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Publication search results
found 39 matches
- 2020
- Amir Zaib Abbasi
, Ali Hussain
, Helmut Hlavacs, Muhammad Umair Shah, Ding Hooi Ting
, Umair Rehman:
Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games. HCI (31) 2020: 251-259 - Byung-Chull Bae, Hyun-Jee Kim:
A Cooperative Storytelling Card Game for Conflict Resolution and Empathy. HCI (31) 2020: 375-384 - Jakub Binter, Daniel Ríha
, Hermann Prossinger:
A Warning: Potential Damages Induced by Playing XR Games. HCI (31) 2020: 260-270 - Benjamin Ultan Cowley
:
Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing. HCI (31) 2020: 3-22 - Leonardo Cardia da Cruz
, César A. Sierra Franco
, Greis Francy M. Silva-Calpa
, Alberto Barbosa Raposo
:
A Self-adaptive Serious Game for Eye-Hand Coordination Training. HCI (31) 2020: 385-397 - Leighton Evans
, Michal Rzeszewski
:
Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming. HCI (31) 2020: 23-38 - Boyang Fan, Xueni Cao, Jingran He, Ting Han:
Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students. HCI (31) 2020: 271-281 - Marcos Cordeiro Fleury, Tiago Barros Pontes e Silva
, Mauricio Miranda Sarmet, Carla Denise Castanho:
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis. HCI (31) 2020: 39-57 - Wad Ghaban
, Robert J. Hendley
:
Can We Predict the Best Gamification Elements for a User Based on Their Personal Attributes? HCI (31) 2020: 58-75 - Nandhini Giri
, Erik Stolterman:
Pixel Perfect: Fashion Styling in Virtual Character Design Process. HCI (31) 2020: 76-87 - Barbara Göbl, Dayana Hristova, Suzana Jovicic, Helmut Hlavacs:
Serious Game Design for and with Adolescents: Empirically Based Implications for Purposeful Games. HCI (31) 2020: 398-410 - Toshiki Goto, Yu Shibuya
:
A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games. HCI (31) 2020: 88-96 - Matthew Horton, Janet C. Read, Christopher Willitts:
InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games. HCI (31) 2020: 97-116 - Heqing Huang
, You Zhou, Fangbing Qu
, Xiaocen Liu
:
The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use. HCI (31) 2020: 282-294 - Atif Hussain, Kristen Kuhn
, Siraj Ahmed Shaikh
:
Games for Cybersecurity Decision-Making. HCI (31) 2020: 411-423 - Christianne Izumigawa, Crisrael Lucero, Lena Nans, Kurt Frederiksen, Oliver Hui, Iovanni Enriquez, Seana Rothman, Rebecca Iden:
Building Human-Autonomy Teaming Aids for Real-Time Strategy Games. HCI (31) 2020: 117-127 - Kamran Khowaja
, Dena Al-Thani
, Asma Osman Hassan
, Asadullah Shah
, Siti Salwah Salim
:
Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): From the Requirement Gathering to Its Initial Evaluation. HCI (31) 2020: 424-437 - Hui Li, Muyun Long, Kaveri Subrahmanyam:
The Relation Between Video Game Experience and Children's Attentional Networks. HCI (31) 2020: 295-304 - Yirou Li, John Edison Muñoz, Samira Mehrabi
, Laura Middleton, Shi Cao, Jennifer Boger:
Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health. HCI (31) 2020: 128-147 - Xiaocen Liu
, Heqing Huang
, Kai Yu, Donghui Dou:
Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? - A Randomized Controlled Trial. HCI (31) 2020: 305-317 - Boyang Liu
, Jiro Tanaka
:
Applying Social Gamification in a Gamified Point System. HCI (31) 2020: 148-161 - Yuan Long, Kuang-Yuan Huang:
WeRehab: Assisting Cannabis Rehabilitation via Mobile Application. HCI (31) 2020: 438-447 - Flornaldine Pierre, Fan Zhao, Anna Koufakou
:
Learning Programming in Virtual Reality Environments. HCI (31) 2020: 448-457 - Fangbing Qu
, Changwei Gu, Heqing Huang, Aozi Zhang, Meng Sun, Xiaocen Liu:
Relationship Between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles. HCI (31) 2020: 318-329 - Pengyu Patrick Ren, Zhenyu Cheryl Qian, Jung Joo Sohn:
Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation. HCI (31) 2020: 458-470 - Owen Schaffer:
Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment. HCI (31) 2020: 179-185 - Owen Schaffer, Xiaowen Fang:
The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games. HCI (31) 2020: 162-178 - Marco Scirea
:
Adaptive Puzzle Generation for Computational Thinking. HCI (31) 2020: 471-485 - Dines Rae Selvig
, Henrik Schoenau-Fog
:
Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play. HCI (31) 2020: 330-349 - Jeanette Sjöberg
, Eva Brooks
:
Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study. HCI (31) 2020: 186-201
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