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Tatsuo Nakajima
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2020 – today
- 2023
- [j38]Yiming Sun
, Tatsuo Nakajima
:
Mitigating Technological Anxiety through the Application of Natural Interaction in Mixed Reality Systems. Future Internet 15(6): 216 (2023) - [c318]Risa Kimura, Tatsuo Nakajima:
Experiences with Using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing. HCI (27) 2023: 53-66 - [c317]Riko Horikawa, Tatsuo Nakajima, Bruce Ferwerda:
Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication. HCI (26) 2023: 169-184 - [c316]Ryoma Nakao, Tatsuo Nakajima:
The Effect of Changes in the Environment in a Virtual Space on Learning Effectiveness. HCI (31) 2023: 199-211 - 2022
- [j37]Yiyi Zhang, Tatsuo Nakajima:
Exploring the Design of a Mixed-Reality 3D Minimap to Enhance Pedestrian Satisfaction in Urban Exploratory Navigation. Future Internet 14(11): 325 (2022) - [j36]Risa Kimura, Tatsuo Nakajima:
A Digital Platform for Sharing Collective Human Hearing. J. Data Intell. 3(2): 232-251 (2022) - [j35]Abdullah Iskandar
, Mohammed Al-Sada, Tamon Miyake, M. H. D. Yamen Saraiji, Osama Halabi
, Tatsuo Nakajima:
Piton: Investigating the Controllability of a Wearable Telexistence Robot. Sensors 22(21): 8574 (2022) - [c315]Kodai Fuchino, Mohammed Al-Sada, Tamon Miyake, Tatsuo Nakajima:
T2Snaker: a Robotic Coach for Table Tennis. AHs 2022: 305-308 - [c314]Somaya Eltanbouly, Muraam Abdel-Ghani, Hoda Helmy, Abdullah Iskandar
, Mohammed Al-Sada, Tatsuo Nakajima, Osama Halabi:
Assistive Telexistence System Using Motion Blending. CW 2022: 102-109 - [c313]Yujia Cao, Yiyi Zhang, Tatsuo Nakajima:
Improving Information Acquisition in City Tours via Simplified Virtual Scenes with Location-Based POIs. HCI (25) 2022: 37-52 - [c312]Reiya Tamaki, Tatsuo Nakajima:
Are You There? A Study on Measuring Presence in Immersive Virtual Reality. HCI (16) 2022: 275-288 - [c311]Asha Kambe, Tatsuo Nakajima:
First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation? HCI (33) 2022: 375-386 - [c310]Risa Kimura, Tatsuo Nakajima:
Case Studies to Enhance Collectively Sharing Human Hearing: Ambient Sounds Memory and Mindful Speaker. HCI (25) 2022: 387-397 - [c309]Taku Watanabe, Yuta Matsushima, Risa Kimura, Tatsuo Nakajima:
Two Case Studies on Guiding Human Behavior Using Virtualization Technologies in Distributed Virtual Shopping Malls. iiWAS 2022: 568-574 - [c308]Asha Kambe, Reiya Tamaki, Tatsuo Nakajima:
Making both first-person and third-person perspectives available in real world services. ISC2 2022: 1-4 - [c307]Risa Kimura, Tatsuo Nakajima:
Collectively Sharing Human Eyes and Ears as Smart City Digital Platforms. ISC2 2022: 1-4 - [c306]Riko Horikawa, Manaka Ito, Kosuke Komiya, Tatsuo Nakajima, Hayato Yamana:
Comparing Augmented Reality-based Display Methods to Present Guiding Information. LifeTech 2022: 22-25 - [c305]Risa Kimura, Tatsuo Nakajima:
Presenting Multiple Viewpoints Inspired by Art. LifeTech 2022: 32-35 - [c304]Risa Kimura
, Tatsuo Nakajima
:
On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality. MindTrek 2022: 354-358 - 2021
- [c303]Mohammed Al-Sada, Pin-Chu Yang, Chang-Chieh Chiu, Tito Pradhono Tomo, MHD Yamen Saraiji, Tetsuya Ogata, Tatsuo Nakajima:
From Anime To Reality: Embodying An Anime Character As A Humanoid Robot. CHI Extended Abstracts 2021: 176:1-176:5 - [c302]Risa Kimura, Tatsuo Nakajima:
Gamification in CollectiveEyes. GCCE 2021: 32-34 - [c301]Risa Kimura, Tatsuo Nakajima:
Virtualizing Human Conversation: Two Case Studies. GCCE 2021: 47-51 - [c300]Kota Gushima, Yukiko Kinoshita, Tatsuo Nakajima:
Pervasive Smart Objects: Framework for Extending Smart-Object Services. HCI (21) 2021: 100-121 - [c299]Reem Al-Remaihi, Aisha Al-Raeesi, Reem Al-Kubaisi, Mohammed Al-Sada, Tatsuo Nakajima, Osama Halabi:
A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks. HCI (41) 2021: 197-208 - [c298]Risa Kimura, Tatsuo Nakajima:
Collectively Sharing Human Hearing in Artful CollectiveEars. HCI (21) 2021: 224-234 - [c297]Hiroki Tanaka, Tatsuo Nakajima:
A Photocomposition Search System to Improve Your Photo Skills. HCI (20) 2021: 396-406 - [c296]Yiyi Zhang, Yujia Cao, Tatsuo Nakajima:
Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System. HCI (1) 2021: 412-428 - [c295]Kota Gushima, Tatsuo Nakajima:
Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds. HCI (9) 2021: 417-430 - [c294]Kosuke Komiya, Tatsuo Nakajima:
Memorability of Japanese Mnemonic Passwords. HCI (10) 2021: 420-429 - [c293]Gota Ito, Tatsuo Nakajima:
Expanding the Interaction Space using Hand-Held-AR with Hearing Support. ICMU 2021: 1-6 - [c292]Risa Kimura, Tatsuo Nakajima:
Hunting Lovely and Serendipitous Eye Sights through Sharing Collective Human Eye Views. iiWAS 2021: 74-79 - [c291]Risa Kimura, Tatsuo Nakajima:
CollectiveEars: Sharing Collective People's Hearing Capability. iiWAS 2021: 104-114 - [c290]Risa Kimura, Tatsuo Nakajima:
Ambient Photomontage: Ambiently Superimposing Multiple Perspectives on a Human Visual Perspective. ISAmI 2021: 149-158 - [c289]Yuki Kano, Tatsuo Nakajima:
Trust Factors of Social Engineering Attacks on Social Networking Services. LifeTech 2021: 25-28 - [c288]Kenji Tsukamoto, Tatsuo Nakajima, Kota Gushima:
Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs. LifeTech 2021: 166-170 - [c287]Koya Iwase, Kota Gushima, Tatsuo Nakajima:
"Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5. LifeTech 2021: 191-194 - [c286]Yuta Matsushima, Kota Gushima, Tatsuo Nakajima:
Human Behavior Guidance Methods in Distributed Virtual Shopping Malls. LifeTech 2021: 195-197 - [c285]Yuuki Muranaka, Mohammed Al-Sada, Tatsuo Nakajima:
Unobtrusive notification based on auditory changes in ambient music. LifeTech 2021: 231-234 - [c284]Asha Kambe, Tatsuo Nakajima:
Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality. MUM 2021: 189-191 - [c283]Yiyi Zhang, Tatsuo Nakajima:
Exploring 3D Landmark-based Map Interface in AR Navigation System for City Exploration. MUM 2021: 220-222 - [c282]Reiya Tamaki, Tatsuo Nakajima:
Shoot Down Drones with Your Answer, an Integration of a Questionnaire into a VR Experience. SUI 2021: 24:1-24:2 - [c281]Masahiro Shimizu, Tatsuo Nakajima:
Swaying Locomotion: A VR-based Locomotion System through Head Movements. VRST 2021: 97:1-97:2 - 2020
- [j34]Risa Kimura, Tatsuo Nakajima
:
Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls. SN Comput. Sci. 1(5): 298 (2020) - [j33]Mohammed AlSada
, Keren Jiang, Shubhankar Ranade, Mohammed Kalkattawi, Tatsuo Nakajima:
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. Virtual Real. 24(2): 191-209 (2020) - [c280]Risa Kimura, Keren Jiang, Di Zhang, Tatsuo Nakajima:
A Playful Citizen Science Tool for Casual Users. AVI 2020: 74:1-74:3 - [c279]Yuuki Muranaka, Mohammed Al-Sada, Tatsuo Nakajima:
A Home Appliance Control System with Hand Gesture based on Pose Estimation. GCCE 2020: 752-755 - [c278]Goki Sakuraba, Tatsuo Nakajima:
Practicality study of head-mounted display-based system using perspective transformation. GCCE 2020: 804-805 - [c277]Risa Kimura, Tatsuo Nakajima:
Gathering People's Happy Moments from Collective Human Eyes and Ears for a Wellbeing and Mindful Society. HCI (17) 2020: 207-222 - [c276]Risa Kimura, Tatsuo Nakajima:
Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study. HCI (23) 2020: 400-414 - [c275]Yiyi Zhang, Tatsuo Nakajima:
Gamified navigation system: enhancing resident user experience in city exploration. UbiComp/ISWC Adjunct 2020: 180-183 - [c274]Kota Gushima, Tatsuo Nakajima:
A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services. Intelligent Environments 2020: 122-125 - [c273]Risa Kimura, Keren Jiang, Di Zhang, Tatsuo Nakajima:
Society of "Citizen Science through Dancing". ISAmI 2020: 13-23 - [c272]Risa Kimura, Tatsuo Nakajima:
Gathering People's Happy Moments from Their Seeing Capabilities. NordiCHI 2020: 104:1-104:4 - [c271]Risa Kimura, Tatsuo Nakajima:
Opportunities to Share Collective Human Hearing. NordiCHI 2020: 108:1-108:4
2010 – 2019
- 2019
- [c270]Mohammed AlSada, Thomas Höglund, Mohamed Khamis
, Jaryd Urbani, Tatsuo Nakajima:
Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs. AH 2019: 37:1-37:9 - [c269]Htway Htway Hlaing, Hidehiro Kanemitsu, Tatsuo Nakajima, Hidenori Nakazato:
On the Optimal Number of Computational Resources in MapReduce. CLOUD 2019: 240-252 - [c268]Hitoshi Mitake, Hiroshi Yamada, Tatsuo Nakajima:
Looking into the Peak Memory Consumption of Epoch-Based Reclamation in Scalable in-Memory Database Systems. DEXA (2) 2019: 3-18 - [c267]Tatsuo Nakajima, Risa Kimura, Fumiko Ishizawa, Mizuki Sakamoto:
Analyzing User Experiences in Incorporated Fictionality. EPIA (2) 2019: 13-25 - [c266]Kota Gushima
, Shuma Toyama, Yukiko Kinoshita, Tatsuo Nakajima:
Deriving Features for Designing Ambient Media. HCI (15) 2019: 29-40 - [c265]Kosuke Komiya, Tatsuo Nakajima:
Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. HCI (30) 2019: 125-140 - [c264]Koya Iwase, Kota Gushima
, Tatsuo Nakajima:
Supporting Human Relationship-Building in a Daily Life Community. HCI (22) 2019: 368-380 - [c263]Hitoshi Mitake, Hiroshi Yamada, Tatsuo Nakajima:
A Highly Scalable Index Structure for Multicore In-Memory Database Systems. IDC 2019: 210-217 - [c262]Risa Kimura, Tatsuo Nakajima:
Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City. iiWAS 2019: 546-555 - [c261]Risa Kimura, Tatsuo Nakajima:
A Ubiquitous Computing Platform for Virtualizing Collective Human Eyesight and Hearing Capabilities. ISAmI 2019: 27-35 - [c260]Keren Jiang, Di Zhang, Tsubasa Iino, Risa Kimura, Tatsuo Nakajima, Kana Shimizu, Masahito Ohue, Yutaka Akiyama
:
A playful tool for predicting protein-protein docking. MUM 2019: 40:1-40:5 - [c259]Kosuke Komiya, Tatsuo Nakajima:
Community Cash: A Community-Based Cryptocurrency for Implementing Activity-Based Micro-Pricing. SmartBlock 2019: 66-75 - 2018
- [j32]Zebo Yang
, Tatsuo Nakajima:
Connecting Smart Objects in IoT Architectures by Screen Remote Monitoring and Control. Comput. 7(4): 47 (2018) - [j31]Yuki Kano, Tatsuo Nakajima:
A novel approach to solve a mining work centralization problem in blockchain technologies. Int. J. Pervasive Comput. Commun. 14(1): 15-32 (2018) - [j30]Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences. Multim. Tools Appl. 77(16): 21329-21370 (2018) - [c258]Mohammed AlSada, Keren Jiang, Shubhankar Ranade, Xinlei Piao, Thomas Höglund, Tatsuo Nakajima:
HapticSerpent: A Wearable Haptic Feedback Robot for VR. CHI Extended Abstracts 2018 - [c257]Kosuke Komiya, Tatsuo Nakajima:
A New Japanese Input Method for Virtual Reality Applications. HCI (3) 2018: 43-55 - [c256]Kota Gushima
, Hina Akasaki, Tatsuo Nakajima:
A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature. HCI (21) 2018: 56-70 - [c255]Shuma Toyama, Mohammed AlSada, Tatsuo Nakajima:
VRowser: A Virtual Reality Parallel Web Browser. HCI (9) 2018: 230-244 - [c254]Hina Akasaki, Kota Gushima
, Tatsuo Nakajima:
Providing Daily Casual Information Through Eye Contact with Emotional Creatures. HCI (22) 2018: 278-291 - [c253]Hiroki Tsuboi, Shuma Toyama, Tatsuo Nakajima:
Enhancing Bicycle Safety Through Immersive Experiences Using Virtual Reality Technologies. HCI (15) 2018: 444-456 - [c252]Kodai Oiwake, Kosuke Komiya, Hina Akasaki, Tatsuo Nakajima:
VR Classroom: Enhancing Learning Experience with Virtual Class Rooms. ICMU 2018: 1-6 - [c251]Yuki Yamada, Tatsuo Nakajima:
Experiments of Distributed Ledger Technologies Based on Global Clock Mechanisms. IDC 2018: 436-445 - [c250]Keren Jiang, Xinlei Piao, Mohammed AlSada, Thomas Höglund, Shubhankar Ranade, Tatsuo Nakajima:
A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications. ISAmI 2018: 146-154 - [c249]Yukiko Kinoshita, Tatsuo Nakajima:
Making Ambient Music Interactive Based on Ubiquitous Computing Technologies. ISAmI 2018: 199-207 - [c248]Kota Gushima
, Tatsuo Nakajima:
Playful Information Access Through Virtual Creatures. ICEC 2018: 191-197 - [c247]Risa Kimura, Tatsuo Nakajima:
Sharing Collective Human's Eye Views for Stimulating Reflective Thinking. MUM 2018: 341-349 - [c246]Jaryd Urbani, Mohammed AlSada, Tatsuo Nakajima, Thomas Höglund:
Exploring Augmented Reality Interaction for Everyday Multipurpose Wearable Robots. RTCSA 2018: 209-216 - 2017
- [j29]Kota Gushima
, Tatsuo Nakajima:
A Design Space for Virtuality-Introduced Internet of Things. Future Internet 9(4): 60 (2017) - [j28]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
Gamifying collective human behavior with gameful digital rhetoric. Multim. Tools Appl. 76(10): 12539-12581 (2017) - [c245]Mizuki Sakamoto, Kota Gushima
, Todorka Alexandrova
, Tatsuo Nakajima:
Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities. EGOVIS 2017: 189-205 - [c244]Fumiko Ishizawa, Tatsuo Nakajima:
Guiding Human Behavior Through Alternate Reality Experience. HCI (19) 2017: 35-47 - [c243]Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Building a Platform Society Towards Sustainability Based on Internet-of-Things. HCI (21) 2017: 235-251 - [c242]Kota Gushima
, Mizuki Sakamoto, Tatsuo Nakajima:
A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being. HCI (30) 2017: 241-248 - [c241]Yuki Kano, Tatsuo Nakajima:
An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments. ICMU 2017: 1-4 - [c240]Kosuke Komiya, Tatsuo Nakajima:
A Japanese input method using leap motion in virtual reality. ICMU 2017: 1-2 - [c239]Shubhankar Ranade, Mingshu Zhang, Mohammed AlSada, Jaryd Urbani, Tatsuo Nakajima:
Clash tanks: An investigation of virtual and augmented reality gaming experience. ICMU 2017: 1-6 - [c238]Jaryd Urbani, Mohammed AlSada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima:
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience. ICEC 2017: 379-382 - [c237]Monami Takahashi, Hiroki Tanaka, Hayato Yamana
, Tatsuo Nakajima:
Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable. ICEC 2017: 460-464 - [c236]Kota Gushima
, Hina Akasaki, Tatsuo Nakajima:
Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature. MindTrek 2017: 231-234 - [c235]Yuki Yamada, Keisuke Irie, Kota Gushima
, Fumiko Ishizawa, Mohammed AlSada, Tatsuo Nakajima:
HoloMoL: human memory augmentation with mixed-reality technologies. MindTrek 2017: 235-238 - [c234]Yuki Kano, Tatsuo Nakajima:
A New Approach to Mining Work in Blockchain Technologies. MoMM 2017: 107-114 - [c233]Keisuke Irie, Mohammed AlSada, Yuki Yamada, Kota Gushima
, Tatsuo Nakajima:
Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci. MoMM 2017: 141-145 - 2016
- [j27]Mizuki Sakamoto, Todorka Alexandrova
, Tatsuo Nakajima:
Analyzing the influence of virtuality on playful social interaction. Multim. Tools Appl. 75(14): 8289-8317 (2016) - [c232]Hitoshi Mitake, Hiroshi Yamada, Tatsuo Nakajima:
Analyzing The Tradeoff Between Throughput and Latency in Multicore Scalable In-Memory Database Systems. APSys 2016: 17:1-17:9 - [c231]Hina Akasaki, Shoko Suzuki, Kanako Nakajima, Koko Yamabe, Mizuki Sakamoto, Todorka Alexandrova
, Tatsuo Nakajima:
One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities. HCI (5) 2016: 103-114 - [c230]Akihito Yoshii, Tatsuo Nakajima:
Toward Long-Term Persuasion Using a Personified Agent. HCI (17) 2016: 122-131 - [c229]Takayuki Miura, Akihito Yoshii, Tatsuo Nakajima:
Designing Affordances for Virtual Reality-Based Services with Natural User Interaction. HCI (18) 2016: 266-277 - [c228]Kota Gushima
, Tatsuya Aikawa, Mizuki Sakamoto, Tatsuo Nakajima:
Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society. HCI (19) 2016: 417-428 - [c227]Kota Gushima
, Mizuki Sakamoto, Tatsuo Nakajima:
Community-based crowdsourcing to increase a community's well-being. iiWAS 2016: 1-6 - [c226]Fumiko Ishizawa, Tatsuo Nakajima:
An Enhanced Real Space Through Temporally Connecting Real and Virtual Scenes. ISAmI 2016: 11-19 - [c225]Mizuki Sakamoto, Tatsuo Nakajima:
Some experiences with developing intelligent Internet-of-Things. ISC2 2016: 1-4 - [c224]Mohammed AlSada, Shuma Toyama, Tatsuo Nakajima:
A Mobile VR Input Adaptation Architecture. MobiQuitous 2016: 286-287 - [c223]Yuki Yamada, Tatsuo Nakajima, Mizuki Sakamoto:
Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies. MoMM 2016: 203-207 - [c222]Mohammed AlSada, Fumiko Ishizawa, Junichi Tsurukawa, Tatsuo Nakajima:
Input Forager: a user-driven interaction adaptation approach for head worn displays. MUM 2016: 115-122 - [c221]Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. NordiCHI 2016: 95 - [c220]Fumiko Ishizawa, Tatsuo Nakajima:
Alternative Reality: An Augmented Daily Urban World Inserting Virtual Scenes Temporally. UCAmI (1) 2016: 353-364 - 2015
- [j26]Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
:
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior. Multim. Tools Appl. 74(24): 11537-11568 (2015) - [c219]Kohki Ikeuchi, Mohammed AlSada, Tatsuo Nakajima:
Providing ambient information as comfortable sound for reducing cognitive overload. Advances in Computer Entertainment 2015: 29:1-29:5 - [c218]Mohammed AlSada, Tatsuo Nakajima:
Parallel Web Browsing in Tangible Augmented Reality Environments. CHI Extended Abstracts 2015: 953-958 - [c217]Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka:
Design Strategies for Building Mobile Crowdsourcing Services. COMPSAC Workshops 2015: 234-239 - [c216]Mizuki Sakamoto, Tatsuo Nakajima:
A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World. CSCS 2015: 711-718 - [c215]Akihito Yoshii, Tatsuo Nakajima:
Personification Aspect of Conversational Agents as Representations of a Physical Object. HAI 2015: 231-234 - [c214]