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Publication search results
found 53 matches
- 2021
- Aytek Aman, Serkan Demirci, Ugur Güdükbay, Ingo Wald:
Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Junxuan Bai, Rong Dai, Ju Dai, Junjun Pan:
EmoDescriptor: A hybrid feature for emotional classification in dance movements. Comput. Animat. Virtual Worlds 32(6) (2021) - Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann:
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Benjamin S. Botha, Lizette de Wet, Yvonne Botma:
Experts' review of a virtual environment for virtual clinical simulation in South Africa. Comput. Animat. Virtual Worlds 32(2) (2021) - Alessandro Bruno, Morgan Moore, Jinglu Zhang, Stéphane Lancette, Ville P. Ward, Jian Chang:
Toward a head movement-based system for multilayer digital content exploration. Comput. Animat. Virtual Worlds 32(2) (2021) - Zhiyong Chen, Xiaowei Chen, Yong Ma, Shihui Guo, Yipeng Qin, Minghong Liao:
Human posture tracking with flexible sensors for motion recognition. Comput. Animat. Virtual Worlds 32(5) (2021) - Qiang Chen, Guoliang Luo, Yang Tong, Xiaogang Jin, Zhigang Deng:
A linear wave propagation-based simulation model for dense and polarized crowds. Comput. Animat. Virtual Worlds 32(1) (2021) - Shao-Chieh Chen, Guan-Ting Liu, Sai-Keung Wong:
Generation of multiagent animation for object transportation using deep reinforcement learning and blend-trees. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Qiaorui Chen, Shuai Zhang, Yao Zheng:
Parallel realistic visualization of particle-based fluid. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Yunsik Cho, Jiewon Kang, Jaekyung Jeon, Jongchan Park, Mingyu Kim, Jinmo Kim:
X-person asymmetric interaction in virtual and augmented realities. Comput. Animat. Virtual Worlds 32(5) (2021) - Dixuan Cui, Dominic Kao, Christos Mousas:
Toward understanding embodied human-virtual character interaction through virtual and tactile hugging. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Dixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas, Nicoletta Adamo:
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Nianchen Deng, Zhenyi He, Xubo Yang:
Render-based factorization for additive light field display. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Ylva Ferstl, Michael Neff, Rachel McDonnell:
ExpressGesture: Expressive gesture generation from speech through database matching. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Donya Ghafourzadeh, Sahel Fallahdoust, Cyrus Rahgoshay, Andre Beauchamp, Adeline Aubame, Tiberiu Popa, Eric Paquette:
Local control editing paradigms for part-based 3D face morphable models. Comput. Animat. Virtual Worlds 32(6) (2021) - Andrzej Grabowski, Kamil Jach:
The use of virtual reality in the training of professionals: with the example of firefighters. Comput. Animat. Virtual Worlds 32(2) (2021) - Hong Guo, Shan-Chen Zou, Chuying Lai, Hongxin Zhang:
PhyCoVIS: A visual analytic tool of physical coordination for cheer and dance training. Comput. Animat. Virtual Worlds 32(1) (2021) - Yi Han, Qianwen Chao, Xiaogang Jin:
A simplified force model for mixed traffic simulation. Comput. Animat. Virtual Worlds 32(1) (2021) - Xiaoyan Hu, Xizhao Bao, Shunbo Xie, Guoli Wei:
Unsupervised motion capture data segmentation based on topic model. Comput. Animat. Virtual Worlds 32(3-4) (2021) - David Antonio Gómez Jáuregui, Tom Giraud, Brice Isableu, Jean-Claude Martin:
Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview. Comput. Animat. Virtual Worlds 32(6) (2021) - Jong-Hyun Kim, Jung Lee:
Synthesizing Large-Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam. Comput. Animat. Virtual Worlds 32(2) (2021) - Jongmin Kim, Yeongho Seol, Taesoo Kwon:
Interactive multi-character motion retargeting. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Priyadarshi Biplab Kumar, Dayal R. Parhi, Mukesh Sethy:
Humanoid navigation: A firefly based approach. Comput. Animat. Virtual Worlds 32(5) (2021) - Won-Sook Lee, Chris Joslin, Daniel Thalmann, Eric Paquette, Sung-Hee Lee:
Editorial issue 32.3. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Songze Lei, Baihua Dong, Yonggang Li, Feng Xiao, Feng Tian:
Iris recognition based on few-shot learning. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Jie Liao, Mengqiang Wei, Yanping Fu, Qingan Yan, Chunxia Xiao:
Dense multiview stereo based on image texture enhancement. Comput. Animat. Virtual Worlds 32(2) (2021) - Shiguang Liu, Si Gao, Siqi Xu:
Animating explosion with exploding sound and rigid-body sound. Comput. Animat. Virtual Worlds 32(1) (2021) - Xiaojun Liu, Changyan He, Hantao Zhao, Jinyuan Jia, Chang Liu:
Building information modeling indoor path planning: A lightweight approach for complex BIM building. Comput. Animat. Virtual Worlds 32(3-4) (2021) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.1. Comput. Animat. Virtual Worlds 32(1) (2021) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 32.2. Comput. Animat. Virtual Worlds 32(2) (2021)
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