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Publication search results
found 18 matches
- 2016
- Kaushal Kumar Bhagat, Wei-Kai Liou, Chun-Yen Chang:
A cost-effective interactive 3D virtual reality system applied to military live firing training. Virtual Real. 20(2): 127-140 (2016) - Josiane Bissonnette, Francis Dubé, Martin D. Provencher, Maria T. Moreno Sala:
Evolution of music performance anxiety and quality of performance during virtual reality exposure training. Virtual Real. 20(1): 71-81 (2016) - Simone Borsci, Glyn Lawson, Bhavna Jha, Mark Burgess, Davide Salanitri:
Effectiveness of a multidevice 3D virtual environment application to train car service maintenance procedures. Virtual Real. 20(1): 41-55 (2016) - Simone Borsci, Glyn Lawson, Davide Salanitri, Bhavna Jha:
When simulated environments make the difference: the effectiveness of different types of training of car service procedures. Virtual Real. 20(2): 83-99 (2016) - Patrick Carlson, Judy M. Vance, Meisha Berg:
An evaluation of asymmetric interfaces for bimanual virtual assembly with haptics. Virtual Real. 20(4): 193-201 (2016) - Guang Chen, Jituo Li, Jiping Zeng, Bei Wang, Guodong Lu:
Optimizing human model reconstruction from RGB-D images based on skin detection. Virtual Real. 20(3): 159-172 (2016) - Matthew Coxon, Nathan Kelly, Sarah Page:
Individual differences in virtual reality: Are spatial presence and spatial ability linked? Virtual Real. 20(4): 203-212 (2016) - Iris Dimbwadyo-Terrer, Fernando Trincado-Alonso, Ana de los Reyes-Guzmán, Patricia López-Monteagudo, Begoña Polonio-López, Alvaro L. G. A. Coutinho:
Activities of daily living assessment in spinal cord injury using the virtual reality system Toyra®: functional and kinematic correlations. Virtual Real. 20(1): 17-26 (2016) - Andrés Ayala García, Israel Galván Bobadilla, Gustavo Arroyo-Figueroa, Miguel Pérez-Ramírez, Javier Muñoz Román:
Virtual reality training system for maintenance and operation of high-voltage overhead power lines. Virtual Real. 20(1): 27-40 (2016) - Graciela Lara, Angélica de Antonio Jiménez, Adriana Peña:
Computerized spatial language generation for object location. Virtual Real. 20(3): 183-192 (2016) - R. J. Menzies, S. J. Rogers, A. M. Phillips, Elodie Chiarovano, C. de Waele, Frans A. J. Verstraten, Hamish G. MacDougall:
An objective measure for the visual fidelity of virtual reality and the risks of falls in a virtual environment. Virtual Real. 20(3): 173-181 (2016) - Dhaval Parmar, Jeffrey W. Bertrand, Sabarish V. Babu, Kapil Chalil Madathil, Melissa Zelaya, Tianwei Wang, John R. Wagner, Anand K. Gramopadhye, Kristin K. Frady:
A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment. Virtual Real. 20(3): 141-157 (2016) - Lauriane Pouliquen-Lardy, Isabelle Milleville-Pennel, François Guillaume, Franck Mars:
Remote collaboration in virtual reality: asymmetrical effects of task distribution on spatial processing and mental workload. Virtual Real. 20(4): 213-220 (2016) - Lisa Rebenitsch, Charles B. Owen:
Review on cybersickness in applications and visual displays. Virtual Real. 20(2): 101-125 (2016) - Jinwook Shim, Yoonsik Yang, Nahyung Kang, Jonghoon Seo, Tack-Don Han:
Gesture-based interactive augmented reality content authoring system using HMD. Virtual Real. 20(1): 57-69 (2016) - Gustavo R. Silva, Júlia C. Donat, Marcelo M. Rigoli, Fernando R. de Oliveira, Christian Haag Kristensen:
A questionnaire for measuring presence in virtual environments: factor analysis of the presence questionnaire and adaptation into Brazilian Portuguese. Virtual Real. 20(4): 237-242 (2016) - Luca Turchet, Simone Spagnol, Michele Geronazzo, Federico Avanzini:
Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones. Virtual Real. 20(1): 1-16 (2016) - Maoteng Zheng, Junfeng Zhu, Xiaodong Xiong, Shunping Zhou, Yongjun Zhang:
3D model reconstruction with common hand-held cameras. Virtual Real. 20(4): 221-235 (2016)
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