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Publication search results
found 160 matches
- 2010
- Chris Bateman, Lennart E. Nacke:
The neurobiology of play. Future Play 2010: 1-8 - Nis Bojin:
Ludemes and the linguistic turn. Future Play 2010: 25-32 - Lorna Rae Boschman:
Exergames for adult users: a preliminary pilot study. Future Play 2010: 235-238 - Matthew Brehmer, T. C. Nicholas Graham, Tadeusz Stach:
Activate your GAIM: a toolkit for input in active games. Future Play 2010: 151-158 - Karen Collins, Bill Kapralos, Andrew Hogue, Kamen Kanev:
An exploration of distributed mobile audio and games. Future Play 2010: 253-254 - Jean-Pierre Corriveau, Wei Shi:
Teaching strategies to millenial students. Future Play 2010: 143-150 - Farjana Z. Eishita, Kevin G. Stanley:
THEEMPA: simple AR games using layar. Future Play 2010: 219-222 - Mike Ey, Joe Pietruch, David I. Schwartz:
"Oh-No! Banjo": a case study in alternative game controllers. Future Play 2010: 215-218 - Robert J. Hall:
Cheating attacks and resistance techniques in GeoGame design. Future Play 2010: 82-89 - Kevin A. Harrigan, Karen Collins, Michael J. Dixon, Jonathan A. Fugelsang:
Addictive gameplay: what casual game designers can learn from slot machine research. Future Play 2010: 127-133 - Donald H. House, Brian A. Malloy, Cory Buckley:
The craft of computer programming: lifting the veil. Future Play 2010: 74-81 - Mela Kocher, P. J. Rusnak, Ken Eklund:
Breaking boundaries: learning by ARG within an academic conference presentation. Future Play 2010: 223-226 - Annakaisa Kultima:
The organic nature of game ideation: game ideas arise from solitude and mature by bouncing. Future Play 2010: 33-39 - Annakaisa Kultima, Jaakko Stenros:
Designing games for everyone: the expanded game experience model. Future Play 2010: 66-73 - Jonathan Lam, Christopher Collins, Bill Kapralos, Andrew Hogue, Miguel Ángel García-Ruíz:
Wiimote-controlled stereoscopic MRI visualization with sonic augmentation. Future Play 2010: 261-262 - Beth Aileen Lameman, Magy Seif El-Nasr, Anders Drachen, Wendy Foster, Dinara Moura, Bardia Aghabeigi:
User studies: a strategy towards a successful industry-academic relationship. Future Play 2010: 134-142 - Beth Aileen Lameman, Jason E. Lewis, Skawennati Fragnito:
Skins 1.0: a curriculum for designing games with first nations youth. Future Play 2010: 105-112 - Ian J. Livingston, Regan L. Mandryk, Kevin G. Stanley:
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations. Future Play 2010: 48-55 - Victoria McArthur:
Virtual world professionals and avatar appearance codes. Future Play 2010: 231-234 - Alex Monclou, Sayra Cristancho, Bill Kapralos, Adam Dubrowski:
Serious games for analog telecommunications education. Future Play 2010: 251-252 - Lennart E. Nacke:
Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction. Future Play 2010: 159-166 - Daniel Natapov, I. Scott MacKenzie:
Gameplay evaluation of the trackball controller. Future Play 2010: 167-174 - Daniel Natapov, I. Scott MacKenzie:
The trackball controller: improving the analog stick. Future Play 2010: 175-182 - David Owen:
Aristotle would have admired BioShock while Shakespeare would have played Dragon Age. Future Play 2010: 207-210 - Janne Paavilainen:
Critical review on video game evaluation heuristics: social games perspective. Future Play 2010: 56-65 - Velian T. Pandeliev, Ronald M. Baecker:
A framework for the online evaluation of serious games. Future Play 2010: 239-242 - Grigore D. Pintilie:
GLUBs: games for learning and understanding biology. Future Play 2010: 119-126 - David Scherfgen, Rainer Herpers, Timur Saitov:
Single webcam 3D tracking for video games. Future Play 2010: 211-214 - Jonas Schild, Maic Masuch:
Game design for ad-hoc multi-touch gameplay on large tabletop displays. Future Play 2010: 90-97 - Zhiqi Shen, Chunyan Miao, Liang Zhang, Han Yu, Mark J. Chavez:
An emotion aware agent platform for interactive storytelling and gaming. Future Play 2010: 257-258
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