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Publication search results
found 26 matches
- 2020
- Alex Mitchell, Liting Kway, Tiffany Neo, Yuin Theng Sim:
A Preliminary Categorization of Techniques for Creating Poetic Gameplay. Game Stud. 20(2) (2020) - Alexander Bacalja:
"It's got that power over you": Negotiating Projective Identities in the English Classroom. Game Stud. 20(2) (2020) - Kristian A. Bjørkelo:
"Elves are Jews with Pointy Ears and Gay Magic": White Nationalist Readings of The Elder Scrolls V: Skyrim. Game Stud. 20(3) (2020) - Jacqueline Burgess, Christian M. Jones:
"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters. Game Stud. 20(1) (2020) - Megan Condis:
Sorry, Wrong Apocalypse: Horizon Zero Dawn, Heaven's Vault, and the Ecocritical Videogame. Game Stud. 20(3) (2020) - Michael S. Debus, José P. Zagal, Rogelio E. Cardona-Rivera:
A Typology of Imperative Game Goals. Game Stud. 20(3) (2020) - Patrick Deslauriers, Laura Iseut Lafrance St-Martin, Maude Bonenfant:
Assessing Toxic Behaviour in Dead by Daylight: Perceptions and Factors of Toxicity According to the Game's Official Subreddit Contributors. Game Stud. 20(4) (2020) - Janine Engelbrecht:
The New Lara Phenomenon: A Postfeminist Analysis of Rise of the Tomb Raider. Game Stud. 20(3) (2020) - Mateusz Felczak:
Dungeon Pirates of the Postcolonial Seas. Domination, Necropolitics, Subsumption and Critical Play in Pillars of Eternity 2: Deadfire. Game Stud. 20(4) (2020) - Emil Lundedal Hammar
:
Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture. Game Stud. 20(1) (2020) - Frazer Heritage:
Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level. Game Stud. 20(3) (2020) - Justyna Janik:
Negotiating Textures of Digital Play: Gameplay and the Production of Space. Game Stud. 20(4) (2020) - Adan Jerreat-Poole:
Sick, Slow, Cyborg: Crip Futurity in Mass Effect. Game Stud. 20(1) (2020) - Dongwon Jo:
"Bursting Circuit Boards": Infrastructures and Technical Practices of Copying in Early Korean Video Game Industry. Game Stud. 20(2) (2020) - Jeremiah McCall:
The Historical Problem Space Framework: Games as a Historical Medium. Game Stud. 20(3) (2020) - Liam Mitchell:
Reconsidering The Grasshopper: On the Reception of Bernard Suits in Game Studies. Game Stud. 20(3) (2020) - Jess Morrissette:
I'd Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines. Game Stud. 20(1) (2020) - Kelsey Prena, Andrew J. Weaver:
Grades on Games: Gaming Preferences and Weekly Studying on College GPAs. Game Stud. 20(4) (2020) - Debra Ramsay:
Liminality and the Smearing of War and Play in Battlefield 1. Game Stud. 20(1) (2020) - M. D. Schmalzer:
Janky Controls and Embodied Play: Disrupting the Cybernetic Gameplay Circuit. Game Stud. 20(3) (2020) - Matilda Ståhl, Fredrik Rusk:
Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive. Game Stud. 20(4) (2020) - Jaakko Stenros, Tanja Sihvonen:
Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play. Game Stud. 20(4) (2020) - Jan Svelch:
Paratextuality in Game Studies: A Theoretical Review and Citation Analysis. Game Stud. 20(2) (2020) - Jaroslav Svelch:
Should the Monster Play Fair?: Reception of Artificial Intelligence in Alien: Isolation. Game Stud. 20(2) (2020) - Carl Therrien, Cindy Poremba, Jean-Charles Ray:
From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival. Game Stud. 20(4) (2020) - Timothy Welsh:
(Re)Mastering Dark Souls. Game Stud. 20(4) (2020)
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