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Publication search results
found 23 matches
- 2022
- Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13262, Springer 2022, ISBN 978-3-031-11487-8 [contents] - 2021
- Miha Bizjak, Matej Guid:
Automatic Recognition of Similar Chess Motifs. ACG 2021: 131-141 - Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. ACG 2021: 235-246 - Tristan Cazenave, Julien Sentuc, Mathurin Videau:
Cosine Annealing, Mixnet and Swish Activation for Computer Go. ACG 2021: 53-60 - Hung-Jui Chang, Cheng Yueh, Gang-Yu Fan, Ting-Yu Lin, Tsan-sheng Hsu:
Opponent Model Selection Using Deep Learning. ACG 2021: 176-186 - Boris Doux, Benjamin Négrevergne, Tristan Cazenave:
Deep Reinforcement Learning for Morpion Solitaire. ACG 2021: 14-26 - Nicolas Fabiano, Tristan Cazenave:
Sequential Halving Using Scores. ACG 2021: 41-52 - Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda:
Procedural Maze Generation Considering Difficulty from Human Players' Perspectives. ACG 2021: 165-175 - Mark Goadrich, Collin Shaddox:
Quantifying the Space of Hearts Variants. ACG 2021: 247-256 - Dave Gomboc, Christian R. Shelton:
Chess Endgame Compression via Logic Minimization. ACG 2021: 153-162 - Gianluca Guglielmo, Irene Font Peradejordi, Michal Klincewicz:
Using Deep Learning to Detect Facial Markers of Complex Decision Making. ACG 2021: 187-196 - Mehmet Akif Gunes, Mehmet Fatih Kavum, Sanem Sariel:
A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCA. ACG 2021: 197-207 - Rejwana Haque, Ting-Han Wei, Martin Müller:
On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases. ACG 2021: 142-152 - Ryan Hayward, Robert Hearn, Mahya Jamshidian:
BoxOff is NP-Complete. ACG 2021: 118-127 - Lucas Gnecco Heredia, Tristan Cazenave:
Expert Iteration for Risk. ACG 2021: 27-37 - Gilad Moskowitz, Vadim Ponomarenko:
A Heuristic Approach to the Game of Sylver Coinage. ACG 2021: 61-70 - Aðalsteinn Pálsson, Yngvi Björnsson:
Evaluating Interpretability Methods for DNNs in Game-Playing Agents. ACG 2021: 71-81 - Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. ACG 2021: 223-234 - Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. ACG 2021: 211-222 - Satoshi Tanaka, François Bonnet, Sébastien Tixeuil, Yasumasa Tamura:
Quixo is Solved. ACG 2021: 85-95 - Jos W. H. M. Uiterwijk:
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort. ACG 2021: 96-106 - Jos W. H. M. Uiterwijk:
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort. ACG 2021: 107-117 - Cheng Yi, Tomoyuki Kaneko:
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction. ACG 2021: 3-13
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