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Publication search results
found 68 matches
- 2015
- Yuki Akai, Ryo Yamashita, Mitsunori Matsushita:
Giving emotions to characters using comic symbols. Advances in Computer Entertainment 2015: 26:1-26:4 - Stefanie Angelia, Naohisa Ohta, Kazunori Sugiura:
Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children. Advances in Computer Entertainment 2015: 19:1-19:5 - Fredrik Aspling:
Animals, plants, people and digital technology: exploring and understanding multispecies-computer interaction. Advances in Computer Entertainment 2015: 55:1-55:4 - Fredrik Aspling, Oskar Juhlin, Elisa Chiodo:
Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life. Advances in Computer Entertainment 2015: 64:1-64:9 - Marius H. Braun, Adrian David Cheok:
Using scent actuation for engaging user experiences. Advances in Computer Entertainment 2015: 54:1-54:3 - Ng Ee Ching @ Candice, Zeliha Gul Inanc, Galina Mihaleva, Ivy Maria Lim:
Cultural play: a tangible interactive game-based learning project on the cultural heritage of Singapore. Advances in Computer Entertainment 2015: 45:1-45:3 - Marcus Carter, Sarah Webber, Sally Sherwen:
Naturalism and ACI: augmenting zoo enclosures with digital technology. Advances in Computer Entertainment 2015: 61:1-61:5 - Pedro Centieiro, Rui Neves Madeira, Teresa Romão, A. Eduardo Dias, Nuno Correia:
In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience. Advances in Computer Entertainment 2015: 6:1-6:11 - Pedro Centieiro, Teresa Romão, A. Eduardo Dias:
Emotion sharing during live sports broadcasts: studying its potential and the users' preferences. Advances in Computer Entertainment 2015: 22:1-22:4 - Tan Kong Cheng, Lee Ming Xiang, Tan Yee Lyn, Soo Yaw Thang:
To?: journey or destination? Advances in Computer Entertainment 2015: 37:1-37:5 - Adrian David Cheok, Kasun Karunanayaka, Nur Amira Samshir, Nurafiqah Johari:
Initial basic concept of thermal sweet taste interface. Advances in Computer Entertainment 2015: 52:1-52:3 - Yongsoon Choi:
Electronic wearable using personalizable sound and fragrance for personal branding. Advances in Computer Entertainment 2015: 51:1-51:4 - Emily C. Collins, Tony J. Prescott, Ben Mitchinson, Sebastian Conran:
MIRO: a versatile biomimetic edutainment robot. Advances in Computer Entertainment 2015: 28:1-28:4 - Joaquim Dantas, Cristina Sylla, Pedro Branco, Vítor H. Carvalho, Eva Oliveira:
t-stories: improving and expanding t-words. Advances in Computer Entertainment 2015: 38:1-38:5 - Menno Deen, Frank Nack, Mata Haggis:
Diversity through specificity: design lessons learned from the Games [4Diversity] Jams. Advances in Computer Entertainment 2015: 5:1-5:10 - Katsuya Fujii, Sophia S. Russo, Pattie Maes, Jun Rekimoto:
MoveMe: 3D haptic support for a musical instrument. Advances in Computer Entertainment 2015: 9:1-9:8 - Akihiko Fukushima, Yoichiro Kawaguchi:
Insect leg inspired friction attachment for miniature quadcopter. Advances in Computer Entertainment 2015: 34:1-34:4 - Fernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher, Alejandro Catalá:
Design and evaluation of a tangible-mediated robot for kindergarten instruction. Advances in Computer Entertainment 2015: 3:1-3:11 - Lindsay Grace, Peter Jamieson, Naoki Mizuno, Boyu Zhang:
VerilogTown: cars, crashes and hardware design. Advances in Computer Entertainment 2015: 39:1-39:3 - Lindsay D. Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice:
Designing microgames for assessment: a case study in rapid prototype iteration. Advances in Computer Entertainment 2015: 20:1-20:4 - Natsumi Hashimoto, Itiro Siio:
StudI/O: locating toy blocks by projection. Advances in Computer Entertainment 2015: 30:1-30:4 - Tatsunori Hirai, Hironori Doi, Shigeo Morishima:
MusicMixer: computer-aided DJ system based on an automatic song mixing. Advances in Computer Entertainment 2015: 41:1-41:5 - Shigeyuki Hirai, Daiki Ito:
Entertainment applications for tapping on a bathtub edge using embedded acoustic sensors. Advances in Computer Entertainment 2015: 24:1-24:2 - Shuangshuang Huo:
All in pieces: a new media installation about information fragmentation. Advances in Computer Entertainment 2015: 33:1-33:4 - Kohki Ikeuchi, Mohammed AlSada, Tatsuo Nakajima:
Providing ambient information as comfortable sound for reducing cognitive overload. Advances in Computer Entertainment 2015: 29:1-29:5 - Olivia Johnston-Wilder, Clara Mancini, Brendan Aengenheister, Joe Mills, Robert Harris, Claire Guest:
Sensing the shape of canine responses to cancer. Advances in Computer Entertainment 2015: 63:1-63:4 - Satu Jumisko-Pyykkö, Panos Markopoulos, Miska M. Hannuksela:
Who is moving - user or device?: experienced quality of mobile 3d video in vehicles. Advances in Computer Entertainment 2015: 13:1-13:11 - Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Acting 2.0: when entertainment technology helps actors to perform. Advances in Computer Entertainment 2015: 15:1-15:4 - Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame:
Proposal for science learning materials using a "VibGrip". Advances in Computer Entertainment 2015: 36:1-36:3 - Hiroyuki Kanke, Tsutomu Terada, Masahiko Tsukamoto:
A percussion learning system by rhythm internalization using haptic indication. Advances in Computer Entertainment 2015: 14:1-14:5
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