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Publication search results
found 18 matches
- 2022
- Antonio Barba, Verónica Rufo, Giuseppe Iandolo, Esteban García-Cuesta:
EMOLEARN-"Las aventuras de Marco"- A Serious Game to train emotions to children with ASD (poster). CEV 2022 - Benoît Bossavit, Juan Miguel Urbano, Antonio José Fernández Leiva:
Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly). CEV 2022 - Javier Burgos, Raúl Lara-Cabrera:
SlimeLearn: una herramienta para enseñar inteligencia artificia (SlimeLearn: a tool for teaching artificial intelligence). CEV 2022 - Johnny Salazar Cardona, Jeferson Arango-López, Francisco Gutiérrez, Juan Trillo:
Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness. CEV 2022 - Javier Cruz, Antonio J. Guerra, Rubén Dapica, Federico Peinado:
Gamifying a flight instructor simulator with an evidence-based training approach (poster). CEV 2022 - Noelia Escalera, Antonio Miguel Mora, Pablo García-Sánchez:
EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games). CEV 2022 - Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Liquid Snake: a test environment for video game testing agents. CEV 2022 - Rafael Márquez, Federico Peinado:
Social and emotional presence of characters in virtual reality video games (poster). CEV 2022 - Micaela Y. Martín, Emilio Sáez Soro, Carlos Marín-Lora, Miguel Chover:
Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study. CEV 2022 - David Mendez-Encinas, Aaron Sújar, David Delgado-Gómez:
Assessment of attention through user's performance in a virtual reality game. CEV 2022 - José Manuel Chico Morales:
Myth and emotion in the videoludic imaginary: the emotional player in The Last of Us (short paper). CEV 2022 - Guillermo Paredes-Otero:
El periodismo inmersivo en tiempos de pandemia. Estudio comparativo entre newsgames y narrativas periodísticas interactivas para informar sobre Covid-19 (Immersive journalism in times of pandemic. A comparative study between newsgames and interactive journalistic narratives for reporting on Covid-19). CEV 2022 - Adrián Ramos, Micaela Y. Martín, Miguel Chover:
Testing wave function collapse to represent behaviors in video games (poster). CEV 2022 - Juan Antonio Trillo-Manzano, Johnny Alexander Salazar Cardona, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez:
Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). CEV 2022 - Jaime Unzueta-Arce, Antonio Rafael Hidalgo-Muñoz:
Laberintos en Minecraft: una propuesta de evaluación cognitiva (poster) (Labyrinths in Minecraft: a cognitive assessment approach). CEV 2022 - Diego Villabrille, Raúl Montoliu:
NTBOE: a new algorithm for efficiently playing multi-action adversarial games. CEV 2022 - Alejandro Villar, Carlos León:
Improving performance in collaborative games through personality-based matchmaking. CEV 2022 - Raúl Lara-Cabrera, Antonio José Fernández Leiva:
Actas del I Congreso Español de Videojuegos, Madrid, Spain, December 1-2, 2022. CEUR Workshop Proceedings 3305, CEUR-WS.org 2022 [contents]
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