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@article{DBLP:journals/gamestudies/0001KNS20,
  author       = {Alex Mitchell and
                  Liting Kway and
                  Tiffany Neo and
                  Yuin Theng Sim},
  title        = {A Preliminary Categorization of Techniques for Creating Poetic Gameplay},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {2},
  year         = {2020},
  url          = {http://gamestudies.org/2002/articles/mitchell\_kway\_neo\_sim},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/0001KNS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Bacalja20,
  author       = {Alexander Bacalja},
  title        = {"It's got that power over you": Negotiating Projective Identities
                  in the English Classroom},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {2},
  year         = {2020},
  url          = {http://gamestudies.org/2002/articles/bacalja},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Bacalja20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Bjorkelo20,
  author       = {Kristian A. Bj{\o}rkelo},
  title        = {"Elves are Jews with Pointy Ears and Gay Magic": White Nationalist
                  Readings of \emph{The Elder Scrolls {V:} Skyrim}},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/bjorkelo},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Bjorkelo20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/BurgessJ20,
  author       = {Jacqueline Burgess and
                  Christian M. Jones},
  title        = {"I Harbour Strong Feelings for Tali Despite Her Being a Fictional
                  Character": Investigating Videogame Players' Emotional Attachments
                  to Non-Player Characters},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {1},
  year         = {2020},
  url          = {http://gamestudies.org/2001/articles/burgessjones},
  timestamp    = {Tue, 29 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/BurgessJ20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Condis20,
  author       = {Megan Condis},
  title        = {Sorry, Wrong Apocalypse: \emph{Horizon Zero Dawn}, \emph{Heaven's
                  Vault}, and the Ecocritical Videogame},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/condis},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Condis20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/DebusZC20,
  author       = {Michael S. Debus and
                  Jos{\'{e}} P. Zagal and
                  Rogelio E. Cardona{-}Rivera},
  title        = {A Typology of Imperative Game Goals},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/debus\_zagal\_cardonarivera},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/DebusZC20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/DeslauriersSB20,
  author       = {Patrick Deslauriers and
                  Laura Iseut Lafrance St{-}Martin and
                  Maude Bonenfant},
  title        = {Assessing Toxic Behaviour in Dead by Daylight: Perceptions and Factors
                  of Toxicity According to the Game's Official Subreddit Contributors},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/deslauriers\_iseutlafrancestmartin\_bonenfant},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/DeslauriersSB20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Engelbrecht20,
  author       = {Janine Engelbrecht},
  title        = {The New Lara Phenomenon: {A} Postfeminist Analysis of \emph{Rise of
                  the Tomb Raider}},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/engelbrecht},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Engelbrecht20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Felczak20,
  author       = {Mateusz Felczak},
  title        = {Dungeon Pirates of the Postcolonial Seas. Domination, Necropolitics,
                  Subsumption and Critical Play in \emph{Pillars of Eternity 2: Deadfire}},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/felczak},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Felczak20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Hammar20,
  author       = {Emil Lundedal Hammar},
  title        = {Playing Virtual Jim Crow in \emph{Mafia III} - Prosthetic Memory via
                  Historical Digital Games and the Limits of Mass Culture},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {1},
  year         = {2020},
  url          = {http://gamestudies.org/2001/articles/hammar},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Hammar20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Heritage20,
  author       = {Frazer Heritage},
  title        = {Applying corpus linguistics to videogame data: Exploring the representation
                  of gender in videogames at a lexical level},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/heritage\_frazer},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Heritage20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Janik20,
  author       = {Justyna Janik},
  title        = {Negotiating Textures of Digital Play: Gameplay and the Production
                  of Space},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/janik},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Janik20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Jerreat-Poole20,
  author       = {Adan Jerreat{-}Poole},
  title        = {Sick, Slow, Cyborg: Crip Futurity in Mass Effect},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {1},
  year         = {2020},
  url          = {http://gamestudies.org/2001/articles/jerreatpoole},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Jerreat-Poole20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Jo20,
  author       = {Dongwon Jo},
  title        = {"Bursting Circuit Boards": Infrastructures and Technical Practices
                  of Copying in Early Korean Video Game Industry},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {2},
  year         = {2020},
  url          = {http://gamestudies.org/2002/articles/jo},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Jo20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/McCall20,
  author       = {Jeremiah McCall},
  title        = {The Historical Problem Space Framework: Games as a Historical Medium},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/mccall},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/McCall20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Mitchell20,
  author       = {Liam Mitchell},
  title        = {Reconsidering \emph{The Grasshopper}: On the Reception of Bernard
                  Suits in Game Studies},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/mitchell\_liam},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Mitchell20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Morrissette20,
  author       = {Jess Morrissette},
  title        = {I'd Like to Buy the World a Nuka-Cola: The Purposes and Meanings of
                  Video Game Soda Machines},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {1},
  year         = {2020},
  url          = {http://gamestudies.org/2001/articles/jessmorrissette},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Morrissette20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/PrenaW20,
  author       = {Kelsey Prena and
                  Andrew J. Weaver},
  title        = {Grades on Games: Gaming Preferences and Weekly Studying on College
                  GPAs},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/prena\_weaver},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/PrenaW20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Ramsay20,
  author       = {Debra Ramsay},
  title        = {Liminality and the Smearing of War and Play in \emph{Battlefield 1}},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {1},
  year         = {2020},
  url          = {http://gamestudies.org/2001/articles/ramsay},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Ramsay20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Schmalzer20,
  author       = {M. D. Schmalzer},
  title        = {Janky Controls and Embodied Play: Disrupting the Cybernetic Gameplay
                  Circuit},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {3},
  year         = {2020},
  url          = {http://gamestudies.org/2003/articles/schmalzer},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Schmalzer20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/StahlR20,
  author       = {Matilda St{\aa}hl and
                  Fredrik Rusk},
  title        = {Player customization, competence and team discourse: exploring player
                  identity (co)construction in Counter-Strike: Global Offensive},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/stahl\_rusk},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/StahlR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/StenrosS20,
  author       = {Jaakko Stenros and
                  Tanja Sihvonen},
  title        = {Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance
                  and Pretend Play},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/stenros\_sihvonen},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/StenrosS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Svelch20,
  author       = {Jan Svelch},
  title        = {Paratextuality in Game Studies: {A} Theoretical Review and Citation
                  Analysis},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {2},
  year         = {2020},
  url          = {http://gamestudies.org/2002/articles/jan\_svelch},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Svelch20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Svelch20a,
  author       = {Jaroslav Svelch},
  title        = {Should the Monster Play Fair?: Reception of Artificial Intelligence
                  in \emph{Alien: Isolation}},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {2},
  year         = {2020},
  url          = {http://gamestudies.org/2002/articles/jaroslav\_svelch},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Svelch20a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/TherrienPR20,
  author       = {Carl Therrien and
                  Cindy Poremba and
                  Jean{-}Charles Ray},
  title        = {From Dead-end to Cutting Edge: Using {FMV} Design Patterns to Jumpstart
                  a Video Revival},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/therrienporembaray},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/TherrienPR20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/gamestudies/Welsh20,
  author       = {Timothy Welsh},
  title        = {(Re)Mastering \emph{Dark Souls}},
  journal      = {Game Stud.},
  volume       = {20},
  number       = {4},
  year         = {2020},
  url          = {http://gamestudies.org/2004/articles/welsh},
  timestamp    = {Thu, 25 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/gamestudies/Welsh20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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