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Publication search results
found 32 matches
- 2021
- Weiwen Chen, Xiaobo Lu, Xuelin Tang:
Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research. HCI (28) 2021: 3-19 - Robin De Croon, Jonas Geuens, Katrien Verbert, Vero Vanden Abeele:
A Systematic Review of the Effect of Gamification on Adherence Across Disciplines. HCI (28) 2021: 168-184 - Christine Dahl, Henrik Skaug Sætra, Anders Nordahl-Hansen:
Computer-Aided Games-Based Learning for Children with Autism. HCI (28) 2021: 145-158 - Jiawei Dai, Xinrong Li:
Analysis of the Competitiveness of Asymmetric Games in the Market. HCI (28) 2021: 159-167 - Khaldoon Dhou:
An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans. HCI (28) 2021: 185-195 - Xiang Gao, Nian Liu, Yong-Cheng Liu, Sisi Yuan, Zhi-Peng Hu:
A Specific Measurable Model - How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts? HCI (28) 2021: 20-33 - Bruce D. Homer, Jan L. Plass:
Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations. HCI (28) 2021: 281-292 - Heqing Huang, You Zhou, Xiaolin Qi, Fangbing Qu, Xiaocen Liu:
The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use. HCI (28) 2021: 196-209 - Ali Hussain, Ding Hooi Ting, Helmut Hlavacs, Amir Zaib Abbasi:
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model. HCI (28) 2021: 210-218 - Patricio Isbej, Francisco J. Gutierrez:
Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games. HCI (28) 2021: 45-56 - Roman Konecný, Fotis Liarokapis:
Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game. HCI (28) 2021: 57-74 - Jeanine Krath, Harald F. O. von Korflesch:
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale. HCI (28) 2021: 219-238 - Nicolas J. LaLone:
Gameplay as Network: Understanding the Consequences of Automation on Play and Use. HCI (28) 2021: 293-313 - Lazaros Lazaridis, Maria Papatsimouli, Konstantinos-Filippos Kollias, Panagiotis G. Sarigiannidis, George F. Fragulis:
Hitboxes: A Survey About Collision Detection in Video Games. HCI (28) 2021: 314-326 - Jinghan Lin, Wei Zhou, Sisi Yuan:
Research on User Experience Optimization of Tutorial Design for Battle Royale Games Based on Grey AHP Theory. HCI (28) 2021: 75-88 - Xiaocen Liu, Heqing Huang, Fangbing Qu, Donghui Dou:
The Foundations and Frontiers of Research on the Effect of Video Games on Child Development - A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace. HCI (28) 2021: 239-257 - Christian E. López, Conrad S. Tucker:
Adaptive Gamification and Its Impact on Performance. HCI (28) 2021: 327-341 - Vicente Martin Mastrocola:
Horror Ludens: Using Fear to Construct Meaning in Video Games. HCI (28) 2021: 89-98 - Eric Shadrach Miller:
Designing Interactive Storytelling Games to Teach Computational Thinking. HCI (28) 2021: 342-351 - Fabrizio Palmas, Ramona Reinelt, Gudrun Klinker:
In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall. HCI (28) 2021: 352-367 - Milan Peschll, Helmut Hlavacs:
HEROES: An Action Game Enabling Players with and Without Disabilities to Play Together. HCI (28) 2021: 34-44 - Hermann Prossinger, Jakub Binter, Tomás Hladký, Daniel Ríha:
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game. HCI (28) 2021: 258-265 - Fangbing Qu, Xiao Niu, Heqing Huang, Xiaocen Liu:
Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-Gaming Questionnaire. HCI (28) 2021: 266-278 - Umair Rehman, Amir Zaib Abbasi, Muhammad Umair Shah, Amna Idrees, Hassan Ilahi, Helmut Hlavacs:
Analyzing and Prioritizing Usability Issues in Games. HCI (28) 2021: 110-118 - Umair Rehman, Muhammad Umair Shah, Amir Zaib Abbasi, Farkhund Iqbal, Ali Arsalan, Muhammad Umair Javaid:
Persuasive Technology in Games: A Brief Review and Reappraisal. HCI (28) 2021: 99-109 - Samer Muthana Sarsam, Hosam Al-Samarraie, Nurhidayah Bahar, Abdul Samad Bin Shibghatullah, Atef Eldenfria, Ahmed Al-Sadi:
Detecting Real-Time Correlated Simultaneous Events in Microblogs: The Case of Men's Olympic Football. HCI (28) 2021: 368-377 - Dag Svanæs, Andreas Scharvet Lyngby, Magnus Bärnhold, Terje Røsand, Sruti Subramanian:
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. HCI (28) 2021: 378-388 - Xinyi Tao, Keyu Wu, Yujie Yang:
The Effects of Vibration on Assisting Game Play and Improving Player Engagement When Lacking Sound. HCI (28) 2021: 389-407 - Manasa Vaidyabhushana, Matthew Kirchoff, Owen Schaffer:
Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games. HCI (28) 2021: 408-420 - Sisi Yuan, Jia-Sheng Hu, Zun-gui Lu, Zhang-jian Wei, Zhipeng Hu:
The Design of Buttons in MMO Mobile Game's Battle Interface. HCI (28) 2021: 119-132
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