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Publication search results
found 23 matches
- 2024
- Safanah Abbas, Heejin Jeong:
Task difficulty impact on multitasking in mixed reality environments. Comput. Educ. X Real. 4: 100065 (2024) - Md. Shahinur Alam, Jason Lamberton, Jianye Wang, Carly Leannah, Sarah Miller, Joseph Palagano, Myles de Bastion, Heather L. Smith, Melissa Malzkuhn, Lorna C. Quandt:
ASL champ!: a virtual reality game with deep-learning driven sign recognition. Comput. Educ. X Real. 4: 100059 (2024) - Matthias Conrad, David Kablitz, Stephan Schumann:
Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings. Comput. Educ. X Real. 4: 100053 (2024) - Isaac Dunmoye, Andrew Rukangu, Dominik May, Runu P. Das:
An exploratory study of social presence and cognitive engagement association in a collaborative virtual reality learning environment. Comput. Educ. X Real. 4: 100054 (2024) - Emmanuel Fokides, Panagiotis Antonopoulos:
Development and testing of a model for explaining learning and learning-related factors in immersive virtual reality. Comput. Educ. X Real. 4: 100048 (2024) - Amarpreet S. Gill, Derek S. Irwin, Dave Towey, Yanhui Zhang, Pinzhuang Long, Linjing Sun, Wanling Yu, Yaxin Zheng:
Implementing Universal Design through augmented-reality game-based learning. Comput. Educ. X Real. 4: 100070 (2024) - Thomas Hainey, Gavin J. Baxter:
A Serious game for programming in higher education. Comput. Educ. X Real. 4: 100061 (2024) - Lin Haoming, Wei Wei:
A systematic review on vocabulary learning in AR and VR gamification context. Comput. Educ. X Real. 4: 100057 (2024) - Ryan Lege:
A social presence benchmark framework for extended reality (XR) technologies. Comput. Educ. X Real. 4: 100062 (2024) - Anu Lehikko, Mikko Nykänen, Kristian Lukander, Jose Uusitalo, Heli Ruokamo:
Exploring interactivity effects on learners' sense of agency, cognitive load, and learning outcomes in immersive virtual reality: A mixed methods study. Comput. Educ. X Real. 4: 100066 (2024) - Shan Li:
Immersive technologies in health professions education: A bibliometric analysis. Comput. Educ. X Real. 4: 100051 (2024) - Xiaoxiao Liu, Yiming Shen, Yukari Nagai, Hirokazu Kato:
Use of a mixed-reality creative environment in design education. Comput. Educ. X Real. 4: 100055 (2024) - Shuqiong Luo, Di Zou, Lucas Kohnke:
A systematic review of research on xReality (XR) in the English classroom: Trends, research areas, benefits, and challenges. Comput. Educ. X Real. 4: 100049 (2024) - Bahar Memarian, Tenzin Doleck:
A novel ethical analysis of educational XR and AI in literature. Comput. Educ. X Real. 4: 100052 (2024) - Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj, Shayok Chakraborty:
Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training. Comput. Educ. X Real. 4: 100063 (2024) - Christian Schott, Andrea Milligan, Stephen Marshall:
Immersive VR for K-12 experiential education - proposing a pedagogies, practicalities, and perspectives informed framework. Comput. Educ. X Real. 4: 100068 (2024) - Marjaana Siivola, Teemu Leinonen, Lauri Malmi:
Advantages of virtual reality childbirth education. Comput. Educ. X Real. 4: 100058 (2024) - Yanjie Song, Kaiyi Wu, Jiaoyang Ding:
Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies - "LearningverseVR". Comput. Educ. X Real. 4: 100069 (2024) - Mark Feng Teng:
Metacognition and autonomy in building a community for language learning through VR digital gaming. Comput. Educ. X Real. 4: 100060 (2024) - Zilin Wang, Moon-Tong Chan:
A systematic review of google cardboard used in education. Comput. Educ. X Real. 4: 100046 (2024) - Axel Wiepke, Birte Heinemann:
A systematic literature review on user factors to support the sense of presence in virtual reality learning environments. Comput. Educ. X Real. 4: 100064 (2024) - Junjie Gavin Wu, Zi Yang, Sumei Wu, Di Zou:
Unveiling the synergy of peer feedback and the Metaverse. Comput. Educ. X Real. 4: 100056 (2024) - Zehui Zhan, Xuanyan Zhong, Zhihang Lin, Rubing Tan:
Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective. Comput. Educ. X Real. 4: 100067 (2024)
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