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Publication search results
found 50 matches
- 2021
- Saki Anzai, Tokio Ogawa, Junichi Hoshino:
Speech Recognition Game Interface to Increase Intimacy with Characters. ICEC 2021: 167-180 - Nicole Basaraba
:
Sentenced to Transportation: An iDoc for Australia's Convict Past. ICEC 2021: 505-508 - Francisco Bernardo, Chris Kiefer
, Thor Magnusson
:
Assessing the Support for Creativity of a Playground for Live Coding Machine Learning. ICEC 2021: 449-456 - Reidner Cavalcante
, Aya Gaballa
, John-John Cabibihan
, Alcimar Soares
, Edgard Lamounier
:
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training. ICEC 2021: 433-440 - Iok Fong Chau, Jorge C. S. Cardoso
, Gerald Estadieu:
Virtual Guia Fortress: A 3D-printed eXtended Reality Playset. ICEC 2021: 370-376 - Esteban Clua, Thiago Malheiros Porcino, Daniela Trevisan, Jorge C. S. Cardoso
, Thallys Lisboa, Victor Peres, Victor Ferrari, Bruno Augusto Dorta Marques, Lucas D. Barbosa, Eder de Oliveira:
Workshop: Challenges for XR in Digital Entertainment. ICEC 2021: 489-498 - Nuno N. Correia
, Stephan Jürgens
, Raul Masu
, Jochen Feitsch, Ivana Druzetic
:
Performative Virtual Scenes: A Dynamic VR Environment Design Approach. ICEC 2021: 100-114 - Rui Craveirinha
, Luís Lucas Pereira
, Mariana Seiça
, Licínio Roque
:
Aesthetic Perspectives on Computational Media Design. ICEC 2021: 482-488 - Andrés Felipe Daza Díaz, Luis José García Mojica, Luisa Mariana Rodríguez Cifuentes, Pablo A. Figueroa:
¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games. ICEC 2021: 527-533 - Mara Dionísio
, Valentina Nisi
, Jin Xin, Paulo Bala
, Stuart James
, Nuno Jardim Nunes
:
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity. ICEC 2021: 427-432 - Simone Downie
:
Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques. ICEC 2021: 46-61 - Simone Downie
:
Designing an Arts-Based, Collaborative Mystery Game to Improve Players' Motivation and Confidence as Storytellers. ICEC 2021: 515-520 - Sundus Fatima, Jannicke Baalsrud Hauge
, Prabahan Basu, Jakob A. H. Baalsrud Hauge, Anindya Chowdhury, Artem Schurig
:
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces. ICEC 2021: 419-426 - Yuka Fujiwara, Satoshi Nakamura:
Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games. ICEC 2021: 127-138 - Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan
:
Virtualization of Digital Location-Based Experiences. ICEC 2021: 467-474 - Elisabeth Holl
, André Melzer
:
Kill or Spare - Moral Decision-Making in Video Games. ICEC 2021: 88-99 - Robin Horst, Stefan Manuel Zander, Ralf Dörner:
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. ICEC 2021: 15-27 - Mitsuki Hosoya, Masanori Morise, Satoshi Nakamura, Kazuyoshi Yoshii:
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance. ICEC 2021: 154-166 - Aakash Johry
, Günter Wallner
, Regina Bernhaupt
:
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey. ICEC 2021: 139-153 - Miho Kajita, Satoshi Nakamura:
Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face. ICEC 2021: 402-410 - Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat:
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology. ICEC 2021: 475-481 - Kei Kobayashi
, Junichi Hoshino:
Instruction Pictograms for Interactive Entertainment. ICEC 2021: 209-222 - Elif Hilal Korkut
, Elif Sürer
:
Sketch Recognition for Interactive Game Experiences Using Neural Networks. ICEC 2021: 393-401 - Edirlei Soares de Lima
, Bruno Feijó
, António L. Furtado
:
Computational Narrative Blending Based on Planning. ICEC 2021: 289-303 - Priscilla Lo
, David Thue
, Elín Carstensdóttir
:
What Is a Game Mechanic? ICEC 2021: 336-347 - Munir Makhmutov
, Timur Asapov, Joseph Alexander Brown
:
Safety Risks in Location-Based Augmented Reality Games. ICEC 2021: 457-464 - Rabab Marouf, Joseph Alexander Brown
:
A Review on the Contribution of ClassDojo as Point System Gamification in Education. ICEC 2021: 441-448 - Andreas Kristiansen Melzer
, Anna Kristine Roarsen
, Marte Hoff Hagen
, Letizia Jaccheri
:
Towards Suitable Free-to-Play Games for Children. ICEC 2021: 264-276 - João Mesquita, Jorge C. S. Cardoso
:
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. ICEC 2021: 386-392 - Ryohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi
:
Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation. ICEC 2021: 3-14
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