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Publication search results
found 35 matches
- 2019
- Amir Zaib Abbasi
, Ding Hooi Ting
, Helmut Hlavacs, Muhammad Shahzeb Fayyaz, Bradley Wilson:
Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study. HCI (30) 2019: 85-104 - Toyin Ajisafe
, Rahul Bethi, Scott A. King, Ajay K. Katangur:
Development and Usability of a Low-Cost Kinect Game to Promote Movement Competence in Children with and Without Intellectual Disability. HCI (30) 2019: 245-264 - Badar H. Al-Lawati:
Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation Therapy. HCI (30) 2019: 265-277 - Osama A. Alsaadoun, Badar H. Al-Lawati:
Realizing User Privacy and Security Issues in Edutainment e-Solutions. HCI (30) 2019: 278-287 - Abdullah Azhari:
Gamification Framework: The Contribution of User Centered Design, Social Media Applications, Gaming and Psychology Concepts and Frameworks. HCI (30) 2019: 381-390 - Carlos Vaz de Carvalho
, Ricardo Costa, Pedro Bessa, Leire Monterrubio, Jaione Santos:
Developing Entrepreneurship Skills with a Serious Game. HCI (30) 2019: 351-363 - Christian Delgado
, Diego M. López
, Carolina Rico-Olarte
:
Affective Video Games: A Systematic Mapping Study. HCI (30) 2019: 105-113 - Carolina Enríquez
, Danilo Saravia:
A Design of Multifunctional Interfaces to Control Game Screens. HCI (30) 2019: 3-10 - Klaudia Fisheku, Fan Zhao, Eugene Hoyt:
Small Business Owners Handle Website Design Effectively Using Gamification. HCI (30) 2019: 391-403 - Yuchen Gui, Fan Zhao, Eugene Hoyt:
Gamification in Mobile Application Development Education. HCI (30) 2019: 404-413 - Robert-Jan den Haan
, Jelle van Dijk
, Fedor Baart
, Mascha van der Voort
, Suzanne Hulscher
:
How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game. HCI (30) 2019: 288-306 - Masanari Himeno, Shun'ichi Tano:
Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs. HCI (30) 2019: 114-124 - Cenk Köknar:
Who Is at the Center?: Designing Playful Experiences by Using Player-Centered Approach. HCI (30) 2019: 11-21 - Kosuke Komiya, Tatsuo Nakajima:
Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. HCI (30) 2019: 125-140 - Amelia Lambeth, Maribeth Gandy Coleman, Laura M. Levy
:
Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations. HCI (30) 2019: 22-34 - Xiuping Li, Danqing Shi, Sheng Wang:
Benevolent Deception in Exergame Design. HCI (30) 2019: 35-46 - Yueqian Liu:
Yuri Game: Romance and Characterization in Gameplay. HCI (30) 2019: 154-164 - Boyi Liu, Matthew Bofenkamp:
Unfathomed Voyager: The Design of Real-Life Cooperation Game. HCI (30) 2019: 47-56 - Xiaocen Liu
, Mengying Liao, Donghui Dou:
Video Game Playing Enhances Young Children's Inhibitory Control. HCI (30) 2019: 141-153 - Heide K. Lukosch
, Stephan G. Lukosch
, Simon Hoermann
, Robert W. Lindeman
:
Conceptualizing Fidelity for HCI in Applied Gaming. HCI (30) 2019: 165-179 - Stephen Mallory:
To the Mun: Kerbal Space Program as Playful, Educational Experience. HCI (30) 2019: 320-332 - Vicente Martin Mastrocola:
The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case. HCI (30) 2019: 180-190 - Eunice P. dos Santos Nunes, Gabriel A. Gutierrez, Dayany A. C. Santos, José Viterbo, Daniela Trevisan
, Cristiano Maciel
, Luciana Correia Lima de Faria Borges:
Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review. HCI (30) 2019: 333-350 - Danilo Barros dos Santos, Cristiano Maciel
, Vinícius Carvalho Pereira
, Eunice Pereira dos Santos Nunes:
Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums. HCI (30) 2019: 307-319 - Owen Schaffer, Xiaowen Fang:
Digital Game Enjoyment: A Literature Review. HCI (30) 2019: 191-214 - Tao Shen, Yuchen Weng, Ting Han:
Gamification of In-Flight Entertainment (IFE) to Motivate People to Relax: A Case Design. HCI (30) 2019: 414-426 - Tarja Susi, Niklas Torstensson:
"Who's Texting?" - Playful Game Experiences for Learning to Cope with Online Risks. HCI (30) 2019: 427-441 - Jaroslav Vancát, Daniel Ríha
:
Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality Games. HCI (30) 2019: 57-66 - Nan Wang, Jiayin Li, Qingyuan Shi, Danqing Shi, Haipeng Mi:
Encourage Self-exploration Through an Interactive Chinese Scroll Painting Design. HCI (30) 2019: 442-452 - William Wang, Loutfouz Zaman:
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games. HCI (30) 2019: 215-233
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