- Ruizhe Li
, Ryo Oji, Issei Fujishiro:
Controllable automatic generation of non-player characters in 3D anime style. Comput. Animat. Virtual Worlds 34(2) (2023) - Tingting Li
, Meili Wang
, Xiaoxiao Liu, Hui Liang, Jian Chang, Jian-Jun Zhang:
Point cloud synthesis with stochastic differential equations. Comput. Animat. Virtual Worlds 34(5) (2023) - Jinyu Li
, Xin Zhou
, Bangbang Yang
, Guofeng Zhang
, Xun Wang, Hujun Bao
:
RLP-VIO: Robust and lightweight plane-based visual-inertial odometry for augmented reality. Comput. Animat. Virtual Worlds 34(2) (2023) - Hui Liang, Xiaohang Dong
, Junjun Pan, Xiangyu Zheng:
Virtual scene generation promotes shadow puppet art conservation. Comput. Animat. Virtual Worlds 34(5) (2023) - Hong Lin, Chenchen Xu, Chun Liu
:
FAEC-GAN: An unsupervised face-to-anime translation based on edge enhancement and coordinate attention. Comput. Animat. Virtual Worlds 34(6) (2023) - Pengfei Liu, Yang Zhou, Xilei Wei, Qizhong Su, Weipeng Song, Qilong Kou, Xiaogang Jin
:
Character hit reaction animations using physics and inverse kinematics. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Jian Lu, Yinghao Gong
, Yanran Zhou, Cheng-Xian Ma, Tingting Huang:
CHAN: Skeleton based action recognition by multi-level feature learning. Comput. Animat. Virtual Worlds 34(6) (2023) - Yan Luo
, Fang Liu, Yingying She
, Baorong Yang
:
A context-aware mobile augmented reality pet interaction model to enhance user experience. Comput. Animat. Virtual Worlds 34(1) (2023) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 34.2. Comput. Animat. Virtual Worlds 34(2) (2023) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 34.5. Comput. Animat. Virtual Worlds 34(5) (2023) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial issue 34.6. Comput. Animat. Virtual Worlds 34(6) (2023) - Hamila Mailee
, Sinan Sonlu
, Ugur Güdükbay
:
Personality expression in cartoon animal characters using Sasang typology. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Tianlu Mao
, Zhong Fang, Qinyuan Yan
, Ruoyu Meng, Shaohua Liu, Zhaoqi Wang:
Data-driven based double-layer bicycle simulation model. Comput. Animat. Virtual Worlds 34(1) (2023) - Zafar Masood
, Jiangbin Zheng, Muhammad Irfan, Idrees Ahmad:
High-performance virtual globe GPU terrain rendering using game engine. Comput. Animat. Virtual Worlds 34(2) (2023) - Diego Mazala, Claudio Esperança, Ricardo Marroquim
:
Laplacian face blending. Comput. Animat. Virtual Worlds 34(2) (2023) - Zhuangzhuang Miao
, Yong Zhang
, Xinglin Piao
, Yi Chu, Baocai Yin:
Region feature smoothness assumption for weakly semi-supervised crowd counting. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Trudi Di Qi
, Suvranu De:
Split and join: An efficient approach for simulating stapled intestinal anastomosis in virtual reality. Comput. Animat. Virtual Worlds 34(6) (2023) - Mathew Randall
, Carlo Harvey
, Ian Williams
:
Online alignment of human motion using forward plotting-dynamic time warping. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Mathew Randall
, Carlo Harvey
, Ian Williams
:
Correlation as a measure for alignment and similarity of human motions. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Sandhya Rani Sahoo
, Ratnakar Dash, Ramesh Kumar Mohapatra:
A customized deep learning framework for skin lesion classification using dermoscopic images. Comput. Animat. Virtual Worlds 34(5) (2023) - Franco Sarbia
, Marco Cirelli
, Oliviero Giannini, Mattia Cera, Pier Paolo Valentini, Ettore Pennestrì:
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation. Comput. Animat. Virtual Worlds 34(5) (2023) - Xiumin Shang
, Tengyu Xu, Ioannis Karamouzas, Marcelo Kallmann:
Constraint-based multi-agent reinforcement learning for collaborative tasks. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Cheng Shang, Hongke Zhao
, Meili Wang
, XiaoLong Wang, Yu Jiang, Qiang Gao:
Individual identification of cashmere goats via method of fusion of multiple optimization. Comput. Animat. Virtual Worlds 34(2) (2023) - Ritesh Sharma
, Marcelo Kallmann
:
Spatially distributed lane planning for navigation in 3D environments. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Yingying She
, Qing Wang, Fang Liu, Lin Lin, Baorong Yang, Bin Hu:
An interaction design model for virtual reality mindfulness meditation using imagery-based transformation and positive feedback. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Sahadeb Shit, Dibyendu Kumar Das, Dip Narayan Ray, Bappadittya Roy
:
An encoder-decoder based CNN architecture using end to end dehaze and detection network for proper image visualization and detection. Comput. Animat. Virtual Worlds 34(6) (2023) - Chaehan So
, Anel Khvan, Wonjun Choi
:
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations. Comput. Animat. Virtual Worlds 34(6) (2023) - Libo Sun
, Ting Tang
, Yuke Qu
, Wenhu Qin
:
Bidirectional temporal feature for 3D human pose and shape estimation from a video. Comput. Animat. Virtual Worlds 34(3-4) (2023) - Libo Sun
, Jiahui Yan
, Wenhu Qin
:
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning. Comput. Animat. Virtual Worlds 34(1) (2023) - Hritik Trivedi
, Christos Mousas
:
Human-virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment. Comput. Animat. Virtual Worlds 34(3-4) (2023)