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Publication search results
found 57 matches
- 2021
- Nuno Pereira, Anthony Rowe, Michael W. Farb, Ivan Liang, Edward Lu, Eric Riebling:
ARENA: The Augmented Reality Edge Networking Architecture. ISMAR 2021: 479-488 - Brett Benda, Eric D. Ragan:
The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments. ISMAR 2021: 50-59 - Florent Cabric, Emmanuel Dubois, Marcos Serrano:
A Predictive Performance Model for Immersive Interactions in Mixed Reality. ISMAR 2021: 202-210 - Yunlong Che, Yue Qi:
Detection-Guided 3D Hand Tracking for Mobile AR Applications. ISMAR 2021: 386-392 - Ze-Yin Chen, Yi-Jun Li, Miao Wang, Frank Steinicke, Qinping Zhao:
A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback. ISMAR 2021: 184-192 - Mengyu Chen, Andrés Monroy-Hernández, Misha Sra:
SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality. ISMAR 2021: 294-303 - Danpeng Chen, Nan Wang, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang:
RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes. ISMAR 2021: 275-283 - Seung A. Chung, Kyungyeon Lee, Uran Oh:
Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces. ISMAR 2021: 339-346 - Thibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami:
Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception. ISMAR 2021: 320-328 - Rebecca Fribourg, Etienne Peillard, Rachel McDonnell:
Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. ISMAR 2021: 470-478 - Wolfgang Fuhl, Gjergji Kasneci, Enkelejda Kasneci:
TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types. ISMAR 2021: 367-375 - Matthew Gottsacker, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch:
Diegetic Representations for Seamless Cross-Reality Interruptions. ISMAR 2021: 310-319 - Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Bräker, Martin Semmann, Frank Steinicke:
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. ISMAR 2021: 431-440 - Xue Hu, Ferdinando Rodriguez y Baena, Fabrizio Cutolo:
Rotation-constrained optical see-through headset calibration with bare-hand alignment. ISMAR 2021: 256-264 - Rifatul Islam, Kevin Desai, John Quarles:
Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data. ISMAR 2021: 31-40 - Denise Kahl, Marc Ruble, Antonio Krüger:
Investigation of Size Variations in Optical See-through Tangible Augmented Reality. ISMAR 2021: 147-155 - Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schütte, Christian Holz:
TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities. ISMAR 2021: 69-79 - Farzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan:
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality. ISMAR 2021: 109-117 - Youngwook Kim, Yunmin Ko, Insung Ihm:
Selective Foveated Ray Tracing for Head-Mounted Displays. ISMAR 2021: 413-421 - Vanessa Klein, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer:
Scan&Paint: Image-based Projection Painting. ISMAR 2021: 517-525 - Hai Li, Tianxing Fan, Hongjia Zhai, Zhaopeng Cui, Hujun Bao, Guofeng Zhang:
BDLoc: Global Localization from 2.5D Building Map. ISMAR 2021: 80-89 - Jie Li, Shishir Subramanyam, Jack Jansen, Yanni Mei, Ignacio Reimat, Kinga Lawicka, Pablo César:
Evaluating the user Experience of a Photorealistic Social VR Movie. ISMAR 2021: 284-293 - Yi-Jun Li, Miao Wang, Frank Steinicke, Qinping Zhao:
OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms. ISMAR 2021: 21-30 - Jingyu Liu, Claire Mantel, Søren Forchhammer:
Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays. ISMAR 2021: 1-10 - Zhihao Liu, Fanxing Zhang, Zhanglin Cheng:
BuildingSketch: Freehand Mid-Air Sketching for Building Modeling. ISMAR 2021: 329-338 - Edward Lu, John Miller, Nuno Pereira, Anthony Rowe:
FLASH: Video-Embeddable AR Anchors for Live Events. ISMAR 2021: 489-497 - Yao Lu, Walterio W. Mayol-Cuevas:
The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object Interactions. ISMAR 2021: 90-98 - David Mandl, Peter M. Roth, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter Mohr, Denis Kalkofen:
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering. ISMAR 2021: 508-516 - Lukas Maximilian Masopust, David Bauer, Siyuan Yao, Kwan-Liu Ma:
A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space. ISMAR 2021: 460-469 - Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka:
Redirected Walking using Noisy Galvanic Vestibular Stimulation. ISMAR 2021: 498-507
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