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Publication search results
found 197 matches
- 2021
- Jonathan Dupuy, Kenneth Vanhoey
:
A Halfedge Refinement Rule for Parallel Catmull-Clark Subdivision. Comput. Graph. Forum 40(8): 57-70 (2021) - Daqi Lin
, Larry Seiler
, Cem Yuksel
:
Hardware Adaptive High-Order Interpolation for Real-Time Graphics. Comput. Graph. Forum 40(8): 1-16 (2021) - Yaobin Ouyang, Shiqiu Liu, Markus Kettunen
, Matt Pharr, Jacopo Pantaleoni:
ReSTIR GI: Path Resampling for Real-Time Path Tracing. Comput. Graph. Forum 40(8): 17-29 (2021) - Christoph Peters:
BRDF Importance Sampling for Linear Lights. Comput. Graph. Forum 40(8): 31-39 (2021) - Mark Stephenson
, Ram Rangan
, Stephen W. Keckler
:
Cooperative Profile Guided Optimizations. Comput. Graph. Forum 40(8): 71-83 (2021) - Philip Trettner
, Leif Kobbelt
:
Sampling from Quadric-Based CSG Surfaces. Comput. Graph. Forum 40(8): 41-56 (2021) - Front Matter. Comput. Graph. Forum 40(8): i-xii (2021)
- 2020
- Pontus Andersson, Jim Nilsson, Tomas Akenine-Möller, Magnus Oskarsson
, Kalle Åström
, Mark D. Fairchild:
FLIP: A Difference Evaluator for Alternating Images. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 15:1-15:23 (2020) - Camille Brunel, Pierre Bénard
, Gaël Guennebaud, Pascal Barla:
A Time-independent Deformer for Elastic-rigid Contacts. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 9:1-9:21 (2020) - Gaurav Chaurasia, Arthur Nieuwoudt, Alexandru Eugen Ichim, Richard Szeliski, Alexander Sorkine-Hornung:
Passthrough+: Real-time Stereoscopic View Synthesis for Mobile Mixed Reality. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 7:1-7:17 (2020) - Jonathan Dupuy:
Concurrent Binary Trees (with application to longest edge bisection). Proc. ACM Comput. Graph. Interact. Tech. 3(2): 21:1-21:20 (2020) - Holger Grün, Carsten Benthin, Sven Woop:
Sub-triangle opacity masks for faster ray tracing of transparent objects. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 18:1-18:12 (2020) - Nikolai Hofmann
, Jana Martschinke, Klaus Engel, Marc Stamminger:
Neural Denoising for Path Tracing of Medical Volumetric Data. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 13:1-13:18 (2020) - Joohwan Kim, Pyarelal Knowles, Josef B. Spjut, Ben Boudaoud, Morgan McGuire:
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 12:1-12:18 (2020) - Remi van der Laan, Leonardo Scandolo, Elmar Eisemann:
Lossy Geometry Compression for High Resolution Voxel Scenes. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 2:1-2:13 (2020) - Daqi Lin, Elena Vasiou, Cem Yuksel, Daniel M. Kopta, Erik Brunvand:
Hardware-Accelerated Dual-Split Trees. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 20:1-20:21 (2020) - Daqi Lin, Cem Yuksel:
Real-Time Stochastic Lightcuts. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 5:1-5:18 (2020) - Christian Luksch, Lukas Prost, Michael Wimmer:
Real-time Approximation of Photometric Polygonal Lights. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 4:1-4:18 (2020) - Miles Macklin
, Kenny Erleben
, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Zach Corse:
Local Optimization for Robust Signed Distance Field Collision. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 8:1-8:17 (2020) - Ian Mallett, Cem Yuksel, Larry Seiler:
Efficient Adaptive Deferred Shading with Hardware Scatter Tiles. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 11:1-11:17 (2020) - Shinji Ogaki
:
Generalized Light Portals. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 10:1-10:19 (2020) - Simon Rodriguez, Siddhant Prakash, Peter Hedman
, George Drettakis:
Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 6:1-6:17 (2020) - Kersten Schuster, Philip Trettner, Leif Kobbelt
:
High-Performance Image Filters via Sparse Approximations. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 14:1-14:19 (2020) - Kersten Schuster, Philip Trettner, Patric Schmitz, Leif Kobbelt
:
A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 1:1-1:19 (2020) - Larry Seiler, Daqi Lin, Cem Yuksel:
Compacted CPU/GPU Data Compression via Modified Virtual Address Translation. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 19:1-19:18 (2020) - Nghia Truong, Cem Yuksel, Larry Seiler:
Quadratic Approximation of Cubic Curves. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 16:1-16:17 (2020) - Ingo Wald, Nate Morrical, Stefan Zellmann
, Lei Ma, Will Usher, Tiejun Huang, Valerio Pascucci
:
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 17:1-17:16 (2020) - Tiantian Xie, Marc Olano, Brian Karis, Krzysztof Narkowicz:
Real-time subsurface scattering with single pass variance-guided adaptive importance sampling. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 3:1-3:21 (2020) - 2018
- Carsten Benthin, Ingo Wald, Sven Woop, Attila T. Áfra:
Compressed-leaf bounding volume hierarchies. High Performance Graphics 2018: 6:1-6:4 - Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron E. Lefohn:
Correlation-aware semi-analytic visibility for antialiased rendering. High Performance Graphics 2018: 2:1-2:4
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