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Publication search results
found 58 matches
- 2012
- Daniel Johnson, Peta Wyeth, Penny Sweetser, John A. Gardner:
Personality, genre and videogame play experience. Fun and Games 2012: 117-120 - Jaime Carvalho, Luís Duarte, Luís Carriço:
Puzzle games: player strategies across different interaction modalities. Fun and Games 2012: 64-72 - Georgios Christou:
Exploring player perceptions that contribute to the appeal of World of Warcraft. Fun and Games 2012: 105-108 - Luís Duarte, Luís Carriço:
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards. Fun and Games 2012: 55-63 - Luís Duarte, Luís Carriço:
"Blue pill or red pill?": placebo effect and the outcome on physiological & player performance metrics. Fun and Games 2012: 93-96 - Luc Geurts, Andy Van Woensel, Vero Vanden Abeele:
No sweat, no fun: large-gesture recognition for computer games. Fun and Games 2012: 109-112 - Veli-Matti Karhulahti:
Double fine adventure and the double hermeneutic videogame. Fun and Games 2012: 19-26 - Filip Lange-Nielsen, Xavier Vijay Lafont, Benjamin Cassar, Rilla Khaled:
Involving players earlier in the game design process using cultural probes. Fun and Games 2012: 45-54 - Michael Lankes, Wolfgang Hochleitner, Christina Hochleitner, Nina Lehner:
Control vs. complexity in games: comparing arousal in 2D game prototypes. Fun and Games 2012: 101-104 - Nicole McMahon, Peta Wyeth, Daniel Johnson:
Personality and player types in Fallout New Vegas. Fun and Games 2012: 113-116 - Christiane Moser, Verena Fuchsberger, Manfred Tscheligi:
Rapid assessment of game experiences in public settings. Fun and Games 2012: 73-82 - Özge Samanci, Anuj Tewari:
Expanding the comics canvas: GPS comics. Fun and Games 2012: 27-34 - Ramin Tadayon, Winslow Burleson, Ashish Amresh:
World of Golf: a socially relevant simulation game. Fun and Games 2012: 83-92 - Cagdas "Chad" Toprak, Joshua Platt, Florian 'Floyd' Mueller:
Bubble Popper: considering body contact in games. Fun and Games 2012: 97-100 - Fabio Varesano, Fabiana Vernero:
Introducing PALLA, a novel input device for leisure activities: a case study on a tangible video game for seniors. Fun and Games 2012: 35-44 - Ana Vasconcelos, Paula Alexandra Silva, João Caseiro, Francisco Nunes, Luís F. Teixeira:
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform. Fun and Games 2012: 1-10 - Günter Wallner, Simone Kriglstein:
DOGeometry: teaching geometry through play. Fun and Games 2012: 11-18 - Katherine Isbister, Florian 'Floyd' Mueller, Regina Bernhaupt:
Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012. ACM 2012, ISBN 978-1-4503-1570-8 [contents] - 2010
- Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts:
Videogames in therapy: a therapist's perspective. Fun and Games 2010: 94-98 - Lizzy Bleumers, An Jacobs, Tim Van Lier:
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model. Fun and Games 2010: 38-47 - Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou:
OutRandom: addressing an underrated skill. Fun and Games 2010: 166-170 - Rui Craveirinha, Licínio Roque:
Looking for the heart of interactive media: reflections on video games' emotional expression. Fun and Games 2010: 8-17 - Frederik De Grove, Peter Mechant, Jan Van Looy:
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. Fun and Games 2010: 107-115 - Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn:
Out of sight, out of mind: co-player effects on seniors' player experience. Fun and Games 2010: 74-83 - Lisa op't Hof, Jente de Pee, Janienke Sturm, Tilde Bekker, Jos Verbeek:
Prolonged play with the ColorFlares: how does open-ended play behavior change over time? Fun and Games 2010: 99-106 - Hannu Korhonen:
Comparison of playtesting and expert review methods in mobile game evaluation. Fun and Games 2010: 18-27 - Jan Van Looy, Cédric Courtois, Melanie De Vocht:
Player identification in online games: validation of a scale for measuring identification in MMORPGs. Fun and Games 2010: 126-134 - Andrés Lucero, Juha Arrasvuori:
PLEX Cards: a source of inspiration when designing for playfulness. Fun and Games 2010: 28-37 - Pedro M. N. Martins, Julie A. McCann:
ajME: making game engines autonomic. Fun and Games 2010: 48-57 - Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner:
Recognizing self in puppet controlled virtual avatars. Fun and Games 2010: 66-73
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