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Publication search results
found 84 matches
- 2017
- Brett Achorn, Sean Palmer, Larry Wu:
Building moana's kakamora barge. SIGGRAPH Talks 2017: 66:1-66:2 - Curtis Andrus, Endre Balint, Chong Deng, Simon Coupe:
Optical flow-based face tracking in The Mummy. SIGGRAPH Talks 2017: 70:1-70:2 - James Bartolozzi, Matt Kuruc:
A hybrid approach to procedural tree skeletonization. SIGGRAPH Talks 2017: 53:1-53:2 - Andreas Bauer:
A new contour method for highly detailed geometry. SIGGRAPH Talks 2017: 71:1-71:2 - Bruna Berford, Carlos Diaz-Padron, Terry Kaleas, Irem Oz, Devon Penney:
Building an animation pipeline for VR stories. SIGGRAPH Talks 2017: 64:1-64:2 - Daniel Bergel, Craig Dibble, Pauline Koh, James Pearson, Hannes Ricklefs:
Cloudy with a chance of rendering. SIGGRAPH Talks 2017: 60:1-60:2 - David Bollo:
High performance animation in Gears of War 4. SIGGRAPH Talks 2017: 22:1-22:2 - Marc Bryant, Ian J. Coony, Jonathan Garcia:
Moana: Foundation of a Lava Monster. SIGGRAPH Talks 2017: 10:1-10:2 - Norbert Bus, Tamy Boubekeur:
Double hierarchies for efficient sampling in Monte Carlo rendering. SIGGRAPH Talks 2017: 36:1-36:2 - Kent Bye:
How VR changes the sense of ourselves & reality. SIGGRAPH Talks 2017: 44b:1 - Dong Joo Byun, Shant Ergenian, Gregory Culp:
Moana: geometry based disco ball lighting for tamatoa's lair. SIGGRAPH Talks 2017: 11:1-11:2 - Dong Joo Byun, Alexey Stomakhin:
Moana: crashing waves. SIGGRAPH Talks 2017: 41:1-41:2 - Matthew Chambers, Justin Israel, Andy Wright:
Large scale VFX pipelines. SIGGRAPH Talks 2017: 59:1-59:2 - Xinling Chen, Christopher D. Kulla, Lucas Miller, Alan Chen:
Lighting up the smurfs enchanted forest. SIGGRAPH Talks 2017: 72:1-72:2 - Wanho Choi, Nayoung Kim, Julie Jang, Sanghun Kim, Dohyun Yang:
Build your own procedural grooming pipeline. SIGGRAPH Talks 2017: 54:1-54:2 - Matthew Cong, Lana Lan, Ronald Fedkiw:
Muscle simulation for facial animation in Kong: Skull Island. SIGGRAPH Talks 2017: 21:1-21:2 - Ken Dahm, Alexander Keller:
Learning light transport the reinforced way. SIGGRAPH Talks 2017: 73:1-73:2 - Priyamvad Deshmukh, Feng Xie, Eric Tabellion:
DreamWorks fabric shading model: from artist friendly to physically plausible. SIGGRAPH Talks 2017: 38:1-38:2 - Ran Dong, DongSheng Cai, Nobuyoshi Asai:
Dance motion analysis and editing using hilbert-huang transform. SIGGRAPH Talks 2017: 75:1-75:2 - Yuxiao Du, Ergun Akleman:
Designing look-and-feel using generalized crosshatching. SIGGRAPH Talks 2017: 40:1-40:2 - Matt Ebb, Richard Sutherland, Daniel Heckenberg, Miles Green:
Building detailed fractal sets for "Guardians of the Galaxy Vol. 2". SIGGRAPH Talks 2017: 12:1-12:2 - Alejandro Conty Estevez, Christopher D. Kulla:
Importance sampling of many lights with adaptive tree splitting. SIGGRAPH Talks 2017: 33:1-33:2 - Andrew W. Feng, Evan A. Suma, Ari Shapiro:
Just-in-time, viable, 3d avatars from scans. SIGGRAPH Talks 2017: 19:1-19:2 - Ben Frost, Alexey Stomakhin, Hiroaki Narita:
Moana: performing water. SIGGRAPH Talks 2017: 30:1-30:2 - Christian Früh, Avneesh Sud, Vivek Kwatra:
Headset removal for virtual and mixed reality. SIGGRAPH Talks 2017: 80:1-80:2 - Kleber Garcia:
Circular separable convolution depth of field. SIGGRAPH Talks 2017: 16:1-16:2 - Dhruv Govil:
Animation collaboration with depth compositing. SIGGRAPH Talks 2017: 7:1-7:2 - Don Derek Haddad, Gershon Dublon, Brian D. Mayton, Spencer Russell, Xiao Xiao, Ken Perlin, Joseph A. Paradiso:
Resynthesizing reality: driving vivid virtual environments from sensor networks. SIGGRAPH Talks 2017: 51:1-51:2 - Tomohiro Hasegawa:
A fantasy based on reality the art of Final Fantasy XV. SIGGRAPH Talks 2017: 4:1-4:2 - Daniela Hasenbring, Jeremy Hoey:
Interactive environment creation with sprout. SIGGRAPH Talks 2017: 52:1-52:2
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