptions of Character-Based Interactive Installations. Computer Graphics International 2001: 5-12 - Stefan Brabec, Hans-Peter Seidel:
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps. Computer Graphics International 2001: 209-214 - Addison Chan, Rynson W. H. Lau, Antonio Si:
A Motion Prediction Method for Mouse-Based Navigation. Computer Graphics International 2001: 139-146 - Qianhua Chen, Jiansong Deng, Falai Chen:
Water Animation with Disturbance Model. Computer Graphics International 2001: 73-80 - Chiyi Cheng, Jiaoying Shi, Ying-Qing Xu, Heung-Yeung Shum:
Physically-Based Real-Time Animation of Draped Cloth. Computer Graphics International 2001: 257-264 - Nelson Siu-Hang Chu, Chiew-Lan Tai:
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling. Computer Graphics International 2001: 107-112 - Johan Claes, Marc Ramaekers, Frank Van Reeth:
Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. Computer Graphics International 2001: 299-305 - Weidong Geng, Monika Fleischmann, Hongfeng Yu, Yunhe Pan:
Technical Illustration Based on Human-Like Approach. Computer Graphics International 2001: 343-346 - Aaron Hertzmann:
Paint By Relaxation. Computer Graphics International 2001: 47-54 - Masayuki Hisada, Tosiyasu L. Kunii:
Implementation of Object Attachments by Cellular Modeling. Computer Graphics International 2001: 159-166 - Andrés Iglesias, Akemi Gálvez:
Applying Functional Networks to Fit Data Points from B-Spline Surfaces. Computer Graphics International 2001: 329-332 - Tsuneo Ikedo, Eisaku Obuchi:
A Realtime Rough Surface Renderer. Computer Graphics International 2001: 355-358 - Horace Ho-Shing Ip, Angus K. Y. Cheng, William Y. F. Wong, Jun Feng:
Affine-Invariant Sketch-Based Retrieval of Images. Computer Graphics International 2001: 55-61 - Kolja Kähler, Jörg Haber, Hans-Peter Seidel:
Dynamic Refinement of Deformable Triangle Meshes for Rendering. Computer Graphics International 2001: 285-290 - Savant Karunaratne, Hong Yan:
3D Animated Movie Actor Training Using Fuzzy Logic. Computer Graphics International 2001: 23-30 - Hye-Sun Kim, Hee-Jeong Jin, Young-Jung Yu, Hwan-Gue Cho:
Creating Pen-and-Ink Illustration Using Stroke Morphing Method. Computer Graphics International 2001: 113-120 - Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
An Inverse Kinematics Method Based on Muscle Dynamics. Computer Graphics International 2001: 15-22 - Sumedha Kshirsagar, Tom Molet, Nadia Magnenat-Thalmann:
Principal Components of Expressive Speech Animation. Computer Graphics International 2001: 38-44 - Wei Lai:
Layout Adjustment and Boundary Detection for a Diagram. Computer Graphics International 2001: 351-354 - Frederick W. B. Li, Rynson W. H. Lau:
NURBS Streams. Computer Graphics International 2001: 337-340 - Guiqing Li, Xianmin Li, Hua Li:
3D Discrete Clothoid Splines. Computer Graphics International 2001: 321-324 - Xikun Liang, Brian Wyvill:
Hierarchical Implicit Surface Refinement. Computer Graphics International 2001: 291-298 - Chin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung:
A Marching Voxels Method for Surface Rendering of Volume Data. Computer Graphics International 2001: 306-313 - David Mason, Geoff Wyvill:
Blendeforming: Ray Traceable Localized Foldover-Free Space Deformation. Computer Graphics International 2001: 183-190 - Carmen So-Ling Ng, Ling Li:
A Multi-Layered Reflection Model of Natural Human Skin. Computer Graphics International 2001: 249-256 - Tomoyuki Nishita, Yoshinori Dobashi:
Modeling and Rendering of Various Natural Phenomena Consisting of Particles. Computer Graphics International 2001: 149-156 - Mai Ali Nur, Xikun Liang, Brian Wyvill, George B. Bourne:
Animating the Escape Response of the Sea Anemone, Stomphia Coccinea from the Starfish, Dermasterias imbricata Modeled Using Implicit Surfaces. Computer Graphics International 2001: 81-88
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retrieved on 2024-04-26 16:00 CEST from data curated by the dblp team
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