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export results for "toc:db/journals/gamestudies/gamestudies20.bht:"
@article{DBLP:journals/gamestudies/0001KNS20, author = {Alex Mitchell and Liting Kway and Tiffany Neo and Yuin Theng Sim}, title = {A Preliminary Categorization of Techniques for Creating Poetic Gameplay}, journal = {Game Stud.}, volume = {20}, number = {2}, year = {2020}, url = {http://gamestudies.org/2002/articles/mitchell\_kway\_neo\_sim}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/0001KNS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Bacalja20, author = {Alexander Bacalja}, title = {"It's got that power over you": Negotiating Projective Identities in the English Classroom}, journal = {Game Stud.}, volume = {20}, number = {2}, year = {2020}, url = {http://gamestudies.org/2002/articles/bacalja}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Bacalja20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Bjorkelo20, author = {Kristian A. Bj{\o}rkelo}, title = {"Elves are Jews with Pointy Ears and Gay Magic": White Nationalist Readings of \emph{The Elder Scrolls {V:} Skyrim}}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/bjorkelo}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Bjorkelo20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/BurgessJ20, author = {Jacqueline Burgess and Christian M. Jones}, title = {"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters}, journal = {Game Stud.}, volume = {20}, number = {1}, year = {2020}, url = {http://gamestudies.org/2001/articles/burgessjones}, timestamp = {Tue, 29 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/BurgessJ20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Condis20, author = {Megan Condis}, title = {Sorry, Wrong Apocalypse: \emph{Horizon Zero Dawn}, \emph{Heaven's Vault}, and the Ecocritical Videogame}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/condis}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Condis20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/DebusZC20, author = {Michael S. Debus and Jos{\'{e}} P. Zagal and Rogelio E. Cardona{-}Rivera}, title = {A Typology of Imperative Game Goals}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/debus\_zagal\_cardonarivera}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/DebusZC20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/DeslauriersSB20, author = {Patrick Deslauriers and Laura Iseut Lafrance St{-}Martin and Maude Bonenfant}, title = {Assessing Toxic Behaviour in Dead by Daylight: Perceptions and Factors of Toxicity According to the Game's Official Subreddit Contributors}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/deslauriers\_iseutlafrancestmartin\_bonenfant}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/DeslauriersSB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Engelbrecht20, author = {Janine Engelbrecht}, title = {The New Lara Phenomenon: {A} Postfeminist Analysis of \emph{Rise of the Tomb Raider}}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/engelbrecht}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Engelbrecht20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Felczak20, author = {Mateusz Felczak}, title = {Dungeon Pirates of the Postcolonial Seas. Domination, Necropolitics, Subsumption and Critical Play in \emph{Pillars of Eternity 2: Deadfire}}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/felczak}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Felczak20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Hammar20, author = {Emil Lundedal Hammar}, title = {Playing Virtual Jim Crow in \emph{Mafia III} - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture}, journal = {Game Stud.}, volume = {20}, number = {1}, year = {2020}, url = {http://gamestudies.org/2001/articles/hammar}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/gamestudies/Hammar20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Heritage20, author = {Frazer Heritage}, title = {Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/heritage\_frazer}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Heritage20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Janik20, author = {Justyna Janik}, title = {Negotiating Textures of Digital Play: Gameplay and the Production of Space}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/janik}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Janik20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Jerreat-Poole20, author = {Adan Jerreat{-}Poole}, title = {Sick, Slow, Cyborg: Crip Futurity in Mass Effect}, journal = {Game Stud.}, volume = {20}, number = {1}, year = {2020}, url = {http://gamestudies.org/2001/articles/jerreatpoole}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Jerreat-Poole20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Jo20, author = {Dongwon Jo}, title = {"Bursting Circuit Boards": Infrastructures and Technical Practices of Copying in Early Korean Video Game Industry}, journal = {Game Stud.}, volume = {20}, number = {2}, year = {2020}, url = {http://gamestudies.org/2002/articles/jo}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Jo20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/McCall20, author = {Jeremiah McCall}, title = {The Historical Problem Space Framework: Games as a Historical Medium}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/mccall}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/McCall20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Mitchell20, author = {Liam Mitchell}, title = {Reconsidering \emph{The Grasshopper}: On the Reception of Bernard Suits in Game Studies}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/mitchell\_liam}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Mitchell20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Morrissette20, author = {Jess Morrissette}, title = {I'd Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines}, journal = {Game Stud.}, volume = {20}, number = {1}, year = {2020}, url = {http://gamestudies.org/2001/articles/jessmorrissette}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Morrissette20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/PrenaW20, author = {Kelsey Prena and Andrew J. Weaver}, title = {Grades on Games: Gaming Preferences and Weekly Studying on College GPAs}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/prena\_weaver}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/PrenaW20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Ramsay20, author = {Debra Ramsay}, title = {Liminality and the Smearing of War and Play in \emph{Battlefield 1}}, journal = {Game Stud.}, volume = {20}, number = {1}, year = {2020}, url = {http://gamestudies.org/2001/articles/ramsay}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Ramsay20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Schmalzer20, author = {M. D. Schmalzer}, title = {Janky Controls and Embodied Play: Disrupting the Cybernetic Gameplay Circuit}, journal = {Game Stud.}, volume = {20}, number = {3}, year = {2020}, url = {http://gamestudies.org/2003/articles/schmalzer}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Schmalzer20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/StahlR20, author = {Matilda St{\aa}hl and Fredrik Rusk}, title = {Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/stahl\_rusk}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/StahlR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/StenrosS20, author = {Jaakko Stenros and Tanja Sihvonen}, title = {Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/stenros\_sihvonen}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/StenrosS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Svelch20, author = {Jan Svelch}, title = {Paratextuality in Game Studies: {A} Theoretical Review and Citation Analysis}, journal = {Game Stud.}, volume = {20}, number = {2}, year = {2020}, url = {http://gamestudies.org/2002/articles/jan\_svelch}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Svelch20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Svelch20a, author = {Jaroslav Svelch}, title = {Should the Monster Play Fair?: Reception of Artificial Intelligence in \emph{Alien: Isolation}}, journal = {Game Stud.}, volume = {20}, number = {2}, year = {2020}, url = {http://gamestudies.org/2002/articles/jaroslav\_svelch}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Svelch20a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/TherrienPR20, author = {Carl Therrien and Cindy Poremba and Jean{-}Charles Ray}, title = {From Dead-end to Cutting Edge: Using {FMV} Design Patterns to Jumpstart a Video Revival}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/therrienporembaray}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/TherrienPR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/gamestudies/Welsh20, author = {Timothy Welsh}, title = {(Re)Mastering \emph{Dark Souls}}, journal = {Game Stud.}, volume = {20}, number = {4}, year = {2020}, url = {http://gamestudies.org/2004/articles/welsh}, timestamp = {Thu, 25 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/gamestudies/Welsh20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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